/* TUTORIAL "icon" is the file with the HUD/ground icon for the item "icon_state" is the iconstate in this file for the item "icon_override" is the file with the on-mob icons, can be the same file "item_state" is the iconstate for the on-mob icons: item_state_s is used for worn uniforms on mobs item_state_r and item_state_l are for being held in each hand "item_state_slots" can replace "item_state", it is a list: item_state_slots["slotname1"] = "item state for that slot" item_state_slots["slotname2"] = "item state for that slot" */ /* TEMPLATE //ckey:Character Name /obj/item/weapon/fluff/charactername name = "" desc = "" icon = 'icons/vore/custom_items_vr.dmi' icon_state = "myicon" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "myicon" */ //For general use /obj/item/device/modkit_conversion name = "modification kit" desc = "A kit containing all the needed tools and parts to modify a suit and helmet." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "modkit" var/parts = 3 var/from_helmet = /obj/item/clothing/head/helmet/space/void var/from_suit = /obj/item/clothing/suit/space/void var/to_helmet = /obj/item/clothing/head/cardborg var/to_suit = /obj/item/clothing/suit/cardborg //Conversion proc afterattack(obj/O, mob/user as mob) var/flag var/to_type if(istype(O,from_helmet)) flag = 1 to_type = to_helmet else if(istype(O,from_suit)) flag = 2 to_type = to_suit else return if(!(parts & flag)) user << "This kit has no parts for this modification left." return if(istype(O,to_type)) user << "[O] is already modified." return if(!isturf(O.loc)) user << "[O] must be safely placed on the ground for modification." return playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1) var/N = new to_type(O.loc) user.visible_message("[user] opens \the [src] and modifies \the [O] into \the [N].","You open \the [src] and modify \the [O] into \the [N].") qdel(O) parts &= ~flag if(!parts) qdel(src) //JoanRisu:Joan Risu /obj/item/weapon/flame/lighter/zippo/fluff/joan name = "Federation Zippo Lighter" desc = "A red zippo lighter with the United Federation Logo on it." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "joanzip" //JoanRisu:Joan Risu /obj/item/weapon/sword/fluff/joanaria name = "Aria" desc = "A beautifully crafted rapier owned by Joan Risu. It has a thin blade and is used for quick attacks." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "joanaria" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "joanariamob" origin_tech = "materials=7" force = 15 sharp = 1 edge = 1 hitsound = 'sound/weapons/bladeslice.ogg' /obj/item/weapon/sword/fluff/joanaria/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(default_parry_check(user, attacker, damage_source) && prob(75)) user.visible_message("\The [user] parries [attack_text] with \the [src]!") playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1) return 1 return 0 //joanrisu:Katarina Eine /obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina name = "tactical Knife" desc = "A tactical knife with a small butterly engraved on the blade." obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(default_parry_check(user, attacker, damage_source) && prob(75)) user.visible_message("\The [user] parries [attack_text] with \the [src]!") playsound(user.loc, 'sound/weapons/punchmiss.ogg', 50, 1) return 1 return 0 //For General use /obj/item/weapon/sword/fluff/joanaria/scisword name = "Scissor Blade" desc = "A sword that can not only cut down your enemies, it can also cut fabric really neatly" icon = 'icons/vore/custom_items_vr.dmi' icon_state = "scisword" origin_tech = "materials=7" //john.wayne9392:Harmony Prechtl /obj/item/weapon/twohanded/fireaxe/fluff/mjollnir name = "Mjollnir" desc = "Large hammer that looks like it can do a great deal of damage if properly used." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "harmonymjollnir" origin_tech = "materials=7" attack_verb = list("attacked", "hammered", "smashed", "slammed", "crushed") //JoanRisu:Joan Risu /obj/item/weapon/card/id/centcom/fluff/joanbadge name = "Faded Badge" desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "joanbadge" registered_name = "Joan Risu" assignment = "Centcom Officer" attack_self(mob/user as mob) if(isliving(user)) user.visible_message("[user] flashes their golden security badge.\nIt reads:NT Security.","You display the faded badge.\nIt reads: NT Security.") attack(mob/living/carbon/human/M, mob/living/user) if(isliving(user)) user.visible_message("[user] invades [M]'s personal space, thrusting [src] into their face insistently.","You invade [M]'s personal space, thrusting [src] into their face insistently.") //JoanRisu:Joan Risu /obj/item/device/pda/heads/hos/joanpda icon = 'icons/vore/custom_items_vr.dmi' icon_state = "pda-joan" //Vorrarkul:Lucina Dakarim /obj/item/device/pda/heads/cmo/lucinapda icon = 'icons/vore/custom_items_vr.dmi' icon_state = "pda-lucina" //john.wayne9392:Harmony Prechtl /obj/item/device/modkit_conversion/fluff/harmonyspace name = "Harmony's captain space suit modkit" desc = "A kit containing all the needed tools and parts to modify a Captain's hardsuit. It has green and yellow parts inside." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "harmony_kit" from_helmet = /obj/item/clothing/head/helmet/space/capspace from_suit = /obj/item/clothing/suit/armor/captain to_helmet = /obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm to_suit = /obj/item/clothing/suit/armor/captain/fluff/harmsuit //john.wayne9392:Harmony Prechtl /obj/item/device/modkit_conversion/fluff/harmonysuit name = "Harmony's captain suit modkit" desc = "A sewing kit containing all the needed tools and fabric to modify a Captain's suit and hat. It has green and yellow fabrics inside." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "harmony_kit" from_helmet = /obj/item/clothing/head/caphat from_suit = /obj/item/clothing/under/rank/captain to_helmet = /obj/item/clothing/head/centhat/fluff/harmhat to_suit = /obj/item/clothing/under/rank/captain/fluff/harmuniform //scree:Scree /obj/item/device/modkit_conversion/fluff/screekit name = "Scree's hardsuit modification kit" desc = "A kit containing all the needed tools and parts to modify a hardsuit for a specific user. This one looks like it's fitted for a winged creature." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "modkit" from_helmet = /obj/item/clothing/head/helmet/space/void from_suit = /obj/item/clothing/suit/space/void to_helmet = /obj/item/clothing/head/helmet/space/void/engineering/hazmat/fluff/screehelm to_suit = /obj/item/clothing/suit/space/void/engineering/hazmat/fluff/screespess //General Use /obj/item/weapon/flag name = "Nanotrasen Banner" desc = "I pledge allegiance to the flag of a megacorporation in space." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "Flag_Nanotrasen" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "Flag_Nanotrasen_mob" attack_self(mob/user as mob) if(isliving(user)) user.visible_message("[user] waves their Banner around!","You wave your Banner around.") attack(mob/living/carbon/human/M, mob/living/user) if(isliving(user)) user.visible_message("[user] invades [M]'s personal space, thrusting [src] into their face insistently.","You invade [M]'s personal space, thrusting [src] into their face insistently.") federation name = "Federation Banner" desc = "Space, The Final Frontier. Sorta. Just go with it and say the damn oath." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "flag_federation" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "flag_federation_mob" xcom name = "Alien Combat Command Banner" desc = "A banner bearing the symbol of a task force fighting an unknown alien power." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "flag_xcom" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "flag_xcom_mob" advent name = "ALIEN Coalition Banner" desc = "A banner belonging to traitors who work for an unknown alien power." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "flag_advent" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "flag_advent_mob" //zodiacshadow: ? /obj/item/device/radio/headset/fluff/zodiacshadow name = "Nehi's 'phones" desc = "A pair of old-fashioned purple headphones for listening to music that also double as an NT-approved headset; they connect nicely to any standard PDA. One side is engraved with the letters NEHI, the other having an elaborate inscription of the words \"My voice is my weapon of choice\" in a fancy font. A modern polymer allows switching between modes to either allow one to hear one's surroundings or to completely block them out." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "headphones" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "headphones_mob" // OrbisA: Richard D'angelo /obj/item/weapon/melee/fluff/holochain name = "Holographic Chain" desc = "A High Tech solution to simple perversions. It has a red leather handle and the initials R.D. on the silver base." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "holochain" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "holochain_mob" flags = CONDUCT | NOBLOODY no_attack_log = 1 //if you want to turn on the attack log for this, comment/delete this line. Orbis. slot_flags = SLOT_BELT force = 10 throwforce = 3 w_class = ITEMSIZE_NORMAL damtype = HALLOSS attack_verb = list("flogged", "whipped", "lashed", "disciplined", "chastised", "flayed") // joey4298:Emoticon /obj/item/device/fluff/id_kit_mime name = "Mime ID reprinter" desc = "Stick your ID in one end and it'll print a new ID out the other!" icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler1" afterattack(obj/O, mob/user as mob) var/new_icon = "mime" if(istype(O,/obj/item/weapon/card/id) && O.icon_state != new_icon) //O.icon = src.icon // just in case we're using custom sprite paths with fluff items. O.icon_state = new_icon // Changes the icon without changing the access. playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1) user.visible_message(" [user] reprints their ID.") del(src) else if(O.icon_state == new_icon) user << "[O] already has been reprinted." return else user << "This isn't even an ID card you idiot." return //arokha:Aronai Kadigan - Centcom ID (Medical dept) /obj/item/weapon/card/id/centcom/fluff/aronai registered_name = "CONFIGURE ME" assignment = "CC Medical" var/configured = 0 attack_self(mob/user as mob) if(configured == 1) return ..() user.set_id_info(src) configured = 1 user << "Card settings set." //arokha:Aronai Kadigan - Fluff hypospray /obj/item/weapon/reagent_containers/hypospray/vr/fluff/aronai name = "worn hypospray" desc = "This hypospray seems a bit well-used. The blue band indicates it's from the CentCom medical division. There's an 'A' scratched into the bottom." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "aro_hypo" New() ..() reagents.add_reagent("inaprovaline", 5) reagents.add_reagent("tricordrazine", 25) //arokha:Aronai Kadigan - Vials to go with mk2 hypo /obj/item/weapon/reagent_containers/glass/beaker/vial/vr stabilize name = "vial (1tr1in2tri2dxp)" New() ..() reagents.add_reagent("tramadol", 5) reagents.add_reagent("inaprovaline", 5) reagents.add_reagent("tricordrazine", 10) reagents.add_reagent("dexalinp", 10) bashed name = "vial (5bi1tri)" New() ..() reagents.add_reagent("bicaridine", 25) reagents.add_reagent("tricordrazine", 5) toasted name = "vial (3der2kel1tri)" New() ..() reagents.add_reagent("kelotane", 10) reagents.add_reagent("dermaline", 15) reagents.add_reagent("tricordrazine", 5) poisoned name = "vial (4dy1hy1tri)" New() ..() reagents.add_reagent("anti_toxin", 20) reagents.add_reagent("hyronalin", 5) reagents.add_reagent("tricordrazine", 5) //Swat43:Fortune Bloise /obj/item/weapon/storage/backpack/satchel/fluff/swat43bag name = "Coloured Satchel" desc = "That's a coloured satchel with red stripes, with a heart and ripley logo on each side." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "swat43-bag" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "swat43-bag_mob" //Dhaeleena:Dhaeleena M'iar /obj/item/clothing/accessory/medal/silver/security/fluff/dhael desc = "An award for distinguished combat and sacrifice in defence of corporate commercial interests. Often awarded to security staff. It's engraved with the letters S.W.A.T." //Vorrarkul:Lucina Dakarim /obj/item/clothing/accessory/medal/gold/fluff/lucina name = "Medal of Medical Excellence" desc = "A medal awarded to Lucina Darkarim for excellence in medical service." //SilencedMP5A5:Serdykov Antoz /obj/item/clothing/suit/armor/vest/wolftaur/serdy //SilencedMP5A5's specialty armor suit. name = "Modified wolf-taur armor vest" desc = "An armored vest that protects against some damage. It appears to be created for a wolf-taur, and seems modified." species_restricted = null //Species restricted since all it cares about is a taur half icon_override = 'icons/mob/taursuits_vr.dmi' //Needs to be this since it's 64*32 icon_state = "serdy_armor" mob_can_equip(var/mob/living/carbon/human/H, slot, disable_warning = 0) if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/wolf)) icon_override = 'icons/mob/taursuits_vr.dmi' //Just in case icon_state = "serdy_armor" //Just in case pixel_x = -16 return ..() else H << "You need to have a wolf-taur half to wear this." return 0 /obj/item/clothing/head/helmet/serdy //SilencedMP5A5's specialty helmet. Uncomment if/when they make their custom item app and are accepted. name = "Modified helmet" desc = "Standard Security gear. Protects the head from impacts. This one appears to be modified." icon = 'icons/vore/custom_clothes_vr.dmi' icon_state = "serdyhelm" icon_override = 'icons/vore/custom_clothes_vr.dmi' item_state = "serdyhelm_mob" //SilencedMP5A5:Serdykov Antoz /obj/item/device/modkit_conversion/fluff/serdykit name = "Serdykov's armor modification kit" desc = "A kit containing all the needed tools and parts to modify a armor vest and helmet for a specific user. This one looks like it's fitted for a wolf-taur." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "modkit" from_helmet = /obj/item/clothing/head/helmet from_suit = /obj/item/clothing/suit/armor/vest/wolftaur to_helmet = /obj/item/clothing/head/helmet/serdy to_suit = /obj/item/clothing/suit/armor/vest/wolftaur/serdy //Lots of people are using this now. /obj/item/clothing/accessory/collar/khcrystal name = "life crystal" desc = "A small crystal with four little dots in it. It feels slightly warm to the touch. \ Read manual before use! Can be worn, held, or attached to uniform. NOTE: Device contains antimatter." w_class = ITEMSIZE_SMALL icon = 'icons/vore/custom_items_vr.dmi' icon_override = 'icons/vore/custom_items_vr.dmi' icon_state = "khlife" item_state = "khlife_overlay" overlay_state = "khlife_overlay" slot_flags = SLOT_TIE var/mob/owner = null var/client/owner_c = null //They'll be dead when we message them probably. var/state = 0 //0 - New, 1 - Paired, 2 - Breaking, 3 - Broken (same as iconstates) New() ..() update_state(0) Destroy() //Waitwaitwait if(state == 1) process() //Nownownow ..() //Okfine process() check_owner() if((state > 1) || !owner) processing_objects.Remove(src) attack_self(mob/user as mob) if(state > 0) //Can't re-pair, one time only, for security reasons. user << "The [name] doesn't do anything." return 0 owner = user //We're paired to this guy owner_c = user.client //This is his client update_state(1) user << "The [name] glows pleasantly blue." processing_objects.Add(src) proc/check_owner() //He's dead, jim if((state == 1) && owner && (owner.stat == DEAD)) update_state(2) audible_message("The [name] begins flashing red.") sleep(30) visible_message("The [name] shatters into dust!") if(owner_c) owner_c << "The HAVENS system is notified of your demise via \the [name]." update_state(3) name = "broken [initial(name)]" desc = "This seems like a necklace, but the actual pendant is missing." proc/update_state(var/tostate) state = tostate icon_state = "[initial(icon_state)][tostate]" update_icon() /obj/item/weapon/paper/khcrystal_manual name = "KH-LC91-1 manual" info = {"

KH-LC91-1 Life Crystal

Usage
  1. Hold new crystal in hand.
  2. Make fist with that hand.
  3. Wait 1 second.

Purpose

The Kitsuhana Life Crystal is a small device typically worn around the neck for the purpose of reporting your status to the HAVENS (Kitsuhana's High-AVailability ENgram Storage) system, so that appropriate measures can be taken in the case of your body's demise. The whole device is housed inside a pleasing-to-the-eye elongated diamond.

Upon your body's desmise, the crystal will send a transmission to HAVENS. Depending on your membership level, the appropriate actions can be taken to ensure that you are back up and enjoying existence as soon as possible.

Nanotrasen has negotiated a FREE Star membership for you in the HAVENS system, though an upgrade can be obtained depending on your citizenship and reputation level.

As a reminder, the membership levels in HAVENS are:
Technical

The Life Crystal is a small 5cm long diamond containing four main components which are visible inside the translucent gem.

From tip to top, they are:
  1. Qubit Bucket: This small cube contains 200 bits worth of quantum-entangled bits for transmitting to HAVENS. QE transmission technologies cannot be jammed or interfered with, and are effectively instant over any distance.
  2. Antimatter Bottle: This tiny antimatter vessel is required to power the transmitter for the time it takes to transmit the signal to HAVENS. The inside of the crystal is thick enough to block any alpha or beta particles emitted when this antimatter contacts matter, however the crystal will be destroyed when activated.
  3. Decay Reactor: This long-term microreactor will last for around one month and provide sufficient power to power all but the transmitter. This power is required for containing the antimatter bottle.
  4. Sensor Suite: The sensor that tracks the owner's life-state, such that it can be transmitted back to HAVENS when necessary.

The diamond itself is coated in a layer of graphene, to give it a pleasant rainbow finish. This also serves as a conductor that, if broken, will discharge the antimatter bottle immediately as it is unsafe to do so any point after the crystal is broken via physical means.


Special Notes
\[AM WARNING\]

This device contains antimatter. Please consult all local regulations when travelling to ensure compliance with local laws.

"} /obj/item/weapon/storage/box/khcrystal name = "life crystal case" icon = 'icons/vore/custom_items_vr.dmi' icon_state = "khlifebox" desc = "This case can only hold the KH-LC91-1 and a manual." item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit") storage_slots = 2 can_hold = list(/obj/item/weapon/paper/khcrystal_manual, /obj/item/clothing/accessory/collar/khcrystal) max_storage_space = ITEMSIZE_COST_SMALL * 2 w_class = ITEMSIZE_SMALL /obj/item/weapon/storage/box/khcrystal/New() ..() new /obj/item/weapon/paper/khcrystal_manual(src) new /obj/item/clothing/accessory/collar/khcrystal(src) /obj/item/weapon/cane/fluff name = "cane" desc = "A cane used by a true gentlemen. Or a clown." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "browncane" item_state = "browncanemob" flags = CONDUCT force = 5.0 throwforce = 7.0 w_class = ITEMSIZE_SMALL matter = list(DEFAULT_WALL_MATERIAL = 50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") /obj/item/weapon/card/id/fluff/ivyholoid name = "Holo-ID" registered_name = "Unconfigured" desc = "A thin screen that seems to show an ID card's information. It keeps flickering between the ID and being blank." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "ivyholoid" var/configured = 0 attack_self(mob/user as mob) if(configured == 1) return ..() assignment = user.job user.set_id_info(src) configured = 1 user << "Card settings set." //WickedTempest: Chakat Tempest /obj/item/weapon/reagent_containers/hypospray/vr/tempest name = "Tempest's Hypospray" desc = "A custom-made MKII hypospray belonging to Chakat Tempest. There's small print engraved on the handle: A medicine-cat has no time for doubt. Act now, act swiftly." icon = 'icons/vore/custom_items_vr.dmi' item_state = "temphypo" icon_state = "temphypo"