// The following procs are used to grab players for mobs produced by a seed (mostly for dionaea). /datum/seed/proc/handle_living_product(var/mob/living/host) if(!host || !istype(host) || ai_mob_product) return //CHOMPedit: ai_mob_product var to allow ai mobs to spawn from plants. if(apply_color_to_mob) host.color = traits[TRAIT_PRODUCT_COLOUR] var/datum/ghosttrap/plant/P = get_ghost_trap("living plant") P.request_player(host, "Someone is harvesting [display_name]. ") spawn(75) if(!host.ckey && !host.client) host.death() // This seems redundant, but a lot of mobs don't host.set_stat(DEAD) // handle death() properly. Better safe than etc. host.visible_message(span_danger("[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.")) var/total_yield = rand(1,3) for(var/j = 0;j<=total_yield;j++) var/obj/item/seeds/S = new(get_turf(host)) S.seed_type = name S.update_seed()