//STRIKE TEAMS //Thanks to Kilakk for the admin-button portion of this code. var/global/send_emergency_team = 0 // Used for automagic response teams // 'admin_emergency_team' for admin-spawned response teams var/ert_base_chance = 10 // Default base chance. Will be incremented by increment ERT chance. var/can_call_ert /client/proc/response_team() set name = "Dispatch Emergency Response Team" set category = "Special Verbs" set desc = "Send an emergency response team to the station" if(!holder) usr << "\red Only administrators may use this command." return if(!ticker) usr << "\red The game hasn't started yet!" return if(ticker.current_state == 1) usr << "\red The round hasn't started yet!" return if(send_emergency_team) usr << "\red Central Command has already dispatched an emergency response team!" return if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes") return if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red switch(alert("The station is not in red alert. Do you still want to dispatch a response team?",,"Yes","No")) if("No") return if(send_emergency_team) usr << "\red Looks like somebody beat you to it!" return message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1) log_admin("[key_name(usr)] used Dispatch Response Team.") trigger_armed_response_team(1) client/verb/JoinResponseTeam() set name = "Join Response Team" set category = "IC" if(!MayRespawn(1)) usr << "You cannot join the response team at this time." return if(istype(usr,/mob/dead/observer) || istype(usr,/mob/new_player)) if(!send_emergency_team) usr << "No emergency response team is currently being sent." return if(jobban_isbanned(usr, "Syndicate") || jobban_isbanned(usr, "Emergency Response Team") || jobban_isbanned(usr, "Security Officer")) usr << "You are jobbanned from the emergency reponse team!" return if(ert.current_antagonists.len >= ert.hard_cap) usr << "The emergency response team is already full!" return ert.create_default(usr) else usr << "You need to be an observer or new player to use this." // returns a number of dead players in % proc/percentage_dead() var/total = 0 var/deadcount = 0 for(var/mob/living/carbon/human/H in mob_list) if(H.client) // Monkeys and mice don't have a client, amirite? if(H.stat == 2) deadcount++ total++ if(total == 0) return 0 else return round(100 * deadcount / total) // counts the number of antagonists in % proc/percentage_antagonists() var/total = 0 var/antagonists = 0 for(var/mob/living/carbon/human/H in mob_list) if(is_special_character(H) >= 1) antagonists++ total++ if(total == 0) return 0 else return round(100 * antagonists / total) // Increments the ERT chance automatically, so that the later it is in the round, // the more likely an ERT is to be able to be called. proc/increment_ert_chance() while(send_emergency_team == 0) // There is no ERT at the time. if(get_security_level() == "green") ert_base_chance += 1 if(get_security_level() == "blue") ert_base_chance += 2 if(get_security_level() == "red") ert_base_chance += 3 if(get_security_level() == "delta") ert_base_chance += 10 // Need those big guns sleep(600 * 3) // Minute * Number of Minutes proc/trigger_armed_response_team(var/force = 0) if(!can_call_ert && !force) return if(send_emergency_team) return var/send_team_chance = ert_base_chance // Is incremented by increment_ert_chance. send_team_chance += 2*percentage_dead() // the more people are dead, the higher the chance send_team_chance += percentage_antagonists() // the more antagonists, the higher the chance send_team_chance = min(send_team_chance, 100) if(force) send_team_chance = 100 // there's only a certain chance a team will be sent if(!prob(send_team_chance)) command_announcement.Announce("It would appear that an emergency response team was requested for [station_name()]. Unfortunately, we were unable to send one at this time.", "Central Command") can_call_ert = 0 // Only one call per round, ladies. return command_announcement.Announce("It would appear that an emergency response team was requested for [station_name()]. We will prepare and send one as soon as possible.", "Central Command") can_call_ert = 0 // Only one call per round, gentleman. send_emergency_team = 1 sleep(600 * 5) send_emergency_team = 0 // Can no longer join the ERT.