/** * The absolute base class for everything * * A datum instantiated has no physical world prescence, use an atom if you want something * that actually lives in the world * * Be very mindful about adding variables to this class, they are inherited by every single * thing in the entire game, and so you can easily cause memory usage to rise a lot with careless * use of variables at this level */ /datum /** * Tick count time when this object was destroyed. * * If this is non zero then the object has been garbage collected and is awaiting either * a hard del by the GC subsystme, or to be autocollected (if it has no references) */ var/gc_destroyed /// Open uis owned by this datum /// Lazy, since this case is semi rare var/list/open_tguis // FIXME: open_uis /// Active timers with this datum as the target var/list/_active_timers /// Status traits attached to this datum. associative list of the form: list(trait name (string) = list(source1, source2, source3,...)) var/list/_status_traits /** * Components attached to this datum * * Lazy associated list in the structure of `type -> component/list of components` */ var/list/_datum_components /** * Any datum registered to receive signals from this datum is in this list * * Lazy associated list in the structure of `signal -> registree/list of registrees` */ var/list/_listen_lookup /// Lazy associated list in the structure of `target -> list(signal -> proctype)` that are run when the datum receives that signal var/list/list/_signal_procs /// Datum level flags var/datum_flags = NONE var/trigger_uid var/status_traits /// A weak reference to another datum var/datum/weakref/weak_reference /* * Lazy associative list of currently active cooldowns. * * cooldowns [ COOLDOWN_INDEX ] = add_timer() * add_timer() returns the truthy value of -1 when not stoppable, and else a truthy numeric index */ var/list/cooldowns #ifdef REFERENCE_TRACKING var/tmp/running_find_references var/tmp/last_find_references = 0 var/tmp/find_references_on_destroy = FALSE //set this to true on an item to have it find refs after #ifdef REFERENCE_TRACKING_DEBUG ///Stores info about where refs are found, used for sanity checks and testing var/list/found_refs #endif #endif // If we have called dump_harddel_info already. Used to avoid duped calls (since we call it immediately in some cases on failure to process) // Create and destroy is weird and I wanna cover my bases var/harddel_deets_dumped = FALSE /** * Default implementation of clean-up code. * * This should be overridden to remove all references pointing to the object being destroyed, if * you do override it, make sure to call the parent and return its return value by default * * Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion; * in most cases this is [QDEL_HINT_QUEUE]. * * The base case is responsible for doing the following * * Erasing timers pointing to this datum * * Erasing compenents on this datum * * Notifying datums listening to signals from this datum that we are going away * * Returns [QDEL_HINT_QUEUE] */ /datum/proc/Destroy(force=FALSE) SHOULD_CALL_PARENT(TRUE) //SHOULD_NOT_SLEEP(TRUE) tag = null weak_reference = null //ensure prompt GCing of weakref. //clear timers if(_active_timers) var/list/timers = _active_timers _active_timers = null for(var/datum/timedevent/timer as anything in timers) if (timer.spent && !(timer.flags & TIMER_DELETE_ME)) continue qdel(timer) #ifdef REFERENCE_TRACKING #ifdef REFERENCE_TRACKING_DEBUG found_refs = null #endif #endif //BEGIN: ECS SHIT var/list/dc = _datum_components if(dc) for(var/component_key in dc) var/component_or_list = dc[component_key] if(islist(component_or_list)) for(var/datum/component/component as anything in component_or_list) qdel(component, FALSE) else var/datum/component/C = component_or_list qdel(C, FALSE) dc.Cut() _clear_signal_refs() //END: ECS SHIT SStgui.close_uis(src) SEND_SIGNAL(src,COMSIG_OBSERVER_DESTROYED) #ifdef REFERENCE_TRACKING if(find_references_on_destroy) return QDEL_HINT_FINDREFERENCE if(SSgarbage.find_reference_on_fail_global_toggle) return QDEL_HINT_IFFAIL_FINDREFERENCE #endif return QDEL_HINT_QUEUE ///Only override this if you know what you're doing. You do not know what you're doing ///This is a threat /datum/proc/_clear_signal_refs() var/list/lookup = _listen_lookup if(lookup) for(var/sig in lookup) var/list/comps = lookup[sig] if(length(comps)) for(var/datum/component/comp as anything in comps) comp.UnregisterSignal(src, sig) else var/datum/component/comp = comps comp.UnregisterSignal(src, sig) _listen_lookup = lookup = null for(var/target in _signal_procs) UnregisterSignal(target, _signal_procs[target]) /** * Callback called by a timer to end an associative-list-indexed cooldown. * * Arguments: * * source - datum storing the cooldown * * index - string index storing the cooldown on the cooldowns associative list * * This sends a signal reporting the cooldown end. */ /proc/end_cooldown(datum/source, index) if(QDELETED(source)) return SEND_SIGNAL(source, COMSIG_CD_STOP(index)) TIMER_COOLDOWN_END(source, index) /** * Proc used by stoppable timers to end a cooldown before the time has ran out. * * Arguments: * * source - datum storing the cooldown * * index - string index storing the cooldown on the cooldowns associative list * * This sends a signal reporting the cooldown end, passing the time left as an argument. */ /proc/reset_cooldown(datum/source, index) if(QDELETED(source)) return SEND_SIGNAL(source, COMSIG_CD_RESET(index), S_TIMER_COOLDOWN_TIMELEFT(source, index)) TIMER_COOLDOWN_END(source, index) /// Return text from this proc to provide extra context to hard deletes that happen to it /// Optional, you should use this for cases where replication is difficult and extra context is required /// Can be called more then once per object, use harddel_deets_dumped to avoid duplicate calls (I am so sorry) /datum/proc/dump_harddel_info() return ///images are pretty generic, this should help a bit with tracking harddels related to them /image/dump_harddel_info() if(harddel_deets_dumped) return harddel_deets_dumped = TRUE return "Image icon: [icon] - icon_state: [icon_state] [loc ? "loc: [loc] ([loc.x],[loc.y],[loc.z])" : ""]"