// ############################################################################### // # ITEM: FRACTAL ENERGY REACTOR # // # FUNCTION: Generate infinite electricity. Used for map testing. # // ############################################################################### /obj/machinery/power/fractal_reactor name = "Fractal Energy Reactor" desc = "This thing drains power from fractal-subspace. (DEBUG ITEM: INFINITE POWERSOURCE FOR MAP TESTING. CONTACT DEVELOPERS IF FOUND.)" icon = 'icons/obj/power.dmi' icon_state = "tracker" //ICON stolen from solar tracker. There is no need to make new texture for debug item anchored = 1 density = 1 var/power_generation_rate = 2000000 //Defaults to 2MW of power. Should be enough to run SMES charging on full 2 times. var/powernet_connection_failed = 0 // This should be only used on Dev for testing purposes. /obj/machinery/power/fractal_reactor/New() ..() world << "\red WARNING: \black Map testing power source activated at: X:[src.loc.x] Y:[src.loc.y] Z:[src.loc.z]" /obj/machinery/power/fractal_reactor/process() if(!powernet && !powernet_connection_failed) if(!connect_to_network()) powernet_connection_failed = 1 spawn(150) // Error! Check again in 15 seconds. powernet_connection_failed = 0 add_avail(power_generation_rate)