/datum/design/item/general/bluespace_jumpsuit name = "Bluespace jumpsuit" id = "bsjumpsuit" req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 4000) build_path = /obj/item/clothing/under/bluespace sort_string = "TAVAA" /datum/design/item/general/sizegun name = "Size gun" id = "sizegun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000) build_path = /obj/item/weapon/gun/energy/sizegun sort_string = "TAVAB" /datum/design/item/general/bodysnatcher name = "Body Snatcher" id = "bodysnatcher" req_tech = list(TECH_MAGNET = 3, TECH_BIO = 3, TECH_ILLEGAL = 2) materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 4000) build_path = /obj/item/device/bodysnatcher sort_string = "TBVAA" /datum/design/item/general/inducer_sci name = "Inducer (Scientific)" id = "inducersci" req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 5, TECH_POWER = 6) materials = list(DEFAULT_WALL_MATERIAL = 8000, MAT_GLASS = 2000, MAT_URANIUM = 4000, MAT_PHORON = 4000) build_path = /obj/item/weapon/inducer/sci sort_string = "TAVAB" /datum/design/item/general/inducer_eng name = "Inducer (Industrial)" id = "inducerind" req_tech = list(TECH_BLUESPACE = 5, TECH_MATERIAL = 7, TECH_POWER = 7) materials = list(DEFAULT_WALL_MATERIAL = 3000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 2000) build_path = /obj/item/weapon/inducer/unloaded sort_string = "TAVAC"