// Light rigs are not space-capable, but don't suffer excessive slowdown or sight issues when depowered. /obj/item/weapon/rig/light name = "light suit control module" desc = "A lighter, less armoured rig suit." icon_state = "ninja_rig" suit_type = "light suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/cell) armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) emp_protection = 10 slowdown = 0 item_flags = THICKMATERIAL offline_slowdown = 0 offline_vision_restriction = 0 chest_type = /obj/item/clothing/suit/space/rig/light helm_type = /obj/item/clothing/head/helmet/space/rig/light boot_type = /obj/item/clothing/shoes/magboots/rig/light glove_type = /obj/item/clothing/gloves/gauntlets/rig/light rigsuit_max_pressure = 5 * ONE_ATMOSPHERE // Max pressure the rig protects against when sealed rigsuit_min_pressure = 0 // Min pressure the rig protects against when sealed /obj/item/clothing/suit/space/rig/light name = "suit" breach_threshold = 18 //comparable to voidsuits /obj/item/clothing/gloves/gauntlets/rig/light name = "gloves" /obj/item/clothing/shoes/magboots/rig/light name = "shoes" step_volume_mod = 0.8 /obj/item/clothing/head/helmet/space/rig/light name = "hood" /obj/item/weapon/rig/light/hacker name = "cybersuit control module" suit_type = "cyber" desc = "An advanced powered armour suit with many cyberwarfare enhancements. Comes with built-in insulated gloves for safely tampering with electronics." icon_state = "hacker_rig" req_access = list(access_syndicate) airtight = 1 seal_delay = 5 //Being straight out of a cyberpunk space movie has its perks. helm_type = /obj/item/clothing/head/helmet/space/rig/light/hacker chest_type = /obj/item/clothing/suit/space/rig/light/hacker glove_type = /obj/item/clothing/gloves/gauntlets/rig/light/hacker boot_type = /obj/item/clothing/shoes/lightrig/hacker initial_modules = list( /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/datajack, /obj/item/rig_module/electrowarfare_suite, /obj/item/rig_module/voice, /obj/item/rig_module/vision, ) //The cybersuit is not space-proof. It does however, have good siemens_coefficient values /obj/item/clothing/head/helmet/space/rig/light/hacker name = "headgear" siemens_coefficient = 0.4 flags_inv = HIDEEARS /obj/item/clothing/suit/space/rig/light/hacker siemens_coefficient = 0.4 /obj/item/clothing/shoes/lightrig/hacker siemens_coefficient = 0.4 step_volume_mod = 0.3 //Special sneaky cyber-soles, for infiltration. flags = NOSLIP //They're not magboots, so they're not super good for exterior hull walking, BUT for interior infiltration they'll do swell. /obj/item/clothing/gloves/gauntlets/rig/light/hacker siemens_coefficient = 0 /obj/item/weapon/rig/light/ninja name = "ominous suit control module" suit_type = "ominous" desc = "A unique suit of nano-enhanced armor designed for covert operations." icon_state = "ninja_rig" armor = list(melee = 50, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 30) emp_protection = 40 //change this to 30 if too high. slowdown = 0 chest_type = /obj/item/clothing/suit/space/rig/light/ninja glove_type = /obj/item/clothing/gloves/gauntlets/rig/light/ninja boot_type = /obj/item/clothing/shoes/magboots/rig/light/ninja cell_type = /obj/item/weapon/cell/hyper req_access = list(access_syndicate) initial_modules = list( /obj/item/rig_module/teleporter, /obj/item/rig_module/stealth_field, /obj/item/rig_module/mounted/energy_blade, /obj/item/rig_module/vision, /obj/item/rig_module/voice, /obj/item/rig_module/fabricator/energy_net, /obj/item/rig_module/chem_dispenser/ninja, /obj/item/rig_module/grenade_launcher, /obj/item/rig_module/ai_container, /obj/item/rig_module/power_sink, /obj/item/rig_module/datajack, /obj/item/rig_module/self_destruct ) /obj/item/clothing/gloves/gauntlets/rig/light/ninja name = "insulated gloves" siemens_coefficient = 0 /obj/item/clothing/shoes/magboots/rig/light/ninja step_volume_mod = 0.25 //Not quite silent, but still damn quiet /obj/item/clothing/suit/space/rig/light/ninja breach_threshold = 38 //comparable to regular hardsuits /obj/item/weapon/rig/light/stealth name = "stealth suit control module" suit_type = "stealth" desc = "A highly advanced and expensive suit designed for covert operations." icon_state = "stealth_rig" req_access = list(access_syndicate) initial_modules = list( /obj/item/rig_module/stealth_field, /obj/item/rig_module/vision )