/* Toys Guns! * * Contains: * Cap Gun * Shotgun * Pistol * N99 Pistol * Levergun * Revolver * Big Iron * Crossbow * Crossbow (Halloween) * Sawn Off * SMG * Laser Tag */ /* * Cap Gun */ /obj/item/gun/projectile/revolver/capgun name = "cap gun" desc = "Looks almost like the real thing! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "cap_gun" item_state = "revolver" caliber = "caps" origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1) ammo_type = /obj/item/ammo_casing/cap projectile_type = /obj/item/projectile/bullet/cap matter = list(MAT_STEEL = 1000) handle_casings = null recoil = 0 //it's a toy //CHOMP Edit /* * Shotgun */ /obj/item/gun/projectile/shotgun/pump/toy name = "\improper Donk-Soft shotgun" desc = "Donk-Soft foam shotgun! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "shotgun" item_state = "shotgun" max_shells = 6 w_class = ITEMSIZE_LARGE force = 2 slot_flags = null caliber = "foam" origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1) load_method = SINGLE_CASING ammo_type = /obj/item/ammo_casing/afoam_dart projectile_type = /obj/item/projectile/bullet/foam_dart matter = list(MAT_PLASTIC = 2000) handle_casings = null recoil = 0 //it's a toy //CHOMP Edit fire_sound = 'sound/items/syringeproj.ogg' //CHOMPedit /* * Moist Nugget */ /obj/item/gun/projectile/shotgun/pump/toy/moistnugget name = "\improper Donk-Soft mosin-nagant" desc = "Donk-Soft foam mosin-nagant! It's Donk or Don't! Ages 8 and up." description_fluff = "A special Donk-Soft rifle originally made to pair with a Soviet Soldier costume. It didn't catch on quite as well as other Donk-Soft products." icon = 'icons/obj/gun_toy.dmi' icon_state = "moistnugget" item_state = "moistnugget" max_shells = 5 matter = list(MAT_PLASTIC = 2500) fire_sound = 'sound/items/syringeproj.ogg' //CHOMPedit /* * Pistol */ /obj/item/gun/projectile/pistol/toy name = "\improper Donk-Soft pistol" desc = "Donk-Soft foam pistol! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "pistol" item_state = "gun" magazine_type = /obj/item/ammo_magazine/mfoam_dart/pistol allowed_magazines = list(/obj/item/ammo_magazine/mfoam_dart/pistol) projectile_type = /obj/item/projectile/bullet/foam_dart caliber = "foam" origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1) load_method = MAGAZINE matter = list(MAT_PLASTIC = 1000) recoil = 0 //it's a toy //CHOMP Edit fire_sound = 'sound/items/syringeproj.ogg' //CHOMPedit /obj/item/gun/projectile/pistol/toy/update_icon() if(ammo_magazine) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-e" /* * N99 Pistol */ /obj/item/gun/projectile/pistol/toy/n99 name = "\improper Donk-Soft commemorative pistol" desc = "A special made Donk-Soft pistol to promote 'Radius: Legend of the Demon Core', a popular post-apocolyptic TV series." icon_state = "n99" item_state = "gun" /obj/item/gun/projectile/pistol/toy/n99/update_icon() if(ammo_magazine) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-e" /* * Levergun */ /obj/item/gun/projectile/shotgun/pump/toy/levergun name = "\improper Donk-Soft levergun" desc = "Donk-Soft foam levergun! Time to cowboy up! Ages 8 and up." icon_state = "leveraction" item_state = "leveraction" max_shells = 5 pump_animation = "leveraction-cycling" fire_sound = 'sound/items/syringeproj.ogg' //CHOMPedit /* * Revolver */ /obj/item/gun/projectile/revolver/toy name = "\improper Donk-Soft revolver" desc = "Donk-Soft foam revolver! Time to cowboy up! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "revolver" item_state = "revolver" caliber = "foam" ammo_type = /obj/item/ammo_casing/afoam_dart projectile_type = /obj/item/projectile/bullet/foam_dart origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1) load_method = SINGLE_CASING max_shells = 6 matter = list(MAT_PLASTIC = 1000) handle_casings = null recoil = null //it's a toy fire_sound = 'sound/items/syringeproj.ogg' //CHOMPedit /* * Big Iron */ /obj/item/gun/projectile/revolver/toy/big_iron name = "\improper Donk-Soft big iron" desc = "A special made Donk-Soft pistol to promote 'A Fistful of Phoron', a popular frontier novel series." icon_state = "big_iron" item_state = "revolver" /* * Crossbow */ /obj/item/gun/projectile/revolver/toy/crossbow name = "\improper Donk-Soft crossbow" desc = "Donk-Soft foam crossbow! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "foamcrossbow" item_state = "foamcrossbow" max_shells = 5 /* * Crossbow (Halloween) */ /obj/item/gun/projectile/revolver/toy/crossbow/halloween name = "\improper Donk-Soft special edition crossbow" desc = "A special edition Donk-Soft crossbow! Made special for your Halloween cosplay. It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "foamcrossbow_halloween" item_state = "foamcrossbow_halloween" max_shells = 5 /* * Sawn Off */ /obj/item/gun/projectile/revolver/toy/sawnoff //revolver code just because it's easier name = "\improper Donk-Soft sawn off shotgun" desc = "Donk-Soft foam sawn off! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "sawnshotgun" item_state = "dshotgun" max_shells = 2 w_class = ITEMSIZE_NORMAL matter = list(MAT_PLASTIC = 1500) /* * SMG */ /obj/item/gun/projectile/automatic/toy name = "\improper Donk-Soft SMG" desc = "Donk-Soft foam SMG! It's Donk or Don't! Ages 8 and up." icon = 'icons/obj/gun_toy.dmi' icon_state = "smg" caliber = "foam" w_class = ITEMSIZE_NORMAL load_method = MAGAZINE origin_tech = list(TECH_COMBAT = 1, TECH_MATERIAL = 1) slot_flags = SLOT_BELT magazine_type = /obj/item/ammo_magazine/mfoam_dart/smg allowed_magazines = list(/obj/item/ammo_magazine/mfoam_dart/smg) projectile_type = /obj/item/projectile/bullet/foam_dart matter = list(MAT_PLASTIC = 1500) recoil = null //it's a toy fire_sound = 'sound/items/syringeproj.ogg' //CHOMPedit firemodes = list( list(mode_name="semiauto", burst=1, fire_delay=0.1, move_delay=null, burst_accuracy=null, dispersion=null), list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=2, burst_accuracy=list(0,-2,-2), dispersion=null) ) /obj/item/gun/projectile/automatic/toy/riot magazine_type = /obj/item/ammo_magazine/mfoam_dart/smg/riot /obj/item/gun/projectile/automatic/toy/update_icon() if(ammo_magazine) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-e" /* * Cyborg */ /obj/item/gun/projectile/cyborgtoy name = "\improper Donk-Soft " + JOB_CYBORG + " Blaster" desc = "Donk-Soft " + JOB_CYBORG + " Blaster! It's Donk or Don't! Adult supervision required. Use to toggle between battle and cleanup mode." icon = 'icons/obj/gun_toy.dmi' icon_state = "smg" caliber = "foam" manual_chamber = FALSE //CHOMPEdit, borgs can't manually chamber... load_method = SINGLE_CASING max_shells = 15 var/cleanup = 0 ammo_type = /obj/item/ammo_casing/afoam_dart projectile_type = /obj/item/projectile/bullet/foam_dart recoil = null handle_casings = null fire_sound = 'sound/items/syringeproj.ogg' //CHOMPedit /obj/item/gun/projectile/cyborgtoy/attack_self(var/mob/user) cleanup = !cleanup to_chat(user, "The [src] is now on [cleanup ? "cleanup" : "battle"] mode.") /obj/item/gun/projectile/cyborgtoy/afterattack(atom/A, mob/living/user, adjacent, params) if(cleanup) if(!adjacent) return 0 collectammo(A, user) return 0 ..() /obj/item/gun/projectile/cyborgtoy/proc/collectammo(atom/A, user) if(loaded.len >= max_shells) to_chat(user, "The [src] is at max capacity.") return var/T = get_turf(A) var/success = 0 for(var/obj/item/ammo_casing/afoam_dart/D in T) if(loaded.len >= max_shells) break D.loc = src loaded.Insert(1, D) success = 1 if(success) playsound(src, 'sound/machines/hiss.ogg', 50, 0) to_chat(user, "The [src] vacuums in the darts!") else to_chat(user, "No Donk-Soft brand foam darts detected. Aborting.")