//---------- shield capacitor //pulls energy out of a power net and charges an adjacent generator /obj/machinery/shield_capacitor name = "shield capacitor" desc = "Machine that charges a shield generator." icon = 'icons/obj/machines/shielding.dmi' icon_state = "capacitor" var/active = 0 density = 1 var/stored_charge = 0 //not to be confused with power cell charge, this is in Joules var/last_stored_charge = 0 var/time_since_fail = 100 var/max_charge = 8e6 //8 MJ var/max_charge_rate = 400000 //400 kW var/locked = 0 use_power = 0 //doesn't use APC power var/charge_rate = 100000 //100 kW var/obj/machinery/shield_gen/owned_gen /obj/machinery/shield_capacitor/New() spawn(10) for(var/obj/machinery/shield_gen/possible_gen in range(1, src)) if(get_dir(src, possible_gen) == src.dir) possible_gen.owned_capacitor = src break ..() /obj/machinery/shield_capacitor/emag_act(var/remaining_charges, var/mob/user) if(prob(75)) src.locked = !src.locked user << "Controls are now [src.locked ? "locked." : "unlocked."]" . = 1 updateDialog() var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(5, 1, src) s.start() /obj/machinery/shield_capacitor/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/weapon/card/id)) var/obj/item/weapon/card/id/C = W if(access_captain in C.access || access_security in C.access || access_engine in C.access) src.locked = !src.locked user << "Controls are now [src.locked ? "locked." : "unlocked."]" updateDialog() else user << "\red Access denied." else if(istype(W, /obj/item/weapon/wrench)) src.anchored = !src.anchored src.visible_message("\blue \icon[src] [src] has been [anchored ? "bolted to the floor" : "unbolted from the floor"] by [user].") if(anchored) spawn(0) for(var/obj/machinery/shield_gen/gen in range(1, src)) if(get_dir(src, gen) == src.dir && !gen.owned_capacitor) owned_gen = gen owned_gen.owned_capacitor = src owned_gen.updateDialog() else if(owned_gen && owned_gen.owned_capacitor == src) owned_gen.owned_capacitor = null owned_gen = null else ..() /obj/machinery/shield_capacitor/attack_hand(mob/user) if(stat & (BROKEN)) return interact(user) /obj/machinery/shield_capacitor/interact(mob/user) if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN)) ) if (!istype(user, /mob/living/silicon)) user.unset_machine() user << browse(null, "window=shield_capacitor") return var/t = "Shield Capacitor Control Console

" if(locked) t += "Swipe your ID card to begin." else t += "This capacitor is: [active ? "Online" : "Offline" ] [active ? "\[Deactivate\]" : "\[Activate\]"]
" t += "Capacitor Status: [time_since_fail > 2 ? "OK." : "Discharging!"]
" t += "Stored Energy: [round(stored_charge/1000, 0.1)] kJ ([100 * round(stored_charge/max_charge, 0.1)]%)
" t += "Charge Rate: \ \[----\] \ \[---\] \ \[--\] \ \[-\][charge_rate] W \ \[+\] \ \[++\] \ \[+++\] \ \[+++\]
" t += "
" t += "Refresh " t += "Close
" user << browse(t, "window=shield_capacitor;size=500x400") user.set_machine(src) /obj/machinery/shield_capacitor/process() if (!anchored) active = 0 //see if we can connect to a power net. var/datum/powernet/PN var/turf/T = src.loc var/obj/structure/cable/C = T.get_cable_node() if (C) PN = C.powernet if (PN) var/power_draw = between(0, max_charge - stored_charge, charge_rate) //what we are trying to draw power_draw = PN.draw_power(power_draw) //what we actually get stored_charge += power_draw time_since_fail++ if(stored_charge < last_stored_charge) time_since_fail = 0 //losing charge faster than we can draw from PN last_stored_charge = stored_charge /obj/machinery/shield_capacitor/Topic(href, href_list[]) ..() if( href_list["close"] ) usr << browse(null, "window=shield_capacitor") usr.unset_machine() return if( href_list["toggle"] ) if(!active && !anchored) usr << "\red The [src] needs to be firmly secured to the floor first." return active = !active if( href_list["charge_rate"] ) charge_rate = between(10000, charge_rate + text2num(href_list["charge_rate"]), max_charge_rate) updateDialog() /obj/machinery/shield_capacitor/power_change() if(stat & BROKEN) icon_state = "broke" else ..() /obj/machinery/shield_capacitor/verb/rotate() set name = "Rotate capacitor clockwise" set category = "Object" set src in oview(1) if (src.anchored) usr << "It is fastened to the floor!" return src.set_dir(turn(src.dir, 270)) return