SUBSYSTEM_DEF(ai) name = "AI" init_order = INIT_ORDER_AI priority = FIRE_PRIORITY_AI wait = 2 SECONDS flags = SS_NO_INIT runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME var/list/processing = list() var/list/currentrun = list() /datum/controller/subsystem/ai/stat_entry(msg_prefix) var/list/msg = list(msg_prefix) msg += "P:[processing.len]" ..(msg.Join()) /datum/controller/subsystem/ai/fire(resumed = 0) if (!resumed) src.currentrun = processing.Copy() //cache for sanic speed (lists are references anyways) var/list/currentrun = src.currentrun while(currentrun.len) var/datum/ai_holder/A = currentrun[currentrun.len] --currentrun.len if(!A || QDELETED(A) || A.busy) // Doesn't exist or won't exist soon or not doing it this tick continue A.handle_strategicals() if(MC_TICK_CHECK) return