/* Every cycle, the pump uses the air in air_in to try and make air_out the perfect pressure. node1, air1, network1 correspond to input node2, air2, network2 correspond to output Thus, the two variables affect pump operation are set in New(): air1.volume This is the volume of gas available to the pump that may be transfered to the output air2.volume Higher quantities of this cause more air to be perfected later but overall network volume is also increased as this increases... */ /obj/machinery/atmospherics/binary/pump icon = 'icons/atmos/pump.dmi' icon_state = "map_off" level = 1 name = "gas pump" desc = "A pump" var/on = 0 var/target_pressure = ONE_ATMOSPHERE //var/max_volume_transfer = 10000 use_power = 1 idle_power_usage = 150 //internal circuitry, friction losses and stuff active_power_usage = 7500 //This also doubles as a measure of how powerful the pump is, in Watts. 7500 W ~ 10 HP var/last_power_draw = 0 //for UI var/max_pressure_setting = 15000 //kPa var/frequency = 0 var/id = null var/datum/radio_frequency/radio_connection /obj/machinery/atmospherics/binary/pump/New() ..() air1.volume = ATMOS_DEFAULT_VOLUME_PUMP air2.volume = ATMOS_DEFAULT_VOLUME_PUMP /obj/machinery/atmospherics/binary/pump/on icon_state = "map_on" on = 1 /obj/machinery/atmospherics/binary/pump/update_icon() if(!powered()) icon_state = "off" else icon_state = "[on ? "on" : "off"]" /obj/machinery/atmospherics/binary/pump/update_underlays() if(..()) underlays.Cut() var/turf/T = get_turf(src) if(!istype(T)) return add_underlay(T, node1, turn(dir, -180)) add_underlay(T, node2, dir) /obj/machinery/atmospherics/binary/pump/hide(var/i) update_underlays() /obj/machinery/atmospherics/binary/pump/process() if((stat & (NOPOWER|BROKEN)) || !on) update_use_power(0) //usually we get here because a player turned a pump off - definitely want to update. last_power_draw = 0 last_flow_rate = 0 return var/power_draw = -1 var/pressure_delta = target_pressure - air2.return_pressure() if(pressure_delta > 0.01 && air1.temperature > 0) //Figure out how much gas to transfer to meet the target pressure. var/air_temperature = (air2.temperature > 0)? air2.temperature : air1.temperature var/output_volume = air2.volume + (network2? network2.volume : 0) //get the number of moles that would have to be transfered to bring sink to the target pressure var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION) power_draw = pump_gas(src, air1, air2, transfer_moles, active_power_usage) if (power_draw < 0) //update_use_power(0) use_power = 0 //don't force update - easier on CPU last_power_draw = 0 last_flow_rate = 0 else last_power_draw = handle_power_draw(power_draw) if(network1) network1.update = 1 if(network2) network2.update = 1 return 1 //Radio remote control /obj/machinery/atmospherics/binary/pump/proc/set_frequency(new_frequency) radio_controller.remove_object(src, frequency) frequency = new_frequency if(frequency) radio_connection = radio_controller.add_object(src, frequency, filter = RADIO_ATMOSIA) /obj/machinery/atmospherics/binary/pump/proc/broadcast_status() if(!radio_connection) return 0 var/datum/signal/signal = new signal.transmission_method = 1 //radio signal signal.source = src signal.data = list( "tag" = id, "device" = "AGP", "power" = on, "target_output" = target_pressure, "sigtype" = "status" ) radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) return 1 /obj/machinery/atmospherics/binary/pump/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) if(stat & (BROKEN|NOPOWER)) return // this is the data which will be sent to the ui var/data[0] data = list( "on" = on, "pressure_set" = round(target_pressure*100), //Nano UI can't handle rounded non-integers, apparently. "max_pressure" = max_pressure_setting, "last_flow_rate" = round(last_flow_rate*10), "last_power_draw" = round(last_power_draw), "max_power_draw" = active_power_usage, ) // update the ui if it exists, returns null if no ui is passed/found ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "gas_pump.tmpl", name, 470, 290) ui.set_initial_data(data) // when the ui is first opened this is the data it will use ui.open() // open the new ui window ui.set_auto_update(1) // auto update every Master Controller tick /obj/machinery/atmospherics/binary/pump/initialize() ..() if(frequency) set_frequency(frequency) /obj/machinery/atmospherics/binary/pump/receive_signal(datum/signal/signal) if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command")) return 0 if(signal.data["power"]) if(text2num(signal.data["power"])) on = 1 else on = 0 if("power_toggle" in signal.data) on = !on if(signal.data["set_output_pressure"]) target_pressure = between( 0, text2num(signal.data["set_output_pressure"]), ONE_ATMOSPHERE*50 ) if(signal.data["status"]) spawn(2) broadcast_status() return //do not update_icon spawn(2) broadcast_status() update_icon() return /obj/machinery/atmospherics/binary/pump/attack_hand(user as mob) if(..()) return src.add_fingerprint(usr) if(!src.allowed(user)) user << "\red Access denied." return usr.set_machine(src) ui_interact(user) return /obj/machinery/atmospherics/binary/pump/Topic(href,href_list) if(..()) return if(href_list["power"]) on = !on switch(href_list["set_press"]) if ("min") target_pressure = 0 if ("max") target_pressure = max_pressure_setting if ("set") var/new_pressure = input(usr,"Enter new output pressure (0-[max_pressure_setting]kPa)","Pressure control",src.target_pressure) as num src.target_pressure = between(0, new_pressure, max_pressure_setting) usr.set_machine(src) src.add_fingerprint(usr) src.update_icon() /obj/machinery/atmospherics/binary/pump/power_change() var/old_stat = stat ..() if(old_stat != stat) update_icon() /obj/machinery/atmospherics/binary/pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if (!istype(W, /obj/item/weapon/wrench)) return ..() if (!(stat & NOPOWER) && on) user << "\red You cannot unwrench this [src], turn it off first." return 1 var/datum/gas_mixture/int_air = return_air() var/datum/gas_mixture/env_air = loc.return_air() if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE) user << "\red You cannot unwrench this [src], it too exerted due to internal pressure." add_fingerprint(user) return 1 playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) user << "\blue You begin to unfasten \the [src]..." if (do_after(user, 40)) user.visible_message( \ "[user] unfastens \the [src].", \ "\blue You have unfastened \the [src].", \ "You hear ratchet.") new /obj/item/pipe(loc, make_from=src) del(src)