/* CONTAINS: SAFES FLOOR SAFES */ //SAFES /obj/structure/safe name = "safe" desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\"" icon = 'icons/obj/structures.dmi' icon_state = "safe" anchored = 1 density = 1 var/open = 0 //is the safe open? var/tumbler_1_pos //the tumbler position- from 0 to 72 var/tumbler_1_open //the tumbler position to open at- 0 to 72 var/tumbler_2_pos var/tumbler_2_open var/dial = 0 //where is the dial pointing? var/space = 0 //the combined w_class of everything in the safe var/maxspace = 24 //the maximum combined w_class of stuff in the safe /obj/structure/safe/New() tumbler_1_pos = rand(0, 72) tumbler_1_open = rand(0, 72) tumbler_2_pos = rand(0, 72) tumbler_2_open = rand(0, 72) /obj/structure/safe/initialize() for(var/obj/item/I in loc) if(space >= maxspace) return if(I.w_class + space <= maxspace) space += I.w_class I.loc = src /obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear) if(user && canhear) if(tumbler_1_pos == tumbler_1_open) user << "You hear a [pick("tonk", "krunk", "plunk")] from [src]." if(tumbler_2_pos == tumbler_2_open) user << "You hear a [pick("tink", "krink", "plink")] from [src]." if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open) if(user) visible_message("[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!") return 1 return 0 /obj/structure/safe/proc/decrement(num) num -= 1 if(num < 0) num = 71 return num /obj/structure/safe/proc/increment(num) num += 1 if(num > 71) num = 0 return num /obj/structure/safe/update_icon() if(open) icon_state = "[initial(icon_state)]-open" else icon_state = initial(icon_state) /obj/structure/safe/attack_hand(mob/user as mob) user.set_machine(src) var/dat = "
" dat += "[open ? "Close" : "Open"] [src] | - [dial * 5] +" if(open) dat += "" for(var/i = contents.len, i>=1, i--) var/obj/item/P = contents[i] dat += "" dat += "
[P.name]
" user << browse("[name][dat]", "window=safe;size=350x300") /obj/structure/safe/Topic(href, href_list) if(!ishuman(usr)) return var/mob/living/carbon/human/user = usr var/canhear = 0 if(user.get_type_in_hands(/obj/item/clothing/accessory/stethoscope)) canhear = 1 if(href_list["open"]) if(check_unlocked()) user << "You [open ? "close" : "open"] [src]." open = !open update_icon() updateUsrDialog() return else user << "You can't [open ? "close" : "open"] [src], the lock is engaged!" return if(href_list["decrement"]) dial = decrement(dial) if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71) tumbler_1_pos = decrement(tumbler_1_pos) if(canhear) user << "You hear a [pick("clack", "scrape", "clank")] from [src]." if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35) tumbler_2_pos = decrement(tumbler_2_pos) if(canhear) user << "You hear a [pick("click", "chink", "clink")] from [src]." check_unlocked(user, canhear) updateUsrDialog() return if(href_list["increment"]) dial = increment(dial) if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71) tumbler_1_pos = increment(tumbler_1_pos) if(canhear) user << "You hear a [pick("clack", "scrape", "clank")] from [src]." if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35) tumbler_2_pos = increment(tumbler_2_pos) if(canhear) user << "You hear a [pick("click", "chink", "clink")] from [src]." check_unlocked(user, canhear) updateUsrDialog() return if(href_list["retrieve"]) user << browse("", "window=safe") // Close the menu var/obj/item/P = locate(href_list["retrieve"]) in src if(open) if(P && in_range(src, user)) user.put_in_hands(P) updateUsrDialog() /obj/structure/safe/attackby(obj/item/I as obj, mob/user as mob) if(open) if(I.w_class + space <= maxspace) space += I.w_class user.drop_item() I.loc = src user << "You put [I] in [src]." updateUsrDialog() return else user << "[I] won't fit in [src]." return else if(istype(I, /obj/item/clothing/accessory/stethoscope)) user << "Hold [I] in one of your hands while you manipulate the dial." return obj/structure/safe/ex_act(severity) return //FLOOR SAFES /obj/structure/safe/floor name = "floor safe" icon_state = "floorsafe" density = 0 level = 1 //underfloor layer = 2.5 /obj/structure/safe/floor/initialize() ..() var/turf/T = loc if(istype(T) && !T.is_plating()) hide(1) update_icon() /obj/structure/safe/floor/hide(var/intact) invisibility = intact ? 101 : 0 /obj/structure/safe/floor/hides_under_flooring() return 1