/obj/machinery/artillerycontrol
var/reload = 180
name = "bluespace artillery control"
icon_state = "control_boxp1"
icon = 'icons/obj/machines/particle_accelerator2.dmi'
density = TRUE
anchored = TRUE
/obj/machinery/artillerycontrol/process()
if(src.reload<180)
src.reload++
/obj/structure/artilleryplaceholder
name = "artillery"
icon = 'icons/obj/machines/artillery.dmi'
anchored = TRUE
density = TRUE
/obj/structure/artilleryplaceholder/decorative
density = FALSE
/obj/machinery/artillerycontrol/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = span_bold("Bluespace Artillery Control:") + "
"
dat += "Locked on
"
dat += span_bold("Charge progress: [reload]/180:") + "
"
dat += "Open Fire
"
dat += "Deployment of weapon authorized by
[using_map.company_name] Naval Command
Remember, friendly fire is grounds for termination of your contract and life.