/mob/living/silicon/robot/emote(var/act)
var/param = null
if (findtext(act, "-", 1, null))
var/t1 = findtext(act, "-", 1, null)
param = copytext(act, t1 + 1, length(act) + 1)
act = copytext(act, 1, t1)
var/m_type = 1
var/message
switch(act)
if ("salute")
if (!src.buckled)
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "[src] salutes to [param]."
else
message = "[src] salutes."
m_type = 1
if ("bow")
if (!src.buckled)
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "[src] bows to [param]."
else
message = "[src] bows."
m_type = 1
if ("clap")
if (!src.restrained())
message = "[src] claps."
m_type = 2
if ("flap")
if (!src.restrained())
message = "[src] flaps his wings."
m_type = 2
if ("aflap")
if (!src.restrained())
message = "[src] flaps his wings ANGRILY!"
m_type = 2
if ("custom")
var/input = input("Choose an emote to display.") as text|null
if (!input)
return
input = sanitize(input)
var/input2 = input("Is this a visible or hearable emote?") in list("Visible","Hearable")
if (input2 == "Visible")
m_type = 1
else if (input2 == "Hearable")
m_type = 2
else
alert("Unable to use this emote, must be either hearable or visible.")
return
message = "[src] [input]"
if ("twitch")
message = "[src] twitches violently."
m_type = 1
if ("twitch_s")
message = "[src] twitches."
m_type = 1
if ("nod")
message = "[src] nods."
m_type = 1
if ("deathgasp")
message = "[src] shudders violently for a moment, then becomes motionless, its eyes slowly darkening."
m_type = 1
if ("glare")
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "[src] glares at [param]."
else
message = "[src] glares."
if ("stare")
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "[src] stares at [param]."
else
message = "[src] stares."
if ("look")
var/M = null
if (param)
for (var/mob/A in view(null, null))
if (param == A.name)
M = A
break
if (!M)
param = null
if (param)
message = "[src] looks at [param]."
else
message = "[src] looks."
m_type = 1
else
src << text("Invalid Emote: []", act)
if ((message && src.stat == 0))
if (m_type & 1)
for(var/mob/O in viewers(src, null))
O.show_message(message, m_type)
else
for(var/mob/O in hearers(src, null))
O.show_message(message, m_type)
return