//Grown foods. /obj/item/weapon/reagent_containers/food/snacks/grown name = "fruit" icon = 'icons/obj/hydroponics_products.dmi' icon_state = "blank" desc = "Nutritious! Probably." slot_flags = SLOT_HOLSTER var/plantname var/datum/seed/seed var/potency = -1 /obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc,planttype) ..() if(!dried_type) dried_type = type src.pixel_x = rand(-5.0, 5) src.pixel_y = rand(-5.0, 5) // Fill the object up with the appropriate reagents. if(planttype) plantname = planttype if(!plantname) return if(!plant_controller) sleep(250) // ugly hack, should mean roundstart plants are fine. if(!plant_controller) world << "Plant controller does not exist and [src] requires it. Aborting." qdel(src) return seed = plant_controller.seeds[plantname] if(!seed) return name = "[seed.seed_name]" trash = seed.get_trash_type() update_icon() if(!seed.chems) return potency = seed.get_trait(TRAIT_POTENCY) for(var/rid in seed.chems) var/list/reagent_data = seed.chems[rid] if(reagent_data && reagent_data.len) var/rtotal = reagent_data[1] if(reagent_data.len > 1 && potency > 0) rtotal += round(potency/reagent_data[2]) reagents.add_reagent(rid,max(1,rtotal)) update_desc() if(reagents.total_volume > 0) bitesize = 1+round(reagents.total_volume / 2, 1) /obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_desc() if(!seed) return if(!plant_controller) sleep(250) // ugly hack, should mean roundstart plants are fine. if(!plant_controller) world << "Plant controller does not exist and [src] requires it. Aborting." qdel(src) return if(plant_controller.product_descs["[seed.uid]"]) desc = plant_controller.product_descs["[seed.uid]"] else var/list/descriptors = list() if(reagents.has_reagent("sugar") || reagents.has_reagent("cherryjelly") || reagents.has_reagent("honey") || reagents.has_reagent("berryjuice")) descriptors |= "sweet" if(reagents.has_reagent("anti_toxin")) descriptors |= "astringent" if(reagents.has_reagent("frostoil")) descriptors |= "numbing" if(reagents.has_reagent("nutriment")) descriptors |= "nutritious" if(reagents.has_reagent("condensedcapsaicin") || reagents.has_reagent("capsaicin")) descriptors |= "spicy" if(reagents.has_reagent("coco")) descriptors |= "bitter" if(reagents.has_reagent("orangejuice") || reagents.has_reagent("lemonjuice") || reagents.has_reagent("limejuice")) descriptors |= "sweet-sour" if(reagents.has_reagent("radium") || reagents.has_reagent("uranium")) descriptors |= "radioactive" if(reagents.has_reagent("amatoxin") || reagents.has_reagent("toxin")) descriptors |= "poisonous" if(reagents.has_reagent("psilocybin") || reagents.has_reagent("space_drugs")) descriptors |= "hallucinogenic" if(reagents.has_reagent("bicaridine")) descriptors |= "medicinal" if(reagents.has_reagent("gold")) descriptors |= "shiny" if(reagents.has_reagent("lube")) descriptors |= "slippery" if(reagents.has_reagent("pacid") || reagents.has_reagent("sacid")) descriptors |= "acidic" if(seed.get_trait(TRAIT_JUICY)) descriptors |= "juicy" if(seed.get_trait(TRAIT_STINGS)) descriptors |= "stinging" if(seed.get_trait(TRAIT_TELEPORTING)) descriptors |= "glowing" if(seed.get_trait(TRAIT_EXPLOSIVE)) descriptors |= "bulbous" var/descriptor_num = rand(2,4) var/descriptor_count = descriptor_num desc = "A" while(descriptors.len && descriptor_num > 0) var/chosen = pick(descriptors) descriptors -= chosen desc += "[(descriptor_count>1 && descriptor_count!=descriptor_num) ? "," : "" ] [chosen]" descriptor_num-- if(seed.seed_noun == "spores") desc += " mushroom" else desc += " fruit" plant_controller.product_descs["[seed.uid]"] = desc desc += ". Delicious! Probably." /obj/item/weapon/reagent_containers/food/snacks/grown/update_icon() if(!seed || !plant_controller || !plant_controller.plant_icon_cache) return overlays.Cut() var/image/plant_icon var/icon_key = "fruit-[seed.get_trait(TRAIT_PRODUCT_ICON)]-[seed.get_trait(TRAIT_PRODUCT_COLOUR)]-[seed.get_trait(TRAIT_PLANT_COLOUR)]" if(plant_controller.plant_icon_cache[icon_key]) plant_icon = plant_controller.plant_icon_cache[icon_key] else plant_icon = image('icons/obj/hydroponics_products.dmi',"blank") var/image/fruit_base = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-product") fruit_base.color = "[seed.get_trait(TRAIT_PRODUCT_COLOUR)]" plant_icon.overlays |= fruit_base if("[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf" in icon_states('icons/obj/hydroponics_products.dmi')) var/image/fruit_leaves = image('icons/obj/hydroponics_products.dmi',"[seed.get_trait(TRAIT_PRODUCT_ICON)]-leaf") fruit_leaves.color = "[seed.get_trait(TRAIT_PLANT_COLOUR)]" plant_icon.overlays |= fruit_leaves plant_controller.plant_icon_cache[icon_key] = plant_icon overlays |= plant_icon /obj/item/weapon/reagent_containers/food/snacks/grown/Crossed(var/mob/living/M) if(seed && seed.get_trait(TRAIT_JUICY) == 2) if(istype(M)) if(M.buckled) return if(istype(M,/mob/living/carbon/human)) var/mob/living/carbon/human/H = M if(H.shoes && H.shoes.item_flags & NOSLIP) return M.stop_pulling() M << "You slipped on the [name]!" playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3) M.Stun(8) M.Weaken(5) seed.thrown_at(src,M) sleep(-1) if(src) qdel(src) return /obj/item/weapon/reagent_containers/food/snacks/grown/throw_impact(atom/hit_atom) if(seed) seed.thrown_at(src,hit_atom) ..() /obj/item/weapon/reagent_containers/food/snacks/grown/attackby(var/obj/item/weapon/W, var/mob/living/user) if(seed) if(seed.get_trait(TRAIT_PRODUCES_POWER) && istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = W if(C.use(5)) //TODO: generalize this. user << "You add some cable to the [src.name] and slide it inside the battery casing." var/obj/item/weapon/cell/potato/pocell = new /obj/item/weapon/cell/potato(get_turf(user)) if(src.loc == user && istype(user,/mob/living/carbon/human)) user.put_in_hands(pocell) pocell.maxcharge = src.potency * 10 pocell.charge = pocell.maxcharge qdel(src) return else if(W.sharp) if(seed.kitchen_tag == "pumpkin") // Ugggh these checks are awful. user.show_message("You carve a face into [src]!", 1) new /obj/item/clothing/head/pumpkinhead (user.loc) qdel(src) return else if(seed.chems) if(istype(W,/obj/item/weapon/material/hatchet) && !isnull(seed.chems["woodpulp"])) user.show_message("You make planks out of \the [src]!", 1) var/flesh_colour = seed.get_trait(TRAIT_FLESH_COLOUR) if(!flesh_colour) flesh_colour = seed.get_trait(TRAIT_PRODUCT_COLOUR) for(var/i=0,i<2,i++) var/obj/item/stack/material/wood/NG = new (user.loc) if(flesh_colour) NG.color = flesh_colour for (var/obj/item/stack/material/wood/G in user.loc) if(G==NG) continue if(G.amount>=G.max_amount) continue G.attackby(NG, user) user << "You add the newly-formed wood to the stack. It now contains [NG.amount] planks." qdel(src) return else if(!isnull(seed.chems["potato"])) user << "You slice \the [src] into sticks." new /obj/item/weapon/reagent_containers/food/snacks/rawsticks(get_turf(src)) qdel(src) return else if(!isnull(seed.chems["carrotjuice"])) user << "You slice \the [src] into sticks." new /obj/item/weapon/reagent_containers/food/snacks/carrotfries(get_turf(src)) qdel(src) return else if(!isnull(seed.chems["soymilk"])) user << "You roughly chop up \the [src]." new /obj/item/weapon/reagent_containers/food/snacks/soydope(get_turf(src)) qdel(src) return else if(seed.get_trait(TRAIT_FLESH_COLOUR)) user << "You slice up \the [src]." var/slices = rand(3,5) var/reagents_to_transfer = round(reagents.total_volume/slices) for(var/i=i;i<=slices;i++) var/obj/item/weapon/reagent_containers/food/snacks/fruit_slice/F = new(get_turf(src),seed) if(reagents_to_transfer) reagents.trans_to_obj(F,reagents_to_transfer) qdel(src) return ..() /obj/item/weapon/reagent_containers/food/snacks/grown/attack(var/mob/living/carbon/M, var/mob/user, var/def_zone) if(user == M) return ..() if(user.a_intent == I_HURT) // This is being copypasted here because reagent_containers (WHY DOES FOOD DESCEND FROM THAT) overrides it completely. // TODO: refactor all food paths to be less horrible and difficult to work with in this respect. ~Z if(!istype(M) || (can_operate(M) && do_surgery(M,user,src))) return 0 user.lastattacked = M M.lastattacker = user user.attack_log += "\[[time_stamp()]\] Attacked [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" M.attack_log += "\[[time_stamp()]\] Attacked by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])" ) if(istype(M, /mob/living/carbon/human)) var/mob/living/carbon/human/H = M var/hit = H.attacked_by(src, user, def_zone) if(hit && hitsound) playsound(loc, hitsound, 50, 1, -1) return hit else if(attack_verb.len) user.visible_message("[M] has been [pick(attack_verb)] with [src] by [user]!") else user.visible_message("[M] has been attacked with [src] by [user]!") if (hitsound) playsound(loc, hitsound, 50, 1, -1) switch(damtype) if("brute") M.take_organ_damage(force) if(prob(33)) var/turf/simulated/location = get_turf(M) if(istype(location)) location.add_blood_floor(M) if("fire") if (!(COLD_RESISTANCE in M.mutations)) M.take_organ_damage(0, force) M.updatehealth() if(seed && seed.get_trait(TRAIT_STINGS)) if(!reagents || reagents.total_volume <= 0) return reagents.remove_any(rand(1,3)) seed.thrown_at(src,M) sleep(-1) if(!src) return if(prob(35)) if(user) user << "\The [src] has fallen to bits." user.drop_from_inventory(src) qdel(src) add_fingerprint(user) return 1 else ..() /obj/item/weapon/reagent_containers/food/snacks/grown/attack_self(mob/user as mob) if(!seed) return if(istype(user.loc,/turf/space)) return if(user.a_intent == I_HURT) user.visible_message("\The [user] squashes \the [src]!") seed.thrown_at(src,user) sleep(-1) if(src) qdel(src) return if(seed.kitchen_tag == "grass") user.show_message("You make a grass tile out of \the [src]!", 1) var/flesh_colour = seed.get_trait(TRAIT_FLESH_COLOUR) if(!flesh_colour) flesh_colour = seed.get_trait(TRAIT_PRODUCT_COLOUR) for(var/i=0,i<2,i++) var/obj/item/stack/tile/grass/G = new (user.loc) if(flesh_colour) G.color = flesh_colour for (var/obj/item/stack/tile/grass/NG in user.loc) if(G==NG) continue if(NG.amount>=NG.max_amount) continue NG.attackby(G, user) user << "You add the newly-formed grass to the stack. It now contains [G.amount] tiles." qdel(src) return if(seed.get_trait(TRAIT_SPREAD) > 0) user << "You plant the [src.name]." new /obj/machinery/portable_atmospherics/hydroponics/soil/invisible(get_turf(user),src.seed) qdel(src) return /* if(seed.kitchen_tag) switch(seed.kitchen_tag) if("shand") var/obj/item/stack/medical/bruise_pack/tajaran/poultice = new /obj/item/stack/medical/bruise_pack/tajaran(user.loc) poultice.heal_brute = potency user << "You mash the leaves into a poultice." qdel(src) return if("mtear") var/obj/item/stack/medical/ointment/tajaran/poultice = new /obj/item/stack/medical/ointment/tajaran(user.loc) poultice.heal_burn = potency user << "You mash the petals into a poultice." qdel(src) return */ /obj/item/weapon/reagent_containers/food/snacks/grown/pickup(mob/user) ..() if(!seed) return if(seed.get_trait(TRAIT_STINGS)) var/mob/living/carbon/human/H = user if(istype(H) && H.gloves) return if(!reagents || reagents.total_volume <= 0) return reagents.remove_any(rand(1,3)) //Todo, make it actually remove the reagents the seed uses. seed.do_thorns(H,src) seed.do_sting(H,src,pick("r_hand","l_hand")) // Predefined types for placing on the map. /obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/libertycap plantname = "libertycap" /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosiavulgaris plantname = "ambrosia" /obj/item/weapon/reagent_containers/food/snacks/fruit_slice name = "fruit slice" desc = "A slice of some tasty fruit." icon = 'icons/obj/hydroponics_misc.dmi' icon_state = "" var/list/fruit_icon_cache = list() /obj/item/weapon/reagent_containers/food/snacks/fruit_slice/New(var/newloc, var/datum/seed/S) ..(newloc) // Need to go through and make a general image caching controller. Todo. if(!istype(S)) qdel(src) return name = "[S.seed_name] slice" desc = "A slice of \a [S.seed_name]. Tasty, probably." var/rind_colour = S.get_trait(TRAIT_PRODUCT_COLOUR) var/flesh_colour = S.get_trait(TRAIT_FLESH_COLOUR) if(!flesh_colour) flesh_colour = rind_colour if(!fruit_icon_cache["rind-[rind_colour]"]) var/image/I = image(icon,"fruit_rind") I.color = rind_colour fruit_icon_cache["rind-[rind_colour]"] = I overlays |= fruit_icon_cache["rind-[rind_colour]"] if(!fruit_icon_cache["slice-[rind_colour]"]) var/image/I = image(icon,"fruit_slice") I.color = flesh_colour fruit_icon_cache["slice-[rind_colour]"] = I overlays |= fruit_icon_cache["slice-[rind_colour]"]