// These are found on the surface, and contain a drone (braintype, inside a borg shell), with a special module and semi-random laws.
/obj/structure/ghost_pod/manual/lost_drone
name = "drone pod"
desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough."
description_info = "This contains a dormant drone, which can be activated. The drone will be another player, once activated. \
The laws the drone has will most likely not be the ones you're used to."
icon_state = "borg_pod_closed"
icon_state_opened = "borg_pod_opened"
density = TRUE
ghost_query_type = /datum/ghost_query/lost_drone
confirm_before_open = TRUE
needscharger = TRUE
/obj/structure/ghost_pod/manual/lost_drone/trigger()
..("\The [src] appears to be attempting to restart the robot contained inside.", "is attempting to open \a [src].")
/obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M)
density = FALSE
var/mob/living/silicon/robot/lost/randomlaws/R = new(get_turf(src))
R.adjustBruteLoss(rand(5, 30))
R.adjustFireLoss(rand(5, 10))
if(M.mind)
M.mind.transfer_to(R)
// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
to_chat(M, "You are a Lost Drone, discovered inside the wreckage of your previous home. \
Something has reactivated you, with their intentions unknown to you, and yours unknown to them. They are a foreign entity, \
however they did free you from your pod...")
to_chat(M, "Be sure to examine your currently loaded lawset closely. Remember, your \
definiton of 'the station' is where your pod is, and unless your laws say otherwise, the entity that released you \
from the pod is not a crewmember.")
R.ckey = M.ckey
visible_message("As \the [src] opens, the eyes of the robot flicker as it is activated.")
R.Namepick()
log_and_message_admins("successfully opened \a [src] and got a Lost Drone.")
..()
/obj/structure/ghost_pod/automatic/gravekeeper_drone
name = "drone pod"
desc = "This is a pod which appears to contain a drone. You might be able to reactivate it, if you're brave enough."
description_info = "This contains a dormant drone, which may activate at any moment. The drone will be another player, once activated. \
The laws the drone has will most likely not be the ones you're used to."
icon_state = "borg_pod_closed"
icon_state_opened = "borg_pod_opened"
density = TRUE
ghost_query_type = /datum/ghost_query/gravekeeper_drone
needscharger = TRUE
/obj/structure/ghost_pod/automatic/gravekeeper_drone/create_occupant(var/mob/M)
density = FALSE
var/mob/living/silicon/robot/gravekeeper/R = new(get_turf(src))
if(M.mind)
M.mind.transfer_to(R)
// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
to_chat(M, "You are a Gravekeeper Drone, activated once again to tend to the restful dead.")
to_chat(M, "Be sure to examine your currently loaded lawset closely. Remember, your \
definiton of 'your gravesite' is where your pod is.")
R.ckey = M.ckey
visible_message("As \the [src] opens, the eyes of the robot flicker as it is activated.")
R.Namepick()
..()
/obj/structure/ghost_pod/ghost_activated/swarm_drone
name = "drone shell"
desc = "A heavy metallic ball."
icon = 'icons/mob/swarmbot.dmi'
icon_state = "swarmer_unactivated"
density = FALSE
anchored = FALSE
var/drone_class = "general"
var/drone_type = /mob/living/silicon/robot/drone/swarm
/obj/structure/ghost_pod/ghost_activated/swarm_drone/create_occupant(var/mob/M)
var/mob/living/silicon/robot/drone/swarm/R = new drone_type(get_turf(src))
if(M.mind)
M.mind.transfer_to(R)
to_chat(M, "You are [R], the remnant of some distant species, mechanical or flesh, living or dead.")
R.ckey = M.ckey
visible_message("As \the [src] shudders, it glows before lifting itself with three shimmering limbs!")
spawn(3 SECONDS)
to_chat(R,"Many of your tools are standard drone devices, however others provide you with particular benefits.")
to_chat(R,"Unlike standard drones, you are capable of utilizing 'zero point wells', found in your 'spells' tab.")
to_chat(R,"Here you will also find your replication ability(s), depending on the type of drone you are.")
to_chat(R,"Gunners have a special anti-personnel gun capable of shocking or punching through armor with low damage.")
to_chat(R,"Impalers have an energy-lance.")
to_chat(R,"General drones have the unique ability to produce one of each of these two types of shells per generation.")
if(!QDELETED(src))
qdel(src)
/obj/structure/ghost_pod/ghost_activated/swarm_drone/event/Initialize()
. = ..()
var/turf/T = get_turf(src)
say_dead_object("A [drone_class] swarm drone shell is now available in \the [T.loc].", src)
/obj/structure/ghost_pod/ghost_activated/swarm_drone/event/gunner
name = "gunner shell"
drone_class = "gunner"
drone_type = /mob/living/silicon/robot/drone/swarm/gunner
/obj/structure/ghost_pod/ghost_activated/swarm_drone/event/melee
name = "impaler shell"
drone_class = "impaler"
drone_type = /mob/living/silicon/robot/drone/swarm/melee