//Vore Originals /datum/seed/size name = PLANT_MICROM seed_name = "Shrinking Mushroom" display_name = "Shrinking mushroom trees" mutants = list(PLANT_MEGAM) kitchen_tag = PLANT_MICROM chems = list(REAGENT_ID_MICROCILLIN = list(1,20)) /datum/seed/size/New() ..() set_trait(TRAIT_HARVEST_REPEAT,1) set_trait(TRAIT_MATURATION,6) set_trait(TRAIT_PRODUCTION,6) set_trait(TRAIT_YIELD,3) set_trait(TRAIT_POTENCY,15) set_trait(TRAIT_PRODUCT_ICON,"mushroom3") set_trait(TRAIT_PRODUCT_COLOUR,"#DA00DA") set_trait(TRAIT_PLANT_ICON,"tree") /datum/seed/size/megam name = PLANT_MEGAM seed_name = "Mega Mushroom" display_name = "Mega mushroom trees" mutants = list(PLANT_MICROM) kitchen_tag = PLANT_MEGAM chems = list(REAGENT_ID_MACROCILLIN = list(1,20)) /datum/seed/size/megam/New() ..() set_trait(TRAIT_HARVEST_REPEAT,1) set_trait(TRAIT_MATURATION,6) set_trait(TRAIT_PRODUCTION,6) set_trait(TRAIT_YIELD,3) set_trait(TRAIT_POTENCY,15) set_trait(TRAIT_PRODUCT_ICON,"mushroom6") set_trait(TRAIT_PLANT_ICON,"tree") set_trait(TRAIT_PRODUCT_COLOUR,"#DADA00") /datum/seed/gnomes harvest_sound = 'sound/items/hooh.ogg' /datum/seed/pitcher_plant //Pitcher plant name = PLANT_PITCHERPLANT seed_name = PLANT_PITCHERPLANT seed_noun = "pits" display_name = "pitcher shoots" can_self_harvest = 1 apply_color_to_mob = FALSE has_mob_product = /mob/living/simple_mob/vore/pitcher_plant ai_mob_product = 1 /datum/seed/pitcher_plant/New() //No custom icons yet. No spread trait yet even though pitcher fruit can be planted outside of a tray as I've not tied that to hydroponics code. ..() set_trait(TRAIT_IMMUTABLE,1) set_trait(TRAIT_CARNIVOROUS,1) set_trait(TRAIT_MATURATION,8) set_trait(TRAIT_PRODUCTION,6) set_trait(TRAIT_WATER_CONSUMPTION,6) set_trait(TRAIT_YIELD,1) set_trait(TRAIT_POTENCY,10) set_trait(TRAIT_PRODUCT_ICON,"corn") set_trait(TRAIT_PRODUCT_COLOUR,"#a839a2") set_trait(TRAIT_PLANT_COLOUR,"#5b6f43") set_trait(TRAIT_PLANT_ICON,"ambrosia") // Tea plants/variants. /datum/seed/tea name = PLANT_TEA seed_name = PLANT_TEA display_name = "tea plant" chems = list(REAGENT_ID_TEAMUSH = list(3,10)) mutants = null kitchen_tag = PLANT_TEA /datum/seed/tea/New() ..() set_trait(TRAIT_HARVEST_REPEAT,1) set_trait(TRAIT_MATURATION,5) set_trait(TRAIT_PRODUCTION,5) set_trait(TRAIT_YIELD,6) set_trait(TRAIT_POTENCY,20) set_trait(TRAIT_PRODUCT_ICON,"tea") set_trait(TRAIT_PRODUCT_COLOUR,"#b7e496") set_trait(TRAIT_PLANT_COLOUR,"#b7e496") set_trait(TRAIT_PLANT_ICON,"bush4") set_trait(TRAIT_IDEAL_HEAT, 298) set_trait(TRAIT_IDEAL_LIGHT, 7) set_trait(TRAIT_WATER_CONSUMPTION, 6) set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25) /datum/seed/hardlightseed //WIP: havent ported the mob and such yet, best someone more keen on these mobs does it - Jack name = PLANT_NULLHARDLIGHT seed_name = "Biomechanical Hardlight generator seed" display_name = "Biomechanical Hardlight stem" mutants = null can_self_harvest = 1 has_mob_product = /mob/living/simple_mob/animal/synx/ai/pet/holo ai_mob_product = 1 /datum/seed/hardlightseed/New() ..() set_trait(TRAIT_IMMUTABLE,1) //Normal genetics wont be able to do much with the mechanical parts, its more a machine than a real plant set_trait(TRAIT_MATURATION,1) set_trait(TRAIT_PRODUCTION,1) set_trait(TRAIT_YIELD,1) set_trait(TRAIT_POTENCY,1) set_trait(TRAIT_PRODUCT_ICON,"alien4") set_trait(TRAIT_PRODUCT_COLOUR,"#00FFFF") set_trait(TRAIT_PLANT_COLOUR,"#00FFFF") set_trait(TRAIT_PLANT_ICON,"alien4") //spooky pods set_trait(TRAIT_IDEAL_HEAT, 283) set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0) set_trait(TRAIT_WATER_CONSUMPTION, 0)