/obj/item/organ/internal/brain name = "brain" health = 400 //They need to live awhile longer than other organs. Is this even used by organ code anymore? desc = "A piece of juicy meat found in a person's head." organ_tag = "brain" parent_organ = BP_HEAD vital = 1 icon_state = "brain2" force = 1.0 w_class = ITEMSIZE_SMALL throwforce = 1.0 throw_speed = 3 throw_range = 5 origin_tech = list(TECH_BIO = 3) attack_verb = list("attacked", "slapped", "whacked") var/mob/living/carbon/brain/brainmob = null /obj/item/organ/internal/brain/robotize() replace_self_with(/obj/item/organ/internal/mmi_holder/posibrain) /obj/item/organ/internal/brain/mechassist() replace_self_with(/obj/item/organ/internal/mmi_holder) /obj/item/organ/internal/brain/digitize() replace_self_with(/obj/item/organ/internal/mmi_holder/robot) /obj/item/organ/internal/brain/handle_germ_effects() . = ..() //Up should return an infection level as an integer if(!.) return //Bacterial meningitis (more of a spine thing but 'brain infection' isn't a common thing) if (. >= 1) if(prob(1)) owner.custom_pain("Your neck aches, and feels very stiff!",0) if (. >= 2) if(prob(1)) owner.custom_pain("Your feel very dizzy for a moment!",0) owner.Confuse(2) /obj/item/organ/internal/brain/proc/replace_self_with(replace_path) var/mob/living/carbon/human/tmp_owner = owner qdel(src) if(tmp_owner) tmp_owner.internal_organs_by_name[organ_tag] = new replace_path(tmp_owner, 1) tmp_owner = null /obj/item/organ/internal/pariah_brain name = "brain remnants" desc = "Did someone tread on this? It looks useless for cloning or cyborgification." organ_tag = "brain" parent_organ = BP_HEAD icon = 'icons/mob/alien.dmi' icon_state = "chitin" vital = 1 /obj/item/organ/internal/brain/xeno name = "thinkpan" desc = "It looks kind of like an enormous wad of purple bubblegum." icon = 'icons/mob/alien.dmi' icon_state = "chitin" /obj/item/organ/internal/brain/New() ..() health = config.default_brain_health spawn(5) if(brainmob && brainmob.client) brainmob.client.screen.len = null //clear the hud /obj/item/organ/internal/brain/Destroy() qdel_null(brainmob) . = ..() /obj/item/organ/internal/brain/proc/transfer_identity(var/mob/living/carbon/H) if(!brainmob) brainmob = new(src) brainmob.name = H.real_name brainmob.real_name = H.real_name brainmob.dna = H.dna.Clone() brainmob.timeofhostdeath = H.timeofdeath // Copy modifiers. for(var/datum/modifier/M in H.modifiers) if(M.flags & MODIFIER_GENETIC) brainmob.add_modifier(M.type) if(H.mind) H.mind.transfer_to(brainmob) brainmob.languages = H.languages brainmob << "You feel slightly disoriented. That's normal when you're just \a [initial(src.name)]." callHook("debrain", list(brainmob)) /obj/item/organ/internal/brain/examine(mob/user) // -- TLE ..(user) if(brainmob && brainmob.client)//if thar be a brain inside... the brain. user << "You can feel the small spark of life still left in this one." else user << "This one seems particularly lifeless. Perhaps it will regain some of its luster later.." /obj/item/organ/internal/brain/removed(var/mob/living/user) if(name == initial(name)) name = "\the [owner.real_name]'s [initial(name)]" var/mob/living/simple_animal/borer/borer = owner.has_brain_worms() if(borer) borer.detatch() //Should remove borer if the brain is removed - RR var/obj/item/organ/internal/brain/B = src if(istype(B) && istype(owner)) B.transfer_identity(owner) ..() /obj/item/organ/internal/brain/replaced(var/mob/living/target) if(target.key) target.ghostize() if(brainmob) if(brainmob.mind) brainmob.mind.transfer_to(target) else target.key = brainmob.key ..() /obj/item/organ/internal/brain/slime name = "slime core" desc = "A complex, organic knot of jelly and crystalline particles." icon = 'icons/mob/slimes.dmi' icon_state = "green slime extract" parent_organ = BP_TORSO /obj/item/organ/internal/brain/golem name = "chem" desc = "A tightly furled roll of paper, covered with indecipherable runes." icon = 'icons/obj/wizard.dmi' icon_state = "scroll"