/datum/technomancer/assistance var/one_use_only = 0 /datum/technomancer/assistance/apprentice name = "Friendly Apprentice" desc = "A one-time use teleporter that sends a less powerful manipulator of space to you, who will do their best to protect \ and serve you. They get their own catalog and can buy spells for themselves, however they have a smaller pool to buy with. \ If you are unable to receive an apprentice, the teleporter can be refunded like most equipment by sliding it into the \ catalog. Note that apprentices cannot purchase more apprentices." cost = 300 obj_path = /obj/item/antag_spawner/technomancer_apprentice /* // For when no one wants to play support. /datum/technomancer/assistance/golem name = "Friendly GOLEM unit" desc = "Teleports a specially designed synthetic unit to you, which is very durable, has an advanced AI, and can also use \ functions. It knows Shield, Targeted Blink, Beam, Mend Life, Mend Synthetic, Lightning, Repel Missiles, Corona, Ionic Bolt, Dispel, and Chain Lightning. \ It also has a large storage capacity for energy, and due to it's synthetic nature, instability is less of an issue for them." cost = 350 obj_path = null //TODO one_use_only = 1 /datum/technomancer/assistance/ninja name = "Neutral Cyberassassin" desc = "Someone almost as enigmatic as you will also arrive at your destination, with their own goals and motivations. \ This could prove to be a problem if they decide to go against you, so this is only recommended as a challenge." cost = 100 obj_path = null //TODO one_use_only = 1 // Hardmode. /datum/technomancer/assistance/enemy_technomancer name = "Enemy Technomancer" desc = "Another manipulator of space will arrive on the colony in addition to you, most likely wanting to oppose you in \ some form, if you purchase this. This is only recommended as a challenge." cost = 100 obj_path = null //TODO one_use_only = 1 */