///////////////////////////// // Helpers for DNA2 ///////////////////////////// // Pads 0s to t until length == u /proc/add_zero2(t, u) var/temp1 while (length(t) < u) t = "0[t]" temp1 = t if (length(t) > u) temp1 = copytext(t,2,u+1) return temp1 // DNA Gene activation boundaries, see dna2.dm. // Returns a list object with 4 numbers. /proc/GetDNABounds(var/block) var/list/BOUNDS=dna_activity_bounds[block] if(!istype(BOUNDS)) return DNA_DEFAULT_BOUNDS return BOUNDS // Give Random Bad Mutation to M /proc/randmutb(var/mob/living/M) if(!M) return M.dna.check_integrity() var/block = pick(GLASSESBLOCK,COUGHBLOCK,FAKEBLOCK,NERVOUSBLOCK,CLUMSYBLOCK,TWITCHBLOCK,HEADACHEBLOCK,BLINDBLOCK,DEAFBLOCK,HALLUCINATIONBLOCK) M.dna.SetSEState(block, 1) // Give Random Good Mutation to M /proc/randmutg(var/mob/living/M) if(!M) return M.dna.check_integrity() var/block = pick(HULKBLOCK,XRAYBLOCK,FIREBLOCK,TELEBLOCK,NOBREATHBLOCK,REMOTEVIEWBLOCK,REGENERATEBLOCK,INCREASERUNBLOCK,REMOTETALKBLOCK,MORPHBLOCK,BLENDBLOCK,NOPRINTSBLOCK,SHOCKIMMUNITYBLOCK,SMALLSIZEBLOCK) M.dna.SetSEState(block, 1) // Random Appearance Mutation /proc/randmuti(var/mob/living/M) if(!M) return M.dna.check_integrity() M.dna.SetUIValue(rand(1,DNA_UI_LENGTH),rand(1,4095)) // Scramble UI or SE. /proc/scramble(var/UI, var/mob/M, var/prob) if(!M) return M.dna.check_integrity() if(UI) for(var/i = 1, i <= DNA_UI_LENGTH-1, i++) if(prob(prob)) M.dna.SetUIValue(i,rand(1,4095),1) M.dna.UpdateUI() M.UpdateAppearance() else for(var/i = 1, i <= DNA_SE_LENGTH-1, i++) if(prob(prob)) M.dna.SetSEValue(i,rand(1,4095),1) M.dna.UpdateSE() domutcheck(M, null) return // I haven't yet figured out what the fuck this is supposed to do. /proc/miniscramble(input,rs,rd) var/output output = null if (input == "C" || input == "D" || input == "E" || input == "F") output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"6",prob((rs*10));"7",prob((rs*5)+(rd));"0",prob((rs*5)+(rd));"1",prob((rs*10)-(rd));"2",prob((rs*10)-(rd));"3") if (input == "8" || input == "9" || input == "A" || input == "B") output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"A",prob((rs*10));"B",prob((rs*5)+(rd));"C",prob((rs*5)+(rd));"D",prob((rs*5)+(rd));"2",prob((rs*5)+(rd));"3") if (input == "4" || input == "5" || input == "6" || input == "7") output = pick(prob((rs*10));"4",prob((rs*10));"5",prob((rs*10));"A",prob((rs*10));"B",prob((rs*5)+(rd));"C",prob((rs*5)+(rd));"D",prob((rs*5)+(rd));"2",prob((rs*5)+(rd));"3") if (input == "0" || input == "1" || input == "2" || input == "3") output = pick(prob((rs*10));"8",prob((rs*10));"9",prob((rs*10));"A",prob((rs*10));"B",prob((rs*10)-(rd));"C",prob((rs*10)-(rd));"D",prob((rs*5)+(rd));"E",prob((rs*5)+(rd));"F") if (!output) output = "5" return output // HELLO I MAKE BELL CURVES AROUND YOUR DESIRED TARGET // So a shitty way of replacing gaussian noise. // input: YOUR TARGET // rs: RAD STRENGTH // rd: DURATION /proc/miniscrambletarget(input,rs,rd) var/output = null switch(input) if("0") output = pick(prob((rs*10)+(rd));"0",prob((rs*10)+(rd));"1",prob((rs*10));"2",prob((rs*10)-(rd));"3") if("1") output = pick(prob((rs*10)+(rd));"0",prob((rs*10)+(rd));"1",prob((rs*10)+(rd));"2",prob((rs*10));"3",prob((rs*10)-(rd));"4") if("2") output = pick(prob((rs*10));"0",prob((rs*10)+(rd));"1",prob((rs*10)+(rd));"2",prob((rs*10)+(rd));"3",prob((rs*10));"4",prob((rs*10)-(rd));"5") if("3") output = pick(prob((rs*10)-(rd));"0",prob((rs*10));"1",prob((rs*10)+(rd));"2",prob((rs*10)+(rd));"3",prob((rs*10)+(rd));"4",prob((rs*10));"5",prob((rs*10)-(rd));"6") if("4") output = pick(prob((rs*10)-(rd));"1",prob((rs*10));"2",prob((rs*10)+(rd));"3",prob((rs*10)+(rd));"4",prob((rs*10)+(rd));"5",prob((rs*10));"6",prob((rs*10)-(rd));"7") if("5") output = pick(prob((rs*10)-(rd));"2",prob((rs*10));"3",prob((rs*10)+(rd));"4",prob((rs*10)+(rd));"5",prob((rs*10)+(rd));"6",prob((rs*10));"7",prob((rs*10)-(rd));"8") if("6") output = pick(prob((rs*10)-(rd));"3",prob((rs*10));"4",prob((rs*10)+(rd));"5",prob((rs*10)+(rd));"6",prob((rs*10)+(rd));"7",prob((rs*10));"8",prob((rs*10)-(rd));"9") if("7") output = pick(prob((rs*10)-(rd));"4",prob((rs*10));"5",prob((rs*10)+(rd));"6",prob((rs*10)+(rd));"7",prob((rs*10)+(rd));"8",prob((rs*10));"9",prob((rs*10)-(rd));"A") if("8") output = pick(prob((rs*10)-(rd));"5",prob((rs*10));"6",prob((rs*10)+(rd));"7",prob((rs*10)+(rd));"8",prob((rs*10)+(rd));"9",prob((rs*10));"A",prob((rs*10)-(rd));"B") if("9") output = pick(prob((rs*10)-(rd));"6",prob((rs*10));"7",prob((rs*10)+(rd));"8",prob((rs*10)+(rd));"9",prob((rs*10)+(rd));"A",prob((rs*10));"B",prob((rs*10)-(rd));"C") if("10")//A output = pick(prob((rs*10)-(rd));"7",prob((rs*10));"8",prob((rs*10)+(rd));"9",prob((rs*10)+(rd));"A",prob((rs*10)+(rd));"B",prob((rs*10));"C",prob((rs*10)-(rd));"D") if("11")//B output = pick(prob((rs*10)-(rd));"8",prob((rs*10));"9",prob((rs*10)+(rd));"A",prob((rs*10)+(rd));"B",prob((rs*10)+(rd));"C",prob((rs*10));"D",prob((rs*10)-(rd));"E") if("12")//C output = pick(prob((rs*10)-(rd));"9",prob((rs*10));"A",prob((rs*10)+(rd));"B",prob((rs*10)+(rd));"C",prob((rs*10)+(rd));"D",prob((rs*10));"E",prob((rs*10)-(rd));"F") if("13")//D output = pick(prob((rs*10)-(rd));"A",prob((rs*10));"B",prob((rs*10)+(rd));"C",prob((rs*10)+(rd));"D",prob((rs*10)+(rd));"E",prob((rs*10));"F") if("14")//E output = pick(prob((rs*10)-(rd));"B",prob((rs*10));"C",prob((rs*10)+(rd));"D",prob((rs*10)+(rd));"E",prob((rs*10)+(rd));"F") if("15")//F output = pick(prob((rs*10)-(rd));"C",prob((rs*10));"D",prob((rs*10)+(rd));"E",prob((rs*10)+(rd));"F") if(!input || !output) //How did this happen? output = "8" return output // /proc/updateappearance has changed behavior, so it's been removed // Use mob.UpdateAppearance() instead. // Simpler. Don't specify UI in order for the mob to use its own. /mob/proc/UpdateAppearance(var/list/UI=null) if(istype(src, /mob/living/carbon/human)) if(UI!=null) src.dna.UI=UI src.dna.UpdateUI() dna.check_integrity() var/mob/living/carbon/human/H = src H.r_hair = dna.GetUIValueRange(DNA_UI_HAIR_R, 255) H.g_hair = dna.GetUIValueRange(DNA_UI_HAIR_G, 255) H.b_hair = dna.GetUIValueRange(DNA_UI_HAIR_B, 255) H.r_facial = dna.GetUIValueRange(DNA_UI_BEARD_R, 255) H.g_facial = dna.GetUIValueRange(DNA_UI_BEARD_G, 255) H.b_facial = dna.GetUIValueRange(DNA_UI_BEARD_B, 255) H.r_skin = dna.GetUIValueRange(DNA_UI_SKIN_R, 255) H.g_skin = dna.GetUIValueRange(DNA_UI_SKIN_G, 255) H.b_skin = dna.GetUIValueRange(DNA_UI_SKIN_B, 255) H.r_eyes = dna.GetUIValueRange(DNA_UI_EYES_R, 255) H.g_eyes = dna.GetUIValueRange(DNA_UI_EYES_G, 255) H.b_eyes = dna.GetUIValueRange(DNA_UI_EYES_B, 255) H.s_tone = 35 - dna.GetUIValueRange(DNA_UI_SKIN_TONE, 220) // Value can be negative. if (dna.GetUIState(DNA_UI_GENDER)) H.gender = FEMALE else H.gender = MALE //Hair var/hair = dna.GetUIValueRange(DNA_UI_HAIR_STYLE,hair_styles_list.len) if((0 < hair) && (hair <= hair_styles_list.len)) H.h_style = hair_styles_list[hair] //Facial Hair var/beard = dna.GetUIValueRange(DNA_UI_BEARD_STYLE,facial_hair_styles_list.len) if((0 < beard) && (beard <= facial_hair_styles_list.len)) H.f_style = facial_hair_styles_list[beard] H.update_body(0) H.update_hair() return 1 else return 0 // Used below, simple injection modifier. /proc/probinj(var/pr, var/inj) return prob(pr+inj*pr)