/* * Device */ /obj/item/weapon/cell/device name = "device power cell" desc = "A small power cell designed to power handheld devices." icon = 'modular_chomp/icons/obj/power_cells.dmi' icon_state = "m_st" item_state = "egg6" w_class = ITEMSIZE_SMALL force = 0 throw_speed = 5 throw_range = 7 maxcharge = 480 charge_amount = 5 matter = list(MAT_STEEL = 350, MAT_GLASS = 50) preserve_item = 1 /obj/item/weapon/cell/device/empty/Initialize() . = ..() charge = 0 update_icon() /* * EMP Proof Device */ /obj/item/weapon/cell/device/empproof name = "shielded device power cell" desc = "A small power cell designed to power handheld devices. Shielded from EMPs." icon_state = "s_st" matter = list(MAT_STEEL = 400, MAT_GLASS = 60) emp_proof = TRUE origin_tech = list(TECH_POWER = 3) /obj/item/weapon/cell/device/empproof/empty/Initialize() . = ..() charge = 0 update_icon() /* * Weapon */ /obj/item/weapon/cell/device/weapon name = "advanced device power cell" //This was a yawn change. I quite like this, makes more sense. desc = "A small upgraded power cell designed to power handheld devices." icon_state = "m_sup" maxcharge = 2400 charge_amount = 20 origin_tech = list(TECH_POWER = 2) /obj/item/weapon/cell/device/weapon/empty/Initialize() . = ..() charge = 0 update_icon() /obj/item/weapon/cell/device/super name = "super device power cell" desc = "A small upgraded power cell designed to power handheld devices." icon_state = "m_hy" //CHOMP Add maxcharge = 3600 charge_amount = 20 origin_tech = list(TECH_POWER = 3) /obj/item/weapon/cell/device/super/empty/Initialize() . = ..() charge = 0 update_icon() /* * Hyper */ /obj/item/weapon/cell/device/hyper name = "hyper device power cell" desc = "A small upgraded power cell designed to hold much more power for handheld devices." icon_state = "meb_m_st" //CHOMP Add maxcharge = 4800 charge_amount = 20 origin_tech = list(TECH_POWER = 4) /obj/item/weapon/cell/device/hyper/empty/Initialize() . = ..() charge = 0 update_icon() /* * Giga */ /obj/item/weapon/cell/device/giga name = "giga device power cell" desc = "A small power cell that holds a blistering amount of energy, constructed by clever scientists using secrets gleaned from alien technology." icon_state = "meb_m_hi" maxcharge = 10000 charge_amount = 20 origin_tech = list(TECH_POWER = 5, TECH_PRECURSOR = 1) /obj/item/weapon/cell/device/giga/empty/Initialize() . = ..() charge = 0 update_icon() /* * EMP Proof Weapon */ /obj/item/weapon/cell/device/weapon/empproof name = "shielded weapon power cell" desc = "A small power cell designed to power handheld weaponry. Shielded from EMPs." icon_state = "s_hi" maxcharge = 2400 charge_amount = 20 matter = list(MAT_STEEL = 400, MAT_GLASS = 60) emp_proof = TRUE origin_tech = list(TECH_POWER = 4) /obj/item/weapon/cell/device/weapon/empproof/empty/Initialize() . = ..() charge = 0 update_icon() /* * Self-charging Weapon */ /obj/item/weapon/cell/device/weapon/recharge name = "self-charging weapon power cell" desc = "A small power cell designed to power handheld weaponry. This one recharges itself." icon_state = "meb_m_nu" matter = list(MAT_STEEL = 400, MAT_GLASS = 80) self_recharge = TRUE charge_amount = 60 //2.5% charge_delay = 75 origin_tech = list(TECH_POWER = 5, TECH_ARCANE = 1) /* * Captain's Self-charging Weapon */ /obj/item/weapon/cell/device/weapon/recharge/captain icon_state = "infinite_m" matter = list(MAT_STEEL = 400, MAT_GLASS = 100) charge_amount = 160 //Recharges a lot more quickly... charge_delay = 100 //... but it takes a while to get started /* * Alien Void Cell */ /datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell name = "Precursor Alpha Object - Void Cell" desc = "This is a very enigmatic and small machine. It is able to output a direct electrical current \ from itself to another device or machine that it is connected to. Its shape has a similar form as \ a battery cell, which might imply that the species who created these had a desire for some form of \ a modular power supply.\

\ These appear to be limited in throughput, only able to put out so much energy at a time. It is unknown \ if this was intentional, or was a design constraint that the creators of this object had to work around. \ Regardless, it will likely function inside of various devices which run off of conventional power cells.\

\ Scanning similar objects may yield more information." value = CATALOGUER_REWARD_EASY /obj/item/weapon/cell/device/weapon/recharge/alien name = "void cell" desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?" catalogue_data = list(/datum/category_item/catalogue/anomalous/precursor_a/alien_void_cell) icon = 'icons/obj/abductor.dmi' icon_state = "cell" maxcharge = 3600 charge_amount = 180 // 5%. charge_delay = 50 // Every five seconds, bit faster than the default. origin_tech = list(TECH_POWER = 7, TECH_ENGINEERING = 5, TECH_PHORON = 5, TECH_ARCANE = 1, TECH_PRECURSOR = 1) /obj/item/weapon/cell/device/weapon/recharge/alien/update_icon() return // No overlays please. //CHOMP Add Putting virgo code into our code to make sure this does not change. //The device cell /obj/item/weapon/cell/device/weapon/recharge/alien name = "void cell (device)" var/swaps_to = /obj/item/weapon/cell/void standard_overlays = FALSE /obj/item/weapon/cell/device/weapon/recharge/alien/attack_self(var/mob/user) user.remove_from_mob(src) to_chat(user, "You swap [src] to 'machinery cell' mode.") var/obj/item/weapon/cell/newcell = new swaps_to(null) user.put_in_active_hand(newcell) var/percentage = charge/maxcharge newcell.charge = newcell.maxcharge * percentage qdel(src) //The machine cell /obj/item/weapon/cell/void name = "void cell (machinery)" desc = "An alien technology that produces energy seemingly out of nowhere. Its small, cylinderal shape means it might be able to be used with human technology, perhaps?" origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6) icon = 'icons/obj/abductor.dmi' icon_state = "cell" maxcharge = 4800 //10x the device version charge_amount = 1200 //10x the device version self_recharge = TRUE charge_delay = 50 matter = null standard_overlays = FALSE var/swaps_to = /obj/item/weapon/cell/device/weapon/recharge/alien /obj/item/weapon/cell/void/attack_self(var/mob/user) user.remove_from_mob(src) to_chat(user, "You swap [src] to 'device cell' mode.") var/obj/item/weapon/cell/newcell = new swaps_to(null) user.put_in_active_hand(newcell) var/percentage = charge/maxcharge newcell.charge = newcell.maxcharge * percentage qdel(src) // Bloo friendlier hybrid tech /obj/item/weapon/cell/device/weapon/recharge/alien/hybrid icon = 'icons/obj/power_vr.dmi' icon_state = "cellb" swaps_to = /obj/item/weapon/cell/void/hybrid /obj/item/weapon/cell/void/hybrid icon = 'icons/obj/power_vr.dmi' icon_state = "cellb" swaps_to = /obj/item/weapon/cell/device/weapon/recharge/alien/hybrid //YAWN Addtion /obj/item/weapon/cell/device/weapon/recharge/alien/omni name = "omni weapon power cell" desc = "A mix between alien technology and phoron tech. Seems to fit in almost any cell slot..." charge_amount = 120 // 2.5%. maxcharge = 4800 charge_delay = 50 origin_tech = list(TECH_POWER = 8, TECH_ENGINEERING = 6, TECH_PHORON = 6, TECH_ARCANE = 2, TECH_PRECURSOR = 2) /obj/item/weapon/cell/device/weapon/recharge/alien/omni/empty/Initialize() . = ..() charge = 0