/obj/item/weapon/mining_scanner name = "ore detector" desc = "A complex device used to locate ore deep underground." icon = 'icons/obj/device.dmi' icon_state = "forensic0-old" //GET A BETTER SPRITE. item_state = "electronic" origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1) matter = list(DEFAULT_WALL_MATERIAL = 150) var/scan_time = 2 SECONDS /obj/item/weapon/mining_scanner/attack_self(mob/user as mob) to_chat(user, "You begin sweeping \the [src] about, scanning for metal deposits.") playsound(src, 'sound/items/goggles_charge.ogg', 50, 1, -6) if(!do_after(user, scan_time)) return ScanTurf(get_turf(user), user) /obj/item/weapon/mining_scanner/proc/ScanTurf(var/atom/target, var/mob/user, var/exact = FALSE) var/list/metals = list( "surface minerals" = 0, "industrial metals" = 0, "precious metals" = 0, "precious gems" = 0, "nuclear fuel" = 0, "exotic matter" = 0, "anomalous matter" = 0 ) var/turf/Turf = get_turf(target) for(var/turf/simulated/T in range(2, Turf)) if(!T.has_resources) continue for(var/metal in T.resources) var/ore_type switch(metal) if("silicates", "carbon", "marble", "quartz") ore_type = "surface minerals" if("hematite", "tin", "copper", "bauxite", "lead") ore_type = "industrial metals" if("gold", "silver", "rutile") ore_type = "precious metals" if("diamond", "painite") ore_type = "precious gems" if("uranium") ore_type = "nuclear fuel" if("phoron", "osmium", "hydrogen") ore_type = "exotic matter" if("verdantium", "void opal") ore_type = "anomalous matter" if(ore_type) metals[ore_type] += T.resources[metal] var/message = "[bicon(src)] The scanner beeps and displays a readout." for(var/ore_type in metals) var/result = "no sign" if(!exact) switch(metals[ore_type]) if(1 to 25) result = "trace amounts" if(26 to 75) result = "significant amounts" if(76 to INFINITY) result = "huge quantities" else result = metals[ore_type] message += "
- [result] of [ore_type]." to_chat(user, message)