/spell/targeted/projectile/magic_missile name = "Magic Missile" desc = "This spell fires several, slow moving, magic projectiles at nearby targets." school = "evocation" charge_max = 150 spell_flags = NEEDSCLOTHES invocation = "FORTI GY AMA" invocation_type = SpI_SHOUT range = 7 cooldown_min = 90 //15 deciseconds reduction per rank max_targets = 0 proj_type = /obj/item/projectile/spell_projectile/seeking/magic_missile duration = 10 proj_step_delay = 5 hud_state = "wiz_mm" amt_paralysis = 3 amt_stunned = 3 amt_dam_fire = 10 /spell/targeted/projectile/magic_missile/prox_cast(var/list/targets, atom/spell_holder) spell_holder.visible_message("\The [spell_holder] pops with a flash!") for(var/mob/living/M in targets) apply_spell_damage(M) return //PROJECTILE /obj/item/projectile/spell_projectile/seeking/magic_missile name = "magic missile" icon_state = "magicm" proj_trail = 1 proj_trail_lifespan = 5 proj_trail_icon_state = "magicmd"