/obj/machinery/optable name = "Operating Table" desc = "Used for advanced medical procedures. Apparently this includes the clown." icon = 'surgery.dmi' icon_state = "table2-idle" density = 1 anchored = 1.0 use_power = 1 idle_power_usage = 1 active_power_usage = 5 var/mob/living/carbon/victim = null var/strapped = 0.0 var/updatesicon = 1 var/obj/machinery/computer/operating/computer = null var/id = 0.0 New() ..() if(!isnull(id)) for(var/obj/machinery/computer/operating/O in world) if(src.id == O.id) src.computer = O ex_act(severity) switch(severity) if(1.0) //SN src = null del(src) return if(2.0) if (prob(50)) //SN src = null del(src) return if(3.0) if (prob(25)) src.density = 0 else return blob_act() if(prob(75)) del(src) hand_p(mob/user as mob) return src.attack_paw(user) return attack_paw(mob/user as mob) if ((usr.mutations & HULK)) usr << text("\blue You destroy the operating table.") for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) O << text("\red [usr] destroys the operating table.") src.density = 0 del(src) if (!( locate(/obj/machinery/optable, user.loc) )) step(user, get_dir(user, src)) if (user.loc == src.loc) user.layer = TURF_LAYER for(var/mob/M in viewers(user, null)) M.show_message("The monkey hides under the table!", 1) //Foreach goto(69) return attack_hand(mob/user as mob) if ((usr.mutations & HULK)) usr << text("\blue You destroy the table.") for(var/mob/O in oviewers()) if ((O.client && !( O.blinded ))) O << text("\red [usr] destroys the table.") src.density = 0 del(src) return CanPass(atom/movable/mover, turf/target, height=0, air_group=0) if(air_group || (height==0)) return 1 if(istype(mover) && mover.checkpass(PASSTABLE)) return 1 else return 0 MouseDrop_T(obj/O as obj, mob/user as mob) if ((!( istype(O, /obj/item/weapon) ) || user.equipped() != O)) return user.drop_item() if (O.loc != src.loc) step(O, get_dir(O, src)) return proc/check_victim() if(locate(/mob/living/carbon, src.loc)) var/mob/M = locate(/mob/living/carbon, src.loc) if(M.resting) victim = M if(updatesicon) icon_state = "table2-active" return 1 if(victim) victim.update_clothing() victim = null if(updatesicon) icon_state = "table2-idle" processing_objects.Remove(src) return 0 process() check_victim() attackby(obj/item/weapon/W as obj, mob/user as mob) if (istype(W, /obj/item/weapon/grab)) if(ismob(W:affecting)) var/mob/M = W:affecting if (M.client) M.client.perspective = EYE_PERSPECTIVE M.client.eye = src M.resting = 1 M.loc = src.loc for (var/mob/C in viewers(src)) C.show_message("\red [M] has been laid on the operating table by [user].", 3) for(var/obj/O in src) O.loc = src.loc src.add_fingerprint(user) if(updatesicon) icon_state = "table2-active" src.victim = M M.update_clothing() processing_objects.Add(src) del(W) return user.drop_item() if(W && W.loc) W.loc = src.loc return /obj/machinery/optable/portable name = "mobile operating table" desc = "Used for advanced medical procedures. Seems to be movable, neat." icon = 'rollerbed.dmi' icon_state = "up" density = 1 anchored = 0 id = null updatesicon = 0 New() ..() attackby(obj/item/weapon/W as obj, mob/user as mob) if(!anchored) return return ..() verb/make_deployable() set category = "Object" set name = "Deploy Table" set src in oview(1) if(anchored) if(victim) usr << "You can't do that with someone on the table!" else anchored = 0 for(var/mob/M in orange(5,src)) M.show_message("\blue [usr] releases the locks on the table's casters!") icon_state = "up" else anchored = 1 for(var/mob/M in orange(5,src)) M.show_message("\blue [usr] locks the table's casters in place!") icon_state = "down"