/mob/living/bot/secbot/ed209/slime
name = "SL-ED-209 Security Robot"
desc = "A security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "sled2090"
density = 1
health = 200
maxHealth = 200
is_ranged = 1
preparing_arrest_sounds = new()
a_intent = I_HURT
mob_bump_flag = HEAVY
mob_swap_flags = ~HEAVY
mob_push_flags = HEAVY
used_weapon = /obj/item/weapon/gun/energy/taser/xeno
stun_strength = 10
xeno_harm_strength = 9
req_one_access = list(access_research, access_robotics)
botcard_access = list(access_research, access_robotics, access_xenobiology, access_xenoarch, access_tox, access_tox_storage, access_maint_tunnels)
var/xeno_stun_strength = 6
/mob/living/bot/secbot/ed209/slime/update_icons()
if(on && busy)
icon_state = "sled209-c"
else
icon_state = "sled209[on]"
/mob/living/bot/secbot/ed209/slime/RangedAttack(var/atom/A)
if(last_shot + shot_delay > world.time)
to_chat(src, "You are not ready to fire yet!")
return
last_shot = world.time
var/projectile = /obj/item/projectile/beam/stun/xeno
if(emagged)
projectile = /obj/item/projectile/beam/shock
playsound(loc, emagged ? 'sound/weapons/laser3.ogg' : 'sound/weapons/Taser.ogg', 50, 1)
var/obj/item/projectile/P = new projectile(loc)
P.firer = src
P.old_style_target(A)
P.fire()
/mob/living/bot/secbot/ed209/slime/UnarmedAttack(var/mob/living/L, var/proximity)
..()
if(istype(L, /mob/living/simple_mob/slime/xenobio))
var/mob/living/simple_mob/slime/xenobio/S = L
S.slimebatoned(src, xeno_stun_strength)
// Assembly
/obj/item/weapon/secbot_assembly/ed209_assembly/slime
name = "SL-ED-209 assembly"
desc = "Some sort of bizarre assembly."
icon = 'icons/obj/aibots.dmi'
icon_state = "ed209_frame"
item_state = "buildpipe"
created_name = "SL-ED-209 Security Robot"
/obj/item/weapon/secbot_assembly/ed209_assembly/slime/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) // Here in the event it's added into a PoI or some such. Standard construction relies on the standard ED up until taser.
if(istype(W, /obj/item/weapon/pen))
var/t = sanitizeSafe(input(user, "Enter new robot name", name, created_name), MAX_NAME_LEN)
if(!t)
return
if(!in_range(src, usr) && src.loc != usr)
return
created_name = t
return
switch(build_step)
if(0, 1)
if(istype(W, /obj/item/robot_parts/l_leg) || istype(W, /obj/item/robot_parts/r_leg) || (istype(W, /obj/item/organ/external/leg) && ((W.name == "robotic right leg") || (W.name == "robotic left leg"))))
user.drop_item()
qdel(W)
build_step++
to_chat(user, "You add the robot leg to [src].")
name = "legs/frame assembly"
if(build_step == 1)
icon_state = "ed209_leg"
else
icon_state = "ed209_legs"
if(2)
if(istype(W, /obj/item/clothing/suit/storage/vest))
user.drop_item()
qdel(W)
build_step++
to_chat(user, "You add the armor to [src].")
name = "vest/legs/frame assembly"
item_state = "ed209_shell"
icon_state = "ed209_shell"
if(3)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
build_step++
name = "shielded frame assembly"
to_chat(user, "You welded the vest to [src].")
if(4)
if(istype(W, /obj/item/clothing/head/helmet))
user.drop_item()
qdel(W)
build_step++
to_chat(user, "You add the helmet to [src].")
name = "covered and shielded frame assembly"
item_state = "ed209_hat"
icon_state = "ed209_hat"
if(5)
if(isprox(W))
user.drop_item()
qdel(W)
build_step++
to_chat(user, "You add the prox sensor to [src].")
name = "covered, shielded and sensored frame assembly"
item_state = "ed209_prox"
icon_state = "ed209_prox"
if(6)
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if (C.get_amount() < 1)
to_chat(user, "You need one coil of wire to wire [src].")
return
to_chat(user, "You start to wire [src].")
if(do_after(user, 40) && build_step == 6)
if(C.use(1))
build_step++
to_chat(user, "You wire the ED-209 assembly.")
name = "wired ED-209 assembly"
return
if(7)
if(istype(W, /obj/item/weapon/gun/energy/taser/xeno))
name = "xenotaser SL-ED-209 assembly"
item_state = "sled209_taser"
icon_state = "sled209_taser"
build_step++
to_chat(user, "You add [W] to [src].")
user.drop_item()
qdel(W)
if(8)
if(W.is_screwdriver())
playsound(src, W.usesound, 100, 1)
var/turf/T = get_turf(user)
to_chat(user, "Now attaching the gun to the frame...")
sleep(40)
if(get_turf(user) == T && build_step == 8)
build_step++
name = "armed [name]"
to_chat(user, "Taser gun attached.")
if(9)
if(istype(W, /obj/item/weapon/cell))
build_step++
to_chat(user, "You complete the ED-209.")
var/turf/T = get_turf(src)
new /mob/living/bot/secbot/ed209/slime(T,created_name,lasercolor)
user.drop_item()
qdel(W)
user.drop_from_inventory(src)
qdel(src)