/obj/effect/decal/cleanable plane = DIRTY_PLANE var/list/random_icon_states = list() /obj/effect/decal/cleanable/clean_blood(var/ignore = 0) if(!ignore) qdel(src) return ..() /obj/effect/decal/cleanable/New() if (random_icon_states && length(src.random_icon_states) > 0) src.icon_state = pick(src.random_icon_states) ..()