SUBSYSTEM_DEF(vote) name = "Vote" wait = 10 priority = FIRE_PRIORITY_VOTE runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT flags = SS_KEEP_TIMING | SS_NO_INIT var/list/round_voters = list() //Current vote var/initiator var/started_time var/time_remaining var/duration var/mode var/question var/list/choices = list() var/list/gamemode_names = list() var/list/voted = list() var/list/current_votes = list() var/list/additional_text = list() /datum/controller/subsystem/vote/fire(resumed) if(mode) time_remaining = round((started_time + duration - world.time)/10) if(mode == VOTE_GAMEMODE && ticker.current_state >= GAME_STATE_SETTING_UP) to_chat(world, "Gamemode vote aborted: Game has already started.") reset() return if(time_remaining <= 0) result() reset() /datum/controller/subsystem/vote/proc/autotransfer() // Before doing the vote, see if anyone is playing. // If not, just do the transfer. var/players_are_in_round = FALSE for(var/a in player_list) // Mobs with clients attached. var/mob/living/L = a if(!istype(L)) // Exclude ghosts and other weird things. continue if(L.stat == DEAD) // Dead mobs aren't playing. continue // Everything else is, however. players_are_in_round = TRUE break //CHOMPStation Edit Start TFF 21/1/20 - Revert removal of auto-transfer for no transfer if people aren't in the round. if(!players_are_in_round) log_debug("The crew transfer shuttle was automatically called at vote time due to no players being present.") init_shift_change(null, 1) return //CHOMPStation Edit End initiate_vote(VOTE_CREW_TRANSFER, "the server", 1) log_debug("The server has called a crew transfer vote.") /datum/controller/subsystem/vote/proc/autogamemode() initiate_vote(VOTE_GAMEMODE, "the server", 1) log_debug("The server has called a gamemode vote.") /datum/controller/subsystem/vote/proc/reset() initiator = null started_time = null duration = null time_remaining = null mode = null question = null choices.Cut() voted.Cut() current_votes.Cut() additional_text.Cut() /datum/controller/subsystem/vote/proc/get_result() // Get the highest number of votes var/greatest_votes = 0 var/total_votes = 0 for(var/option in choices) var/votes = choices[option] total_votes += votes if(votes > greatest_votes) greatest_votes = votes if(!config.vote_no_default && choices.len) // Default-vote for everyone who didn't vote var/non_voters = (GLOB.clients.len - total_votes) if(non_voters > 0) if(mode == VOTE_RESTART) choices["Continue Playing"] += non_voters if(choices["Continue Playing"] >= greatest_votes) greatest_votes = choices["Continue Playing"] else if(mode == VOTE_GAMEMODE) if(master_mode in choices) choices[master_mode] += non_voters if(choices[master_mode] >= greatest_votes) greatest_votes = choices[master_mode] else if(mode == VOTE_CREW_TRANSFER) var/factor = 0.5 switch(world.time / (10 * 60)) // minutes if(0 to 60) factor = 0.5 if(61 to 120) factor = 0.8 if(121 to 240) factor = 1 if(241 to 300) factor = 1.2 else factor = 1.4 choices["Initiate Crew Transfer"] = round(choices["Initiate Crew Transfer"] * factor) world << span_lightpurple("Crew Transfer Factor: [factor]") greatest_votes = max(choices["Initiate Crew Transfer"], choices["Extend the Shift"]) //VOREStation Edit . = list() // Get all options with that many votes and return them in a list if(greatest_votes) for(var/option in choices) if(choices[option] == greatest_votes) . += option /datum/controller/subsystem/vote/proc/announce_result() var/list/winners = get_result() var/text if(winners.len > 0) if(winners.len > 1) if(mode != VOTE_GAMEMODE || ticker.hide_mode == 0) // Here we are making sure we don't announce potential game modes text = "Vote Tied Between:\n" for(var/option in winners) text += "\t[option]\n" . = pick(winners) for(var/key in current_votes) if(choices[current_votes[key]] == .) round_voters += key // Keep track of who voted for the winning round. if(mode != VOTE_GAMEMODE || . == "Extended" || ticker.hide_mode == 0) // Announce Extended gamemode, but not other gamemodes text += "Vote Result: [mode == VOTE_GAMEMODE ? gamemode_names[.] : .]" else text += "The vote has ended." else text += "Vote Result: Inconclusive - No Votes!" if(mode == VOTE_ADD_ANTAGONIST) antag_add_failed = 1 log_vote(text) to_chat(world, span_lightpurple("[text]")) /datum/controller/subsystem/vote/proc/result() . = announce_result() var/restart = 0 if(.) switch(mode) if(VOTE_RESTART) if(. == "Restart Round") restart = 1 if(VOTE_GAMEMODE) if(master_mode != .) world.save_mode(.) if(ticker && ticker.mode) restart = 1 else master_mode = . if(VOTE_CREW_TRANSFER) if(. == "Initiate Crew Transfer") init_shift_change(null, 1) if(VOTE_ADD_ANTAGONIST) if(isnull(.) || . == "None") antag_add_failed = 1 else additional_antag_types |= antag_names_to_ids[.] if(mode == VOTE_GAMEMODE) //fire this even if the vote fails. if(!round_progressing) round_progressing = 1 world << span_red("The round will start soon.") if(restart) world << "World restarting due to vote..." feedback_set_details("end_error", "restart vote") if(blackbox) blackbox.save_all_data_to_sql() sleep(50) log_game("Rebooting due to restart vote") world.Reboot() /datum/controller/subsystem/vote/proc/submit_vote(ckey, newVote) if(mode) if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder) return if(current_votes[ckey]) choices[choices[current_votes[ckey]]]-- if(newVote && newVote >= 1 && newVote <= choices.len) choices[choices[newVote]]++ current_votes[ckey] = newVote else current_votes[ckey] = null /datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, automatic = FALSE, time = config.vote_period) if(!mode) if(started_time != null && !(check_rights(R_ADMIN) || automatic)) var/next_allowed_time = (started_time + config.vote_delay) if(next_allowed_time > world.time) return 0 reset() switch(vote_type) if(VOTE_RESTART) choices.Add("Restart Round", "Continue Playing") if(VOTE_GAMEMODE) if(ticker.current_state >= GAME_STATE_SETTING_UP) return 0 choices.Add(config.votable_modes) for(var/F in choices) var/datum/game_mode/M = gamemode_cache[F] if(!M) continue gamemode_names[M.config_tag] = capitalize(M.name) //It's ugly to put this here but it works additional_text.Add("
| Choices | Votes | " if(mode == VOTE_GAMEMODE) .+= "Minimum Players | |
| [thisVote ? "" : ""][gamemode_names[choices[i]]][thisVote ? "" : ""] | [votes] | " else . += "[thisVote ? "" : ""][choices[i]][thisVote ? "" : ""] | [votes] | " if (additional_text.len >= i) . += additional_text[i] . += "
| Unvote |