/* While these computers can be placed anywhere, they will only function if placed on either a non-space, non-shuttle turf with an /obj/effect/overmap/visitable/ship present elsewhere on that z level, or else placed in a shuttle area with an /obj/effect/overmap/visitable/ship somewhere on that shuttle. Subtypes of these can be then used to perform ship overmap movement functions. */ /obj/machinery/computer/ship var/obj/effect/overmap/visitable/ship/linked var/list/viewers // Weakrefs to mobs in direct-view mode. var/extra_view = 0 // how much the view is increased by when the mob is in overmap mode. // A late init operation called in SSshuttles, used to attach the thing to the right ship. /obj/machinery/computer/ship/proc/attempt_hook_up(obj/effect/overmap/visitable/ship/sector) if(!istype(sector)) return if(sector.check_ownership(src)) linked = sector return 1 /obj/machinery/computer/ship/proc/sync_linked(var/user = null) var/obj/effect/overmap/visitable/ship/sector = get_overmap_sector(z) if(!sector) return . = attempt_hook_up_recursive(sector) if(. && linked && user) to_chat(user, "[src] reconnected to [linked]") user << browse(null, "window=[src]") // close reconnect dialog /obj/machinery/computer/ship/proc/attempt_hook_up_recursive(obj/effect/overmap/visitable/ship/sector) if(attempt_hook_up(sector)) return sector for(var/obj/effect/overmap/visitable/ship/candidate in sector) if((. = .(candidate))) return /obj/machinery/computer/ship/proc/display_reconnect_dialog(var/mob/user, var/flavor) var/datum/browser/popup = new (user, "[src]", "[src]") popup.set_content("
Error
Unable to connect to [flavor].
Reconnect
") popup.open() // In computer_shims for now - we had to define it. // /obj/machinery/computer/ship/interface_interact(var/mob/user) // ui_interact(user) // return TRUE /obj/machinery/computer/ship/OnTopic(var/mob/user, var/list/href_list) if(..()) return TOPIC_HANDLED if(href_list["sync"]) sync_linked(user) return TOPIC_REFRESH if(href_list["close"]) unlook(user) user.unset_machine() return TOPIC_HANDLED return TOPIC_NOACTION // Management of mob view displacement. look to shift view to the ship on the overmap; unlook to shift back. /obj/machinery/computer/ship/proc/look(var/mob/user) if(linked) apply_visual(user) user.reset_view(linked) user.set_viewsize(world.view + extra_view) GLOB.moved_event.register(user, src, /obj/machinery/computer/ship/proc/unlook) // TODO GLOB.stat_set_event.register(user, src, /obj/machinery/computer/ship/proc/unlook) LAZYDISTINCTADD(viewers, weakref(user)) /obj/machinery/computer/ship/proc/unlook(var/mob/user) user.reset_view() user.set_viewsize() // reset to default GLOB.moved_event.unregister(user, src, /obj/machinery/computer/ship/proc/unlook) // TODO GLOB.stat_set_event.unregister(user, src, /obj/machinery/computer/ship/proc/unlook) LAZYREMOVE(viewers, weakref(user)) /obj/machinery/computer/ship/proc/viewing_overmap(mob/user) return (weakref(user) in viewers) /obj/machinery/computer/ship/CouldNotUseTopic(mob/user) . = ..() unlook(user) /obj/machinery/computer/ship/CouldUseTopic(mob/user) . = ..() if(viewing_overmap(user)) look(user) /obj/machinery/computer/ship/check_eye(var/mob/user) if (!get_dist(user, src) > 1 || user.blinded || !linked ) unlook(user) return -1 else return 0 /obj/machinery/computer/ship/sensors/Destroy() sensors = null if(LAZYLEN(viewers)) for(var/weakref/W in viewers) var/M = W.resolve() if(M) unlook(M) . = ..()