/var/global/datum/topic_state/default/default_state = new() /datum/topic_state/default/href_list(var/mob/user) return list() /datum/topic_state/default/can_use_topic(var/src_object, var/mob/user) return user.default_can_use_topic(src_object) /mob/proc/default_can_use_topic(var/src_object) return STATUS_CLOSE // By default no mob can do anything with NanoUI /mob/observer/dead/default_can_use_topic(var/src_object) if(can_admin_interact()) return STATUS_INTERACTIVE // Admins are more equal if(!client || get_dist(src_object, src) > client.view) // Preventing ghosts from having a million windows open by limiting to objects in range return STATUS_CLOSE return STATUS_UPDATE // Ghosts can view updates /mob/living/silicon/pai/default_can_use_topic(var/src_object) if((src_object == src || src_object == radio || src_object == communicator) && !stat) return STATUS_INTERACTIVE else return ..() /mob/living/silicon/robot/default_can_use_topic(var/src_object) . = shared_nano_interaction() if(. <= STATUS_DISABLED) return // robots can interact with things they can see within their view range if((src_object in view(src)) && get_dist(src_object, src) <= src.client.view) return STATUS_INTERACTIVE // interactive (green visibility) return STATUS_DISABLED // no updates, completely disabled (red visibility) /mob/living/silicon/ai/default_can_use_topic(var/src_object) . = shared_nano_interaction() if(. != STATUS_INTERACTIVE) return // Prevents the AI from using Topic on admin levels (by for example viewing through the court/thunderdome cameras) // unless it's on the same level as the object it's interacting with. var/turf/T = get_turf(src_object) if(!T || !(z == T.z || (T.z in using_map.player_levels))) return STATUS_CLOSE // If an object is in view then we can interact with it if(src_object in view(client.view, src)) return STATUS_INTERACTIVE // If we're installed in a chassi, rather than transfered to an inteliCard or other container, then check if we have camera view if(is_in_chassis()) //stop AIs from leaving windows open and using then after they lose vision if(cameranet && !cameranet.checkTurfVis(get_turf(src_object))) return STATUS_CLOSE return STATUS_INTERACTIVE else if(get_dist(src_object, src) <= client.view) // View does not return what one would expect while installed in an inteliCard return STATUS_INTERACTIVE return STATUS_CLOSE //Some atoms such as vehicles might have special rules for how mobs inside them interact with NanoUI. /atom/proc/contents_nano_distance(var/src_object, var/mob/living/user) return user.shared_living_nano_distance(src_object) /mob/living/proc/shared_living_nano_distance(var/atom/movable/src_object) if (!(src_object in view(4, src))) // If the src object is not in visable, disable updates return STATUS_CLOSE var/dist = get_dist(src_object, src) if (dist <= 1) return STATUS_INTERACTIVE // interactive (green visibility) else if (dist <= 2) return STATUS_UPDATE // update only (orange visibility) else if (dist <= 4) return STATUS_DISABLED // no updates, completely disabled (red visibility) return STATUS_CLOSE /mob/living/default_can_use_topic(var/src_object) . = shared_nano_interaction(src_object) if(. != STATUS_CLOSE) if(loc) . = min(., loc.contents_nano_distance(src_object, src)) if(STATUS_INTERACTIVE) return STATUS_UPDATE /mob/living/carbon/human/default_can_use_topic(var/src_object) . = shared_nano_interaction(src_object) if(. != STATUS_CLOSE) . = min(., shared_living_nano_distance(src_object)) if(. == STATUS_UPDATE && (TK in mutations)) // If we have telekinesis and remain close enough, allow interaction. return STATUS_INTERACTIVE