/obj/machinery/power/generator name = "thermoelectric generator" desc = "It's a high efficiency thermoelectric generator." icon_state = "teg" density = 1 anchored = 0 use_power = 1 idle_power_usage = 100 //Watts, I hope. Just enough to do the computer and display things. var/obj/machinery/atmospherics/binary/circulator/circ1 var/obj/machinery/atmospherics/binary/circulator/circ2 var/lastgen = 0 var/lastgenlev = -1 /obj/machinery/power/generator/New() ..() spawn(1) reconnect() //generators connect in dir and reverse_dir(dir) directions //mnemonic to determine circulator/generator directions: the cirulators orbit clockwise around the generator //so a circulator to the NORTH of the generator connects first to the EAST, then to the WEST //and a circulator to the WEST of the generator connects first to the NORTH, then to the SOUTH //note that the circulator's outlet dir is it's always facing dir, and it's inlet is always the reverse /obj/machinery/power/generator/proc/reconnect() circ1 = null circ2 = null if(src.loc && anchored) if(src.dir & (EAST|WEST)) circ1 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,EAST) circ2 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,WEST) if(circ1 && circ2) if(circ1.dir != SOUTH || circ2.dir != NORTH) circ1 = null circ2 = null else if(src.dir & (NORTH|SOUTH)) circ1 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,NORTH) circ2 = locate(/obj/machinery/atmospherics/binary/circulator) in get_step(src,SOUTH) if(circ1 && circ2 && (circ1.dir != EAST || circ2.dir != WEST)) circ1 = null circ2 = null /obj/machinery/power/generator/proc/updateicon() if(stat & (NOPOWER|BROKEN)) overlays.Cut() else overlays.Cut() if(lastgenlev != 0) overlays += image('icons/obj/power.dmi', "teg-op[lastgenlev]") /obj/machinery/power/generator/process() if(!circ1 || !circ2 || !anchored || stat & (BROKEN|NOPOWER)) return updateDialog() var/datum/gas_mixture/air1 = circ1.return_transfer_air() var/datum/gas_mixture/air2 = circ2.return_transfer_air() lastgen = 0 if(air1 && air2) var/air1_heat_capacity = air1.heat_capacity() var/air2_heat_capacity = air2.heat_capacity() var/delta_temperature = abs(air2.temperature - air1.temperature) if(delta_temperature > 0 && air1_heat_capacity > 0 && air2_heat_capacity > 0) var/efficiency = 0.65 var/energy_transfer = delta_temperature*air2_heat_capacity*air1_heat_capacity/(air2_heat_capacity+air1_heat_capacity) var/heat = energy_transfer*(1-efficiency) lastgen = energy_transfer*efficiency*0.05 if(air2.temperature > air1.temperature) air2.temperature = air2.temperature - energy_transfer/air2_heat_capacity air1.temperature = air1.temperature + heat/air1_heat_capacity else air2.temperature = air2.temperature + heat/air2_heat_capacity air1.temperature = air1.temperature - energy_transfer/air1_heat_capacity //Transfer the air if (air1) circ1.air2.merge(air1) if (air2) circ2.air2.merge(air2) //Update the gas networks if(circ1.network2) circ1.network2.update = 1 if(circ2.network2) circ2.network2.update = 1 // update icon overlays and power usage only if displayed level has changed if(lastgen > 250000 && prob(10)) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) s.start() lastgen *= 0.5 var/genlev = max(0, min( round(11*lastgen / 250000), 11)) if(lastgen > 100 && genlev == 0) genlev = 1 if(genlev != lastgenlev) lastgenlev = genlev updateicon() add_avail(lastgen) /obj/machinery/power/generator/attack_ai(mob/user) if(stat & (BROKEN|NOPOWER)) return interact(user) /obj/machinery/power/generator/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/wrench)) anchored = !anchored user << "\blue You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor." use_power = anchored reconnect() else ..() /obj/machinery/power/generator/attack_hand(mob/user) add_fingerprint(user) if(stat & (BROKEN|NOPOWER) || !anchored) return interact(user) /obj/machinery/power/generator/interact(mob/user) if ( (get_dist(src, user) > 1 ) && (!istype(user, /mob/living/silicon/ai))) user.unset_machine() user << browse(null, "window=teg") return user.set_machine(src) var/t = "
Thermo-Electric Generator
" if(circ1 && circ2) t += "Output : [round(lastgen)] W

" t += "Primary Circulator (top or right)
" t += "Inlet Pressure: [round(circ1.air1.return_pressure(), 0.1)] kPa
" t += "Inlet Temperature: [round(circ1.air1.temperature, 0.1)] K
" t += "Outlet Pressure: [round(circ1.air2.return_pressure(), 0.1)] kPa
" t += "Outlet Temperature: [round(circ1.air2.temperature, 0.1)] K
" t += "Secondary Circulator (bottom or left)
" t += "Inlet Pressure: [round(circ2.air1.return_pressure(), 0.1)] kPa
" t += "Inlet Temperature: [round(circ2.air1.temperature, 0.1)] K
" t += "Outlet Pressure: [round(circ2.air2.return_pressure(), 0.1)] kPa
" t += "Outlet Temperature: [round(circ2.air2.temperature, 0.1)] K
" else t += "Unable to connect to circulators.
" t += "Ensure both are in position and wrenched into place." t += "
" t += "
" t += "Refresh Close" user << browse(t, "window=teg;size=460x300") onclose(user, "teg") return 1 /obj/machinery/power/generator/Topic(href, href_list) ..() if( href_list["close"] ) usr << browse(null, "window=teg") usr.unset_machine() return 0 updateDialog() return 1 /obj/machinery/power/generator/power_change() ..() updateicon() /obj/machinery/power/generator/verb/rotate_clock() set category = "Object" set name = "Rotate Generator (Clockwise)" set src in view(1) if (usr.stat || usr.restrained() || anchored) return src.dir = turn(src.dir, 90) /obj/machinery/power/generator/verb/rotate_anticlock() set category = "Object" set name = "Rotate Generator (Counterclockwise)" set src in view(1) if (usr.stat || usr.restrained() || anchored) return src.dir = turn(src.dir, -90)