//The base 'prop' for PoIs or other large junk. /obj/structure/prop name = "something" desc = "My description is broken, bug a developer." icon = 'icons/obj/structures.dmi' icon_state = "safe" density = TRUE anchored = TRUE var/interaction_message = null /obj/structure/prop/attack_hand(mob/living/user) // Used to tell the player that this isn't useful for anything. if(!istype(user)) return FALSE if(!interaction_message) return ..() else to_chat(user, interaction_message)