/obj/structure/crystal name = "large crystal" icon = 'icons/obj/xenoarchaeology.dmi' icon_state = "crystal" density = 1 /obj/structure/crystal/New() ..() icon_state = pick("ano70","ano80") desc = pick( "It shines faintly as it catches the light.", "It appears to have a faint inner glow.", "It seems to draw you inward as you look it at.", "Something twinkles faintly as you look at it.", "It's mesmerizing to behold.") /obj/structure/crystal/Destroy() src.visible_message("[src] shatters!") if(prob(75)) new /obj/item/weapon/material/shard/phoron(src.loc) if(prob(50)) new /obj/item/weapon/material/shard/phoron(src.loc) if(prob(25)) new /obj/item/weapon/material/shard/phoron(src.loc) if(prob(75)) new /obj/item/weapon/material/shard(src.loc) if(prob(50)) new /obj/item/weapon/material/shard(src.loc) if(prob(25)) new /obj/item/weapon/material/shard(src.loc) ..() //todo: laser_act