/obj/item/projectile/energy/phase/bolt range = 4 SA_bonus_damage = 15 // 30 total on animals icon_state = "cbbolt" hud_state = "taser" /obj/item/projectile/energy/phase/bolt/heavy range = 4 SA_bonus_damage = 25 // 20 total on animals hud_state = "taser" /obj/item/projectile/energy/plasma/vepr name = "plasma bolt" icon = 'icons/obj/projectiles_ch.dmi' icon_state = "vepr" fire_sound = 'sound/weapons/serdy/vepr.ogg' damage = 30 armor_penetration = 10 damage_type = BURN check_armour = "energy" muzzle_type = /obj/effect/projectile/muzzle/vepr impact_effect_type = /obj/effect/temp_visual/impact_effect hitsound_wall = 'sound/weapons/effects/searwall.ogg' hitsound = 'sound/weapons/sear.ogg' hud_state = "laser_overcharge"