//Misc weapons /datum/design/item/weapon/gun/launcher/confetti_cannon desc = "Stuff it with paper and shoot! You'll be a hit at every party." id = "confetti_cannon" req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) materials = list(MAT_STEEL = 3000, MAT_GLASS = 3000) build_path = /obj/item/weapon/gun/launcher/confetti_cannon sort_string = "MAAVD" //Phase weapon with lock safeties. /datum/design/item/weapon/phase/phase_pistol id = "phasepistol" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 4000, MAT_GLASS = 500) build_path = /obj/item/weapon/gun/energy/locked/phasegun/pistol sort_string = "MACAA" /datum/design/item/weapon/phase/phase_carbine id = "phasecarbine" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 6000, MAT_GLASS = 500) build_path = /obj/item/weapon/gun/energy/locked/phasegun sort_string = "MACAB" /datum/design/item/weapon/phase/phase_rifle id = "phaserifle" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) materials = list(MAT_STEEL = 7000, MAT_GLASS = 500, MAT_SILVER = 500) build_path = /obj/item/weapon/gun/energy/locked/phasegun/rifle sort_string = "MACAC" /datum/design/item/weapon/phase/phase_cannon id = "phasecannon" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4) materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 750) build_path = /obj/item/weapon/gun/energy/locked/phasegun/cannon sort_string = "MACAD" /datum/design/item/weapon/phase/frontier_holdout id = "holdout frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 6000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 150, MAT_VERDANTIUM = 100, MAT_PHORON = 1000) build_path = /obj/item/weapon/gun/energy/locked/frontier/holdout sort_string = "MACAE" /datum/design/item/weapon/phase/frontier_phaser id = "frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 7000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 2000) build_path = /obj/item/weapon/gun/energy/locked/frontier sort_string = "MACAF" /datum/design/item/weapon/phase/frontier_carbine id = "carbine frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 8, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 6500, MAT_GLASS = 900, MAT_DURASTEEL = 150, MAT_METALHYDROGEN = 250, MAT_VERDANTIUM = 200, MAT_PHORON = 4000) build_path = /obj/item/weapon/gun/energy/locked/frontier/carbine sort_string = "MACAG" /datum/design/item/weapon/phase/frontier_rifle id = "marksman rifle frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 8000, MAT_GLASS = 900, MAT_DURASTEEL = 200, MAT_METALHYDROGEN = 300, MAT_VERDANTIUM = 250, MAT_PHORON = 2000) build_path = /obj/item/weapon/gun/energy/locked/frontier/rifle sort_string = "MACAH" /datum/design/item/weapon/phase/frontier_handbow id = "handbow frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 5000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_METALHYDROGEN = 200, MAT_VERDANTIUM = 150, MAT_PHORON = 1000) build_path = /obj/item/weapon/gun/energy/locked/frontier/handbow sort_string = "MACAI" //Leathals And any new CHOMP weapons. /datum/design/item/weapon/gun/projectile/caseless/prototype id = "caselessrifle" req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_PHORON = 5) materials = list(MAT_STEEL = 7000, MAT_TITANIUM = 4000) build_path = /obj/item/weapon/gun/projectile/caseless/prototype sort_string = "MACBA"