Guide to the Dream Maker To begin: We’ll need to open Dream Maker, of course. Locate the dreammaker.exe in your BYOND/bin file and run that (or launch it from Start, however you prefer.) You’ll be greeted with this: https://i.imgur.com/aJXB9sN.png We’re going to go to File, Open Environment, like so: https://i.imgur.com/F8K8Nmz.png You’ll then locate your CHOMPStation folder, and the .dme inside. Shown is mine: https://i.imgur.com/tvTDBWp.png Choose “Open” You will be greeted with: https://i.imgur.com/oAbOjwR.png If you’d prefer to skip right to codestuff/the wiki, this is a good start. Otherwise, continue below: https://wiki.chompstation13.net/index.php?title=Basics_of_Coding_in_BYOND MAPPERS: If you are looking to MAP, the first thing we need to do is go to the top of the screen, choose “Build”, and Compile. Southern Cross is located in /maps/southern_cross/, and each level of the station is Southern Cross 01-03. Submaps are in the /submaps/ folder, and, for instance, if you are looking to add new submaps to the Underdark, you’ll expand underdark_pois and create a new .dmm in the folder by clicking on it, and then going to New. Example here: https://i.imgur.com/Q1Cqfll.png If you are adding a submap, ensure you add it to _templates.dm, a small snippet is here: https://i.imgur.com/Ek9jaCe.png Cost is how much the POI system has to spend to spawn that .dmm, and name/mappath are self-explanatory. If you have questions, ask in Discord in #ss13-development! <3 SPRITERS: If you are looking to edit icons, skip that, and just go to “icons” (expand it by hitting the +), and then find the icon file you’re looking for. Most people go to adding new drinks + foods for their first foray into DM, so: If you want to add a new drink, CHOMPStation-specific drinks are in icons/obj/drinks_ch.dmi, and CHOMPStation-specific food is icons/obj/food_ch.dmi. If you have questions, ask in Discord in #ss13-development! <3 CODERS: Refer to the pins in #dev-general for Visual Studio Code, but you can still code in Dream Maker (Although it’s not a very good interface for it, and it’s WHY Visual Studio Code is recommended). Coding is fairly self-explanatory, find the things you want to change and change it. There’s no robust tutorial to coding, but we have a coding tutorial of sorts and explanation on our wiki: https://wiki.chompstation13.net/index.php?title=Basics_of_Coding_in_BYOND As with spriters/mappers, if you have questions, ask in Discord in #ss13-development! <3