/obj/item/holosign_creator/forcewand name = "wand of force" desc = "A strange wand with odd bits of wires and circuits poking out." icon = 'modular_chomp/icons/obj/guns/fakemagic.dmi' icon_state = "forcewand" holosign_type = /obj/structure/holosign/barrier/forcebarrier creation_time = 5 max_signs = 3 /obj/item/holosign_creator/smokewand name = "wand of smoke" desc = "A strange wand with odd bits of wires and circuits poking out." icon = 'modular_chomp/icons/obj/guns/fakemagic.dmi' icon_state = "smokewand" holosign_type = /obj/structure/holosign/barrier/smokewall creation_time = 0 max_signs = 10 /obj/structure/holosign/barrier/forcebarrier name = "force barrier" desc = "A strange nigh invisible wall." icon = 'modular_chomp/icons/obj/guns/fakemagic.dmi' icon_state = "forcewall" anchored = TRUE density = TRUE layer = ABOVE_TURF_LAYER can_atmos_pass = ATMOS_PASS_NO /obj/structure/holosign/barrier/smokewall name = "force barrier" desc = "A wall of smoke." icon = 'modular_chomp/icons/obj/guns/fakemagic.dmi' icon_state = "smokewall" anchored = TRUE density = FALSE layer = ABOVE_TURF_LAYER //Maybe shock staff later /obj/item/gun/magic/firestaff/cultstaff name = "cultist staff" desc = "A strange staff, bits of lose wires and circuit poking out from the wooden handle." icon = 'modular_chomp/icons/obj/guns/fakemagic.dmi' icon_state = "cultstaff" w_class = ITEMSIZE_NORMAL checks_antimagic = FALSE max_charges = 5 charges = 5 recharge_rate = 1 charge_tick = 0 can_charge = TRUE projectile_type = /obj/item/projectile/beam/inversion