/obj/item/device/integrated_circuit_printer name = "integrated circuit printer" desc = "A portable(ish) machine made to print tiny modular circuitry out of metal." icon = 'icons/obj/integrated_electronics/electronic_tools.dmi' icon_state = "circuit_printer" w_class = ITEMSIZE_LARGE var/metal = 0 var/max_metal = 100 var/metal_per_sheet = 10 // One sheet equals this much metal. var/debug = FALSE // If true, metal is infinite. var/upgraded = FALSE // When hit with an upgrade disk, will turn true, allowing it to print the higher tier circuits. var/can_clone = FALSE // Same for above, but will allow the printer to duplicate a specific assembly. (Not implemented) // var/static/list/recipe_list = list() var/current_category = null var/obj/item/device/electronic_assembly/assembly_to_clone = null /obj/item/device/integrated_circuit_printer/upgraded upgraded = TRUE can_clone = TRUE /obj/item/device/integrated_circuit_printer/debug name = "fractal integrated circuit printer" desc = "A portable(ish) machine that makes modular circuitry seemingly out of thin air." upgraded = TRUE can_clone = TRUE debug = TRUE /obj/item/device/integrated_circuit_printer/attack_robot(mob/user as mob) if(Adjacent(user)) return interact(user) else return ..() /obj/item/device/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user) if(istype(O,/obj/item/stack/material)) var/obj/item/stack/material/stack = O if(stack.material.name == DEFAULT_WALL_MATERIAL) if(debug) to_chat(user, span("warning", "\The [src] does not need any material.")) return var/num = min((max_metal - metal) / metal_per_sheet, stack.amount) if(num < 1) to_chat(user, span("warning", "\The [src] is too full to add more metal.")) return if(stack.use(max(1, round(num)))) // We don't want to create stacks that aren't whole numbers to_chat(user, span("notice", "You add [num] sheet\s to \the [src].")) metal += num * metal_per_sheet interact(user) return TRUE if(istype(O,/obj/item/integrated_circuit)) to_chat(user, span("notice", "You insert the circuit into \the [src].")) user.unEquip(O) metal = min(metal + O.w_class, max_metal) qdel(O) interact(user) return TRUE if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/advanced)) if(upgraded) to_chat(user, span("warning", "\The [src] already has this upgrade.")) return TRUE to_chat(user, span("notice", "You install \the [O] into \the [src].")) upgraded = TRUE interact(user) return TRUE if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/clone)) if(can_clone) to_chat(user, span("warning", "\The [src] already has this upgrade.")) return TRUE to_chat(user, span("notice", "You install \the [O] into \the [src].")) can_clone = TRUE interact(user) return TRUE return ..() /obj/item/device/integrated_circuit_printer/attack_self(var/mob/user) interact(user) /obj/item/device/integrated_circuit_printer/interact(mob/user) var/window_height = 600 var/window_width = 500 if(isnull(current_category)) current_category = SScircuit.circuit_fabricator_recipe_list[1] var/HTML = "

Integrated Circuit Printer


" if(!debug) HTML += "Metal: [metal/metal_per_sheet]/[max_metal/metal_per_sheet] sheets.
" else HTML += "Metal: INFINITY.
" HTML += "Circuits available: [upgraded ? "Advanced":"Regular"].
" HTML += "Assembly Cloning: [can_clone ? "Available": "Unavailable"].
" if(assembly_to_clone) HTML += "Assembly '[assembly_to_clone.name]' loaded.
" HTML += "Crossed out circuits mean that the printer is not sufficentally upgraded to create that circuit.
" HTML += "
" HTML += "Categories:" for(var/category in SScircuit.circuit_fabricator_recipe_list) if(category != current_category) HTML += " \[[category]\] " else // Bold the button if it's already selected. HTML += " \[[category]\] " HTML += "
" HTML += "

[current_category]

" var/list/current_list = SScircuit.circuit_fabricator_recipe_list[current_category] for(var/path in current_list) var/obj/O = path var/can_build = TRUE if(ispath(path, /obj/item/integrated_circuit)) var/obj/item/integrated_circuit/IC = path if((initial(IC.spawn_flags) & IC_SPAWN_RESEARCH) && (!(initial(IC.spawn_flags) & IC_SPAWN_DEFAULT)) && !upgraded) can_build = FALSE if(can_build) HTML += "\[[initial(O.name)]\]: [initial(O.desc)]
" else HTML += "\[[initial(O.name)]\]: [initial(O.desc)]
" user << browse(jointext(HTML, null), "window=integrated_printer;size=[window_width]x[window_height];border=1;can_resize=1;can_close=1;can_minimize=1") /obj/item/device/integrated_circuit_printer/Topic(href, href_list) if(..()) return 1 add_fingerprint(usr) if(href_list["category"]) current_category = href_list["category"] if(href_list["build"]) var/build_type = text2path(href_list["build"]) if(!build_type || !ispath(build_type)) return 1 var/cost = 1 if(isnull(current_category)) current_category = SScircuit.circuit_fabricator_recipe_list[1] if(ispath(build_type, /obj/item/device/electronic_assembly)) var/obj/item/device/electronic_assembly/E = build_type cost = round( (initial(E.max_complexity) + initial(E.max_components) ) / 4) else var/obj/item/I = build_type cost = initial(I.w_class) if(!(build_type in SScircuit.circuit_fabricator_recipe_list[current_category])) return if(!debug) if(!Adjacent(usr)) to_chat(usr, "You are too far away from \the [src].") if(metal - cost < 0) to_chat(usr, "You need [cost] metal to build that!.") return 1 metal -= cost var/obj/item/built = new build_type(get_turf(loc)) usr.put_in_hands(built) to_chat(usr, "[capitalize(built.name)] printed.") playsound(src, 'sound/items/jaws_pry.ogg', 50, TRUE) interact(usr) // FUKKEN UPGRADE DISKS /obj/item/weapon/disk/integrated_circuit/upgrade name = "integrated circuit printer upgrade disk" desc = "Install this into your integrated circuit printer to enhance it." icon = 'icons/obj/integrated_electronics/electronic_tools.dmi' icon_state = "upgrade_disk" item_state = "card-id" w_class = ITEMSIZE_SMALL origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4) /obj/item/weapon/disk/integrated_circuit/upgrade/advanced name = "integrated circuit printer upgrade disk - advanced designs" desc = "Install this into your integrated circuit printer to enhance it. This one adds new, advanced designs to the printer." // To be implemented later. /obj/item/weapon/disk/integrated_circuit/upgrade/clone name = "integrated circuit printer upgrade disk - circuit cloner" desc = "Install this into your integrated circuit printer to enhance it. This one allows the printer to duplicate assemblies." icon_state = "upgrade_disk_clone" origin_tech = list(TECH_ENGINEERING = 5, TECH_DATA = 6)