/* Targeted spells (with the exception of dumbfire) select from all the mobs in the defined range Targeted spells have two useful flags: INCLUDEUSER and SELECTABLE. These are explained in setup.dm */ /spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob var/max_targets = 1 //leave 0 for unlimited targets in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast var/amt_weakened = 0 var/amt_paralysis = 0 var/amt_stunned = 0 var/amt_dizziness = 0 var/amt_confused = 0 var/amt_stuttering = 0 //set to negatives for healing var/amt_dam_fire = 0 var/amt_dam_brute = 0 var/amt_dam_oxy = 0 var/amt_dam_tox = 0 var/amt_eye_blind = 0 var/amt_eye_blurry = 0 var/list/compatible_mobs = list() /spell/targeted/choose_targets(mob/user = usr) var/list/targets = list() if(max_targets == 0) //unlimited if(range == -2) targets = living_mob_list else for(var/mob/living/target in view_or_range(range, holder, selection_type)) targets += target else if(max_targets == 1) //single target can be picked if((range == 0 || range == -1) && spell_flags & INCLUDEUSER) targets += user else var/list/possible_targets = list() var/list/starting_targets if(range == -2) starting_targets = living_mob_list else starting_targets = view_or_range(range, holder, selection_type) for(var/mob/living/M in starting_targets) if(!(spell_flags & INCLUDEUSER) && M == user) continue if(compatible_mobs && compatible_mobs.len) if(!is_type_in_list(M, compatible_mobs)) continue if(compatible_mobs && compatible_mobs.len && !is_type_in_list(M, compatible_mobs)) continue possible_targets += M if(possible_targets.len) if(spell_flags & SELECTABLE) //if we are allowed to choose. see setup.dm for details var/mob/temp_target = input(user, "Choose the target for the spell.", "Targeting") as null|mob in possible_targets if(temp_target) targets += temp_target else targets += pick(possible_targets) //Adds a safety check post-input to make sure those targets are actually in range. else var/list/possible_targets = list() var/list/starting_targets if(range == -2) starting_targets = living_mob_list else starting_targets = view_or_range(range, holder, selection_type) for(var/mob/living/target in starting_targets) if(!(spell_flags & INCLUDEUSER) && target == user) continue if(compatible_mobs && !is_type_in_list(target, compatible_mobs)) continue possible_targets += target if(spell_flags & SELECTABLE) for(var/i = 1; i<=max_targets, i++) if(!possible_targets.len) break var/mob/M = input(user, "Choose the target for the spell.", "Targeting") as null|mob in possible_targets if(!M) break if(range != -2) if(!(M in view_or_range(range, holder, selection_type))) continue targets += M possible_targets -= M else for(var/i=1,i<=max_targets,i++) if(!possible_targets.len) break if(target_ignore_prev) var/target = pick(possible_targets) possible_targets -= target targets += target else targets += pick(possible_targets) if(!(spell_flags & INCLUDEUSER) && (user in targets)) targets -= user if(compatible_mobs && compatible_mobs.len) for(var/mob/living/target in targets) //filters out all the non-compatible mobs if(!is_type_in_list(target, compatible_mobs)) targets -= target return targets /spell/targeted/cast(var/list/targets, mob/user) for(var/mob/living/target in targets) if(range >= 0) if(!(target in view_or_range(range, holder, selection_type))) //filter at time of casting targets -= target continue apply_spell_damage(target) /spell/targeted/proc/apply_spell_damage(mob/living/target) target.adjustBruteLoss(amt_dam_brute) target.adjustFireLoss(amt_dam_fire) target.adjustToxLoss(amt_dam_tox) target.adjustOxyLoss(amt_dam_oxy) //disabling target.Weaken(amt_weakened) target.Paralyse(amt_paralysis) target.Stun(amt_stunned) if(amt_weakened || amt_paralysis || amt_stunned) if(target.buckled) target.buckled = null target.Blind(amt_eye_blind) target.eye_blurry += amt_eye_blurry target.dizziness += amt_dizziness target.Confuse(amt_confused) target.stuttering += amt_stuttering