// Our clear gas masks don't hide faces, but changing the var on mask/gas would require un-chaging it on all children. This is nicer. /obj/item/clothing/mask/gas/New() if(type == /obj/item/clothing/mask/gas) flags_inv &= ~HIDEFACE ..() // Since we changed the gas mask sprite, if we want the old one for some reason use this. /obj/item/clothing/mask/gas/wwii icon = 'icons/inventory/face/item.dmi' icon_override = 'icons/inventory/face/mob.dmi' flags_inv = HIDEEARS|HIDEEYES|HIDEFACE /obj/item/clothing/mask/gas/imperial name = "imperial soldier facemask" desc = "A close-fitting tactical mask that can be connected to an air supply." icon_state = "ge_visor" icon = 'icons/inventory/face/item_vr.dmi' icon_override = 'icons/inventory/face/mob_vr.dmi' body_parts_covered = FACE|EYES flags_inv = HIDEEARS|HIDEEYES|HIDEFACE