/obj/structure/coatrack name = "coat rack" desc = "Rack that holds coats." icon = 'icons/obj/coatrack.dmi' icon_state = "coatrack0" var/obj/item/clothing/suit/coat var/list/allowed = list(/obj/item/clothing/suit/storage/toggle/labcoat, /obj/item/clothing/suit/storage/det_trench) /obj/structure/coatrack/attack_hand(mob/user as mob) user.visible_message("[user] takes [coat] off \the [src].", "You take [coat] off the \the [src]") if(!user.put_in_active_hand(coat)) coat.loc = get_turf(user) coat = null update_icon() /obj/structure/coatrack/attackby(obj/item/weapon/W as obj, mob/user as mob) var/can_hang = 0 for (var/T in allowed) if(istype(W,T)) can_hang = 1 if (can_hang && !coat) user.visible_message("[user] hangs [W] on \the [src].", "You hang [W] on the \the [src]") coat = W user.drop_from_inventory(coat, src) update_icon() else to_chat(user, "You cannot hang [W] on [src]") return ..() /obj/structure/coatrack/CanPass(atom/movable/mover, turf/target) var/can_hang = 0 for (var/T in allowed) if(istype(mover,T)) can_hang = 1 if (can_hang && !coat) src.visible_message("[mover] lands on \the [src].") coat = mover coat.loc = src update_icon() return 0 else return 1 /obj/structure/coatrack/update_icon() overlays.Cut() if (istype(coat, /obj/item/clothing/suit/storage/toggle/labcoat)) overlays += image(icon, icon_state = "coat_lab") if (istype(coat, /obj/item/clothing/suit/storage/toggle/labcoat/cmo)) overlays += image(icon, icon_state = "coat_cmo") if (istype(coat, /obj/item/clothing/suit/storage/det_trench)) overlays += image(icon, icon_state = "coat_det")