/obj/effect/projectile/impact name = "beam impact" icon = 'icons/obj/projectiles_impact.dmi' /obj/effect/projectile/impact/laser_pulse icon_state = "impact_u_laser" light_range = 2 light_power = 0.5 light_color = "#0066FF" /obj/effect/projectile/impact/laser_heavy icon_state = "impact_beam_heavy" light_range = 3 light_power = 1 light_color = "#FF0D00" /obj/effect/projectile/impact/xray icon_state = "impact_xray" light_range = 2 light_power = 0.5 light_color = "#00CC33" /obj/effect/projectile/impact/laser_omni icon_state = "impact_omni" light_range = 2 light_power = 0.5 light_color = "#00C6FF" /obj/effect/projectile/impact/laser icon_state = "impact_laser" light_range = 2 light_power = 0.5 light_color = "#FF0D00" /obj/effect/projectile/impact/laser_blue icon_state = "impact_blue" light_range = 2 light_power = 0.5 light_color = "#0066FF" /obj/effect/projectile/impact/emitter icon_state = "impact_emitter" light_range = 2 light_power = 0.5 light_color = "#00CC33" /obj/effect/projectile/impact/stun icon_state = "impact_stun" light_range = 2 light_power = 0.5 light_color = "#FFFFFF" /obj/effect/projectile/impact/lightning icon_state = "impact_lightning" light_range = 2 light_power = 0.5 light_color = "#00C6FF" /obj/effect/projectile/impact/darkmatterstun icon_state = "impact_darkt" light_range = 2 light_power = 0.5 light_color = "#8837A3" /obj/effect/projectile/impact/inversion icon_state = "impact_invert" light_range = 2 light_power = -2 light_color = "#FFFFFF" /obj/effect/projectile/impact/darkmatter icon_state = "impact_darkb" light_range = 2 light_power = 0.5 light_color = "#8837A3" /obj/effect/projectile/impact/precursor //CHOMPedit add precursor impact icon_state = "impact_prec" light_range = 2 light_power = 0.7 light_color = "#FF0099" /obj/effect/projectile/impact/tungsten icon_state = "impact_mhd_laser" light_range = 4 light_power = 3 light_color = "#3300ff" //VOREStation edit: medigun /obj/effect/projectile/impact/medigun icon = 'icons/obj/projectiles_vr.dmi' icon_state = "impact_medbeam" light_range = 2 light_power = 0.5 light_color = "#80F5FF" //VOREStation edit ends