/obj/item/weapon/gun/projectile/contender name = "Thompson Contender" desc = "A perfect, pristine replica of an ancient one-shot hand-cannon. For when you really want to make a hole. This one has been modified to work almost like a bolt-action. Uses .357 rounds." icon_state = "pockrifle" var/icon_retracted = "pockrifle-empty" item_state = "revolver" caliber = ".357" handle_casings = HOLD_CASINGS max_shells = 1 ammo_type = /obj/item/ammo_casing/a357 projectile_type = /obj/item/projectile/bullet/pistol/strong var/retracted_bolt = 0 load_method = SINGLE_CASING /obj/item/weapon/gun/projectile/contender/attack_self(mob/user as mob) if(chambered) chambered.loc = get_turf(src) chambered = null var/obj/item/ammo_casing/C = loaded[1] loaded -= C if(!retracted_bolt) to_chat(user, "You cycle back the bolt on [src], ejecting the casing and allowing you to reload.") icon_state = icon_retracted retracted_bolt = 1 return 1 else if(retracted_bolt && loaded.len) to_chat(user, "You cycle the loaded round into the chamber, allowing you to fire.") else to_chat(user, "You cycle the boly back into position, leaving the gun empty.") icon_state = initial(icon_state) retracted_bolt = 0 /obj/item/weapon/gun/projectile/contender/load_ammo(var/obj/item/A, mob/user) if(!retracted_bolt) to_chat(user, "You can't load [src] without cycling the bolt.") return ..() /obj/item/weapon/gun/projectile/contender/tacticool desc = "A modified replica of an ancient one-shot hand-cannon, reinvented with a tactical look. For when you really want to make a hole. This one has been modified to work almost like a bolt-action. Uses .357 rounds." icon_state = "pockrifle_b" icon_retracted = "pockrifle_b-empty"