/* Syndicate modules */ /obj/item/weapon/robot_module/robot/syndicate name = "illegal robot module" hide_on_manifest = 1 languages = list( LANGUAGE_SOL_COMMON = 1, LANGUAGE_TRADEBAND = 1, LANGUAGE_UNATHI = 0, LANGUAGE_SIIK = 0, LANGUAGE_AKHANI = 0, LANGUAGE_SKRELLIAN = 0, LANGUAGE_SKRELLIANFAR = 0, LANGUAGE_ROOTLOCAL = 0, LANGUAGE_GUTTER = 1, LANGUAGE_SCHECHI = 0, LANGUAGE_EAL = 1, LANGUAGE_SIGN = 0, LANGUAGE_TERMINUS = 1, LANGUAGE_ZADDAT = 0 ) sprites = list( "Cerberus" = "syndie_bloodhound", "Cerberus - Treaded" = "syndie_treadhound", "Ares" = "squats", "Telemachus" = "toiletbotantag", "WTOperator" = "hosborg", "XI-GUS" = "spidersyndi", "XI-ALP" = "syndi-heavy" ) var/id // All syndie modules get these, and the base borg items (flash, crowbar, etc). /obj/item/weapon/robot_module/robot/syndicate/New(var/mob/living/silicon/robot/R) ..() loc = R src.modules += new /obj/item/weapon/pinpointer/shuttle/merc(src) src.modules += new /obj/item/weapon/melee/energy/sword(src) var/jetpack = new/obj/item/weapon/tank/jetpack/carbondioxide(src) src.modules += jetpack R.internals = jetpack id = R.idcard src.modules += id /obj/item/weapon/robot_module/robot/syndicate/Destroy() src.modules -= id id = null return ..() // Gets a big shield and a gun that shoots really fast to scare the opposing force. /obj/item/weapon/robot_module/robot/syndicate/protector name = "protector robot module" sprites = list( "Cerberus - Treaded" = "syndie_treadhound", "Cerberus" = "syndie_bloodhound", "Ares" = "squats", "XI-ALP" = "syndi-heavy" ) /obj/item/weapon/robot_module/robot/syndicate/protector/New(var/mob/living/silicon/robot/R) ..() src.modules += new /obj/item/shield_projector/rectangle/weak(src) src.modules += new /obj/item/weapon/gun/energy/dakkalaser(src) src.modules += new /obj/item/weapon/handcuffs/cyborg(src) src.modules += new /obj/item/weapon/melee/baton/robot(src) // 95% engi-borg and 15% roboticist. /obj/item/weapon/robot_module/robot/syndicate/mechanist name = "mechanist robot module" sprites = list( "XI-GUS" = "spidersyndi", "WTOperator" = "sleekhos" ) /obj/item/weapon/robot_module/robot/syndicate/mechanist/New(var/mob/living/silicon/robot/R) ..() // General engineering/hacking. src.modules += new /obj/item/borg/sight/meson(src) src.modules += new /obj/item/weapon/weldingtool/electric/mounted/cyborg(src) src.modules += new /obj/item/weapon/tool/screwdriver/cyborg(src) src.modules += new /obj/item/weapon/tool/wrench/cyborg(src) src.modules += new /obj/item/weapon/tool/wirecutters/cyborg(src) src.modules += new /obj/item/device/multitool/ai_detector(src) src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src) src.modules += new /obj/item/weapon/rcd/electric/mounted/borg/lesser(src) // Can't eat rwalls to prevent AI core cheese. src.modules += new /obj/item/weapon/melee/energy/sword/ionic_rapier(src) // FBP repair. src.modules += new /obj/item/device/robotanalyzer(src) src.modules += new /obj/item/weapon/shockpaddles/robot/jumper(src) src.modules += new /obj/item/weapon/gripper/no_use/organ/robotics(src) // Hacking other things. src.modules += new /obj/item/weapon/card/robot/syndi(src) src.modules += new /obj/item/weapon/card/emag(src) // Materials. var/datum/matter_synth/nanite = new /datum/matter_synth/nanite(10000) synths += nanite var/datum/matter_synth/wire = new /datum/matter_synth/wire() synths += wire var/datum/matter_synth/metal = new /datum/matter_synth/metal(40000) synths += metal var/datum/matter_synth/glass = new /datum/matter_synth/glass(40000) synths += glass var/obj/item/stack/nanopaste/N = new /obj/item/stack/nanopaste(src) N.uses_charge = 1 N.charge_costs = list(1000) N.synths = list(nanite) src.modules += N var/obj/item/stack/material/cyborg/steel/M = new (src) M.synths = list(metal) src.modules += M var/obj/item/stack/material/cyborg/glass/G = new (src) G.synths = list(glass) src.modules += G var/obj/item/stack/rods/cyborg/rods = new /obj/item/stack/rods/cyborg(src) rods.synths = list(metal) src.modules += rods var/obj/item/stack/cable_coil/cyborg/C = new /obj/item/stack/cable_coil/cyborg(src) C.synths = list(wire) src.modules += C var/obj/item/stack/material/cyborg/glass/reinforced/RG = new (src) RG.synths = list(metal, glass) src.modules += RG // Mediborg optimized for on-the-field healing, but can also do surgery if needed. /obj/item/weapon/robot_module/robot/syndicate/combat_medic name = "combat medic robot module" sprites = list( "Telemachus" = "toiletbotantag" ) /obj/item/weapon/robot_module/robot/syndicate/combat_medic/New(var/mob/living/silicon/robot/R) ..() src.modules += new /obj/item/borg/sight/hud/med(src) src.modules += new /obj/item/device/healthanalyzer/advanced(src) src.modules += new /obj/item/weapon/reagent_containers/borghypo/merc(src) // Surgery things. src.modules += new /obj/item/weapon/autopsy_scanner(src) src.modules += new /obj/item/weapon/surgical/scalpel/cyborg(src) src.modules += new /obj/item/weapon/surgical/hemostat/cyborg(src) src.modules += new /obj/item/weapon/surgical/retractor/cyborg(src) src.modules += new /obj/item/weapon/surgical/cautery/cyborg(src) src.modules += new /obj/item/weapon/surgical/bonegel/cyborg(src) src.modules += new /obj/item/weapon/surgical/FixOVein/cyborg(src) src.modules += new /obj/item/weapon/surgical/bonesetter/cyborg(src) src.modules += new /obj/item/weapon/surgical/circular_saw/cyborg(src) src.modules += new /obj/item/weapon/surgical/surgicaldrill/cyborg(src) src.modules += new /obj/item/weapon/gripper/no_use/organ(src) // General healing. src.modules += new /obj/item/weapon/gripper/medical(src) src.modules += new /obj/item/weapon/shockpaddles/robot/combat(src) src.modules += new /obj/item/weapon/reagent_containers/dropper(src) // Allows borg to fix necrosis apparently src.modules += new /obj/item/weapon/reagent_containers/syringe(src) src.modules += new /obj/item/roller_holder(src) // Materials. var/datum/matter_synth/medicine = new /datum/matter_synth/medicine(15000) synths += medicine var/obj/item/stack/medical/advanced/ointment/O = new /obj/item/stack/medical/advanced/ointment(src) var/obj/item/stack/medical/advanced/bruise_pack/B = new /obj/item/stack/medical/advanced/bruise_pack(src) var/obj/item/stack/medical/splint/S = new /obj/item/stack/medical/splint(src) O.uses_charge = 1 O.charge_costs = list(1000) O.synths = list(medicine) B.uses_charge = 1 B.charge_costs = list(1000) B.synths = list(medicine) S.uses_charge = 1 S.charge_costs = list(1000) S.synths = list(medicine) src.modules += O src.modules += B src.modules += S /obj/item/weapon/robot_module/robot/syndicate/combat_medic/respawn_consumable(var/mob/living/silicon/robot/R, var/amount) var/obj/item/weapon/reagent_containers/syringe/S = locate() in src.modules if(S.mode == 2) S.reagents.clear_reagents() S.mode = initial(S.mode) S.desc = initial(S.desc) S.update_icon() ..()