var/list/fuel_injectors = list() /obj/machinery/fusion_fuel_injector name = "fuel injector" icon = 'icons/obj/machines/power/fusion.dmi' icon_state = "injector0" density = 1 anchored = 0 req_access = list(access_engine) use_power = 1 idle_power_usage = 10 active_power_usage = 500 circuit = /obj/item/weapon/circuitboard/fusion_injector var/fuel_usage = 0.0001 var/id_tag var/injecting = 0 var/obj/item/weapon/fuel_assembly/cur_assembly /obj/machinery/fusion_fuel_injector/Initialize() . = ..() fuel_injectors += src default_apply_parts() /obj/machinery/fusion_fuel_injector/Destroy() if(cur_assembly) cur_assembly.forceMove(get_turf(src)) cur_assembly = null fuel_injectors -= src return ..() /obj/machinery/fusion_fuel_injector/mapped anchored = 1 /obj/machinery/fusion_fuel_injector/process() if(injecting) if(stat & (BROKEN|NOPOWER)) StopInjecting() else Inject() /obj/machinery/fusion_fuel_injector/attackby(obj/item/W, mob/user) if(istype(W, /obj/item/device/multitool)) var/new_ident = input("Enter a new ident tag.", "Fuel Injector", id_tag) as null|text if(new_ident && user.Adjacent(src)) id_tag = new_ident return if(istype(W, /obj/item/weapon/fuel_assembly)) if(injecting) to_chat(user, "Shut \the [src] off before playing with the fuel rod!") return if(cur_assembly) cur_assembly.forceMove(get_turf(src)) visible_message("\The [user] swaps \the [src]'s [cur_assembly] for \a [W].") else visible_message("\The [user] inserts \a [W] into \the [src].") user.drop_from_inventory(W) W.forceMove(src) if(cur_assembly) cur_assembly.forceMove(get_turf(src)) user.put_in_hands(cur_assembly) cur_assembly = W return if(W.is_wrench() || W.is_screwdriver() || W.is_crowbar() || istype(W, /obj/item/weapon/storage/part_replacer)) if(injecting) to_chat(user, "Shut \the [src] off first!") return if(default_unfasten_wrench(user, W)) return if(default_deconstruction_screwdriver(user, W)) return if(default_deconstruction_crowbar(user, W)) return if(default_part_replacement(user, W)) return return ..() /obj/machinery/fusion_fuel_injector/attack_hand(mob/user) if(injecting) to_chat(user, "Shut \the [src] off before playing with the fuel rod!") return if(cur_assembly) cur_assembly.forceMove(get_turf(src)) user.put_in_hands(cur_assembly) visible_message("\The [user] removes \the [cur_assembly] from \the [src].") cur_assembly = null return else to_chat(user, "There is no fuel rod in \the [src].") return /obj/machinery/fusion_fuel_injector/proc/BeginInjecting() if(!injecting && cur_assembly) icon_state = "injector1" injecting = 1 use_power = 1 /obj/machinery/fusion_fuel_injector/proc/StopInjecting() if(injecting) injecting = 0 icon_state = "injector0" use_power = 0 /obj/machinery/fusion_fuel_injector/proc/Inject() if(!injecting) return if(cur_assembly) var/amount_left = 0 for(var/reagent in cur_assembly.rod_quantities) if(cur_assembly.rod_quantities[reagent] > 0) var/amount = cur_assembly.rod_quantities[reagent] * fuel_usage var/numparticles = round(amount * 1000) if(numparticles < 1) numparticles = 1 var/obj/effect/accelerated_particle/A = new/obj/effect/accelerated_particle(get_turf(src), dir) A.particle_type = reagent A.additional_particles = numparticles - 1 if(cur_assembly) cur_assembly.rod_quantities[reagent] -= amount amount_left += cur_assembly.rod_quantities[reagent] if(cur_assembly) cur_assembly.percent_depleted = amount_left / cur_assembly.initial_amount flick("injector-emitting",src) else StopInjecting() /obj/machinery/fusion_fuel_injector/verb/rotate_clockwise() set category = "Object" set name = "Rotate Generator Clockwise" set src in view(1) if (usr.incapacitated() || usr.restrained() || anchored) return src.set_dir(turn(src.dir, 270)) /obj/machinery/fusion_fuel_injector/verb/rotate_counterclockwise() set category = "Object" set name = "Rotate Generator Counterclockwise" set src in view(1) if (usr.incapacitated() || usr.restrained() || anchored) return src.set_dir(turn(src.dir, 90))