//This gateway type takes a special item that you will have to find on the map to activate, instead of using a multitool// /obj/machinery/gateway/centeraway/mcguffin icon = 'icons/obj/machines/gateway_vr.dmi' calibrated = 0 var/mcguffin_type = /obj/item/mcguffin/brass //you should be able to change the var to be whatever kind of path you like, so maybe you can use other things on it sometimes var/key //holds a ref to the key we spawned /obj/machinery/gateway/centeraway/mcguffin/attackby(obj/item/W as obj, mob/user as mob) if(calibrated && stationgate) to_chat(user, span_info("The gate is already configured, you should be able to activate it.")) return else if(!stationgate) to_chat(user, span_danger("Error: Configuration failed. No destination found... That can't be good.")) return if(istype(W,mcguffin_type) && !calibrated) to_chat(user, span_npc_emote("As the device nears the gateway, mechanical clunks and whirrs can be heard.
[span_blue(span_bold("Configuration successful! "))]
This gate's systems have been fine tuned. Travel to this gate will now be on target.")) calibrated = 1 return else to_chat(user, span_danger("This device does not seem to interface correctly with the gateway. Perhaps you should try something else.")) return //If you use this kind of gateway you NEED one of these on the map or the players won't be able to leave// //You should use the random spawner though so it won't always be in the same place// /obj/item/mcguffin/brass name = "mysterious brass device" desc = "A curious object made of what appears to be brass and silver. Its purpose is unclear by looking at it. Perhaps it should be used with something of similar materials?" icon = 'icons/obj/machines/gateway_vr.dmi' icon_state = "mcguffin" drop_sound = 'sound/items/drop/wrench.ogg' pickup_sound = 'sound/items/pickup/wrench.ogg' /obj/effect/landmark/mcguffin_spawner name = "gateway key spawner" icon = 'icons/mob/randomlandmarks.dmi' icon_state = "key" /obj/machinery/gateway/centeraway/proc/entrydetect() return /obj/machinery/gateway/centeraway/mcguffin/entrydetect() if(key) return var/list/spawners = list() for(var/obj/effect/landmark/mcguffin_spawner/sp in world) spawners += sp var/obj/effect/landmark/mcguffin_spawner/the_cool_one = pick(spawners) var/atom/destination = get_turf(the_cool_one) var/obj/structure/closet/CL = locate() in destination if(CL) destination = CL if(!destination) warning("A gateway is trying to spawn it's mcguffin but there are no mapped in spawner landmarks") destination = get_turf(src) key = new mcguffin_type(destination) /obj/machinery/gateway/centeraway/mcguffin/Bumped(atom/movable/M as mob|obj) if(!ready) return if(!active) return M.forceMove(get_step(stationgate.loc, SOUTH)) M.set_dir(SOUTH) M << 'sound/effects/swooshygate.ogg' playsound(src, 'sound/effects/swooshygate.ogg', 100, 1) /obj/machinery/gateway/brass name = "mysterious brass gateway" desc = "A gateway of strange construction. It appears to be made primarily of materials resembling brass and silver." icon = 'icons/obj/machines/gateway_vr.dmi' //No, you can't digest the key to leave the gateway. /obj/item/mcguffin/digest_act(var/atom/movable/item_storage = null) return FALSE