// This device is wrapper for actual power cell. I have decided to not use power cells directly as even low-end cells available on station // have tremendeous capacity in comparsion. Higher tier cells would provide your device with nearly infinite battery life, which is something i want to avoid. /obj/item/weapon/computer_hardware/battery_module name = "standard battery" desc = "A standard power cell, commonly seen in high-end portable microcomputers or low-end laptops. It's rating is 750." icon_state = "battery_normal" critical = 1 malfunction_probability = 1 origin_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1) var/battery_rating = 750 var/obj/item/weapon/cell/battery = null /obj/item/weapon/computer_hardware/battery_module/advanced name = "advanced battery" desc = "An advanced power cell, often used in most laptops. It is too large to be fitted into smaller devices. It's rating is 1100." icon_state = "battery_advanced" origin_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2) hardware_size = 2 battery_rating = 1100 /obj/item/weapon/computer_hardware/battery_module/super name = "super battery" desc = "A very advanced power cell, often used in high-end devices, or as uninterruptable power supply for important consoles or servers. It's rating is 1500." icon_state = "battery_super" origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3) hardware_size = 2 battery_rating = 1500 /obj/item/weapon/computer_hardware/battery_module/ultra name = "ultra battery" desc = "A very advanced large power cell. It's often used as uninterruptable power supply for critical consoles or servers. It's rating is 2000." icon_state = "battery_ultra" origin_tech = list(TECH_POWER = 5, TECH_ENGINEERING = 4) hardware_size = 3 battery_rating = 2000 /obj/item/weapon/computer_hardware/battery_module/micro name = "micro battery" desc = "A small power cell, commonly seen in most portable microcomputers. It's rating is 500." icon_state = "battery_micro" origin_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2) battery_rating = 500 /obj/item/weapon/computer_hardware/battery_module/nano name = "nano battery" desc = "A tiny power cell, commonly seen in low-end portable microcomputers. It's rating is 300." icon_state = "battery_nano" origin_tech = list(TECH_POWER = 1, TECH_ENGINEERING = 1) battery_rating = 300 // This is not intended to be obtainable in-game. Intended for adminbus and debugging purposes. /obj/item/weapon/computer_hardware/battery_module/lambda name = "lambda coil" desc = "A very complex power source compatible with various computers. It is capable of providing power for nearly unlimited duration." icon_state = "battery_lambda" hardware_size = 1 battery_rating = 30000 /obj/item/weapon/computer_hardware/battery_module/lambda/New() ..() battery = new/obj/item/weapon/cell/infinite(src) /obj/item/weapon/computer_hardware/battery_module/diagnostics(var/mob/user) ..() to_chat(user, "Internal battery charge: [battery.charge]/[battery.maxcharge] CU") /obj/item/weapon/computer_hardware/battery_module/New() battery = new/obj/item/weapon/cell(src) battery.maxcharge = battery_rating battery.charge = 0 ..() /obj/item/weapon/computer_hardware/battery_module/Destroy() qdel_null(battery) return ..() /obj/item/weapon/computer_hardware/battery_module/proc/charge_to_full() if(battery) battery.charge = battery.maxcharge /obj/item/weapon/computer_hardware/battery_module/get_cell() return battery