/obj/machinery/seed_extractor
name = "seed extractor"
desc = "Extracts and bags seeds from produce."
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "sextractor"
density = 1
anchored = 1
obj/machinery/seed_extractor/attackby(var/obj/item/O as obj, var/mob/user as mob)
// Fruits and vegetables.
if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/grown) || istype(O, /obj/item/weapon/grown))
user.remove_from_mob(O)
var/datum/seed/new_seed_type
if(istype(O, /obj/item/weapon/grown))
var/obj/item/weapon/grown/F = O
new_seed_type = plant_controller.seeds[F.plantname]
else
var/obj/item/weapon/reagent_containers/food/snacks/grown/F = O
new_seed_type = plant_controller.seeds[F.plantname]
if(new_seed_type)
user << "You extract some seeds from [O]."
var/produce = rand(1,4)
for(var/i = 0;i<=produce;i++)
var/obj/item/seeds/seeds = new(get_turf(src))
seeds.seed_type = new_seed_type.name
seeds.update_seed()
else
user << "[O] doesn't seem to have any usable seeds inside it."
qdel(O)
//Grass.
else if(istype(O, /obj/item/stack/tile/grass))
var/obj/item/stack/tile/grass/S = O
if (S.use(1))
user << "You extract some seeds from the grass tile."
new /obj/item/seeds/grassseed(loc)
return