// The sprites in this file were completely missing for all the actual clothes. They are NOT in the icon file they should be. // The only sprite is the actual rig module in rig_modules_ch.dmi. The others don't have any boots/chest/hands/helm sprites. // If the sprites are properly found somewhere, please add them to their appropraite files and reenable this file. /obj/item/rig/ch/tyrprecursor name = "alien hardsuit control module" desc = "A orange hardsuit gleaming with energy and alien metals." suit_type = "tyrprecursor hardsuit" icon = 'modular_chomp/icons/obj/rig_modules_ch.dmi' icon_state = "tyrprecursor_rig" armor = list(melee = 20, bullet = 20, laser = 20, energy = 20, bomb = 90, bio = 100, rad = 10) slowdown = 0 chest_type = /obj/item/clothing/suit/space/rig/ch/tyrprecursor helm_type = /obj/item/clothing/head/helmet/space/rig/ch/precursor glove_type = /obj/item/clothing/gloves/gauntlets/rig/ch/precursor boot_type = /obj/item/clothing/shoes/magboots/rig/ch/precursor req_access = list() req_one_access = list() /obj/item/clothing/suit/space/rig/ch/tyrprecursor name = "protective vest" icon = 'icons/obj/clothing/spacesuits_ch.dmi' icon_state = "tyrprecursor_rig" desc = "Light weight but oddly protective plating." var/shieldhealth = 75 var/cooldown = null // world.time of when this was last triggered. var/cooldown_duration = 2 MINUTES /obj/item/clothing/suit/space/rig/ch/tyrprecursor/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(shieldhealth < 75) user.visible_message(span_danger("\The [src] completely absorbs [attack_text]!")) shieldhealth -= damage cooldown = world.time + cooldown_duration return TRUE return FALSE /obj/item/clothing/suit/space/rig/ch/tyrprecursor/proc/activate_ability(var/mob/living/wearer) cooldown = world.time + cooldown_duration shieldhealth = 75 /obj/item/clothing/suit/space/rig/ch/tyrprecursor/equipped(var/mob/living/carbon/human/H) ..() if(istype(H) && H.head == src && H.is_sentient()) START_PROCESSING(SSobj, src) /obj/item/clothing/suit/space/rig/ch/tyrprecursor/dropped(var/mob/living/carbon/human/H) ..() STOP_PROCESSING(SSobj, src) /obj/item/clothing/suit/space/rig/ch/tyrprecursor/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/suit/space/rig/ch/tyrprecursor/process() if(isliving(loc)) var/mob/living/L = loc if(world.time >= cooldown && L.is_sentient() && shieldhealth < 1) activate_ability(L) /obj/item/clothing/head/helmet/space/rig/ch/tyrprecursor name = "helmet" icon = 'icons/obj/clothing/hats_ch.dmi' icon_state = "tyrprecursor_rig" desc = "A protective dome for your head." var/shieldhealth = 75 var/cooldown = null // world.time of when this was last triggered. var/cooldown_duration = 2 MINUTES /obj/item/clothing/head/helmet/space/rig/ch/tyrprecursor/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(shieldhealth < 75) user.visible_message(span_danger("\The [src] completely absorbs [attack_text]!")) shieldhealth -= damage cooldown = world.time + cooldown_duration return TRUE return FALSE /obj/item/clothing/head/helmet/space/rig/ch/tyrprecursor/proc/activate_ability(var/mob/living/wearer) cooldown = world.time + cooldown_duration shieldhealth = 75 /obj/item/clothing/head/helmet/space/rig/ch/tyrprecursor/equipped(var/mob/living/carbon/human/H) ..() if(istype(H) && H.head == src && H.is_sentient()) START_PROCESSING(SSobj, src) /obj/item/clothing/head/helmet/space/rig/ch/tyrprecursor/dropped(var/mob/living/carbon/human/H) ..() STOP_PROCESSING(SSobj, src) /obj/item/clothing/head/helmet/space/rig/ch/tyrprecursor/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/head/helmet/space/rig/ch/tyrprecursor/process() if(isliving(loc)) var/mob/living/L = loc if(world.time >= cooldown && L.is_sentient() && shieldhealth < 1) activate_ability(L) /obj/item/clothing/gloves/gauntlets/rig/ch/tyrprecursor name = "gloves" icon = 'icons/obj/clothing/gloves_ch.dmi' icon_state = "tyrprecursor_rig" desc = "Gloves created with alien tech" var/shieldhealth = 75 var/cooldown = null // world.time of when this was last triggered. var/cooldown_duration = 2 MINUTES /obj/item/clothing/gloves/gauntlets/rig/ch/tyrprecursor/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(shieldhealth < 75) user.visible_message(span_danger("\The [src] completely absorbs [attack_text]!")) shieldhealth -= damage cooldown = world.time + cooldown_duration return TRUE return FALSE /obj/item/clothing/gloves/gauntlets/rig/ch/tyrprecursor/proc/activate_ability(var/mob/living/wearer) cooldown = world.time + cooldown_duration shieldhealth = 75 /obj/item/clothing/gloves/gauntlets/rig/ch/tyrprecursor/equipped(var/mob/living/carbon/human/H) ..() if(istype(H) && H.head == src && H.is_sentient()) START_PROCESSING(SSobj, src) /obj/item/clothing/gloves/gauntlets/rig/ch/tyrprecursor/dropped(var/mob/living/carbon/human/H) ..() STOP_PROCESSING(SSobj, src) /obj/item/clothing/gloves/gauntlets/rig/ch/tyrprecursor/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/gloves/gauntlets/rig/ch/tyrprecursor/process() if(isliving(loc)) var/mob/living/L = loc if(world.time >= cooldown && L.is_sentient() && shieldhealth < 1) activate_ability(L) /obj/item/clothing/shoes/magboots/rig/ch/tyrprecursor name = "boots" icon = 'icons/obj/clothing/shoes_ch.dmi' icon_state = "tyrprecursor_rig" desc = "A pair of grabby boots" var/shieldhealth = 75 var/cooldown = null // world.time of when this was last triggered. var/cooldown_duration = 2 MINUTES /obj/item/clothing/shoes/magboots/rig/ch/tyrprecursor/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(shieldhealth < 75) user.visible_message(span_danger("\The [src] completely absorbs [attack_text]!")) shieldhealth -= damage cooldown = world.time + cooldown_duration return TRUE return FALSE /obj/item/clothing/shoes/magboots/rig/ch/tyrprecursor/proc/activate_ability(var/mob/living/wearer) cooldown = world.time + cooldown_duration shieldhealth = 75 /obj/item/clothing/shoes/magboots/rig/ch/tyrprecursor/equipped(var/mob/living/carbon/human/H) ..() if(istype(H) && H.head == src && H.is_sentient()) START_PROCESSING(SSobj, src) /obj/item/clothing/shoes/magboots/rig/ch/tyrprecursor/dropped(var/mob/living/carbon/human/H) ..() STOP_PROCESSING(SSobj, src) /obj/item/clothing/shoes/magboots/rig/ch/tyrprecursor/Destroy() STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/shoes/magboots/rig/ch/tyrprecursor/process() if(isliving(loc)) var/mob/living/L = loc if(world.time >= cooldown && L.is_sentient() && shieldhealth < 1) activate_ability(L)