/obj/item/weapon/gun/projectile/contender
name = "Thompson Contender"
desc = "A perfect, pristine replica of an ancient one-shot hand-cannon. For when you really want to make a hole. This one has been modified to work almost like a bolt-action. Uses .357 rounds."
icon_state = "pockrifle"
var/icon_retracted = "pockrifle-empty"
item_state = "revolver"
caliber = ".357"
handle_casings = HOLD_CASINGS
max_shells = 1
ammo_type = /obj/item/ammo_casing/a357
projectile_type = /obj/item/projectile/bullet/pistol/strong
var/retracted_bolt = 0
load_method = SINGLE_CASING
/obj/item/weapon/gun/projectile/contender/attack_self(mob/user as mob)
if(chambered)
chambered.loc = get_turf(src)
chambered = null
var/obj/item/ammo_casing/C = loaded[1]
loaded -= C
if(!retracted_bolt)
to_chat(user, "You cycle back the bolt on [src], ejecting the casing and allowing you to reload.")
icon_state = icon_retracted
retracted_bolt = 1
return 1
else if(retracted_bolt && loaded.len)
to_chat(user, "You cycle the loaded round into the chamber, allowing you to fire.")
else
to_chat(user, "You cycle the boly back into position, leaving the gun empty.")
icon_state = initial(icon_state)
retracted_bolt = 0
/obj/item/weapon/gun/projectile/contender/load_ammo(var/obj/item/A, mob/user)
if(!retracted_bolt)
to_chat(user, "You can't load [src] without cycling the bolt.")
return
..()
/obj/item/weapon/gun/projectile/contender/tacticool
desc = "A modified replica of an ancient one-shot hand-cannon, reinvented with a tactical look. For when you really want to make a hole. This one has been modified to work almost like a bolt-action. Uses .357 rounds."
icon_state = "pockrifle_b"
icon_retracted = "pockrifle_b-empty"