/************************************************************************/ /* # An explaination of the naming format for guns and ammo: # # a = Ammo, as in individual rounds of ammunition. # b = Box, intended to have ammo taken out one at a time by hand. # c = Clips, intended to reload magazines or guns quickly. # m = Magazine, intended to hold rounds of ammo. # s = Speedloaders, intended to reload guns quickly. # # Use this format, followed by the caliber. For example, a shotgun's caliber # variable is "12g" as a result. Ergo, a shotgun round's path would have "a12g", # or a magazine with shotgun shells would be "m12g" instead. To avoid confusion # for developers and in-game admins spawning these items, stick to this format. # Likewise, when creating new rounds, the caliber variable should match whatever # the name says. # # This comment is copied in rounds.dm as well. # # Also, if a magazine is only meant for a specific gun, include the name # of the specific gun in the path. Example: m45uzi is only for the Uzi. */ /************************************************************************/ ///////// .357 ///////// /obj/item/ammo_magazine/s357 name = "speedloader (.357)" desc = "A speedloader for .357 revolvers." icon_state = "38" caliber = ".357" ammo_type = /obj/item/ammo_casing/a357 matter = list(DEFAULT_WALL_MATERIAL = 1260) max_ammo = 6 multiple_sprites = 1 ///////// .38 ///////// /obj/item/ammo_magazine/s38 name = "speedloader (.38)" desc = "A speedloader for .38 revolvers." icon_state = "38" caliber = ".38" matter = list(DEFAULT_WALL_MATERIAL = 360) ammo_type = /obj/item/ammo_casing/a38 max_ammo = 6 multiple_sprites = 1 /obj/item/ammo_magazine/s38/rubber name = "speedloader (.38 rubber)" icon_state = "T38" ammo_type = /obj/item/ammo_casing/a38/rubber /obj/item/ammo_magazine/s38/emp name = "speedloader (.38 haywire)" ammo_type = /obj/item/ammo_casing/a38/emp ///////// .45 ///////// /obj/item/ammo_magazine/m45 name = "pistol magazine (.45)" icon_state = "45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".45" max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/m45/empty initial_ammo = 0 /obj/item/ammo_magazine/m45/rubber name = "magazine (.45 rubber)" ammo_type = /obj/item/ammo_casing/a45/rubber /obj/item/ammo_magazine/m45/practice name = "magazine (.45 practice)" ammo_type = /obj/item/ammo_casing/a45/practice /obj/item/ammo_magazine/m45/flash name = "magazine (.45 flash)" ammo_type = /obj/item/ammo_casing/a45/flash /obj/item/ammo_magazine/m45/ap name = "magazine (.45 AP)" ammo_type = /obj/item/ammo_casing/a45/ap /obj/item/ammo_magazine/box/emp/b45 name = "ammunition box (.45 haywire)" ammo_type = /obj/item/ammo_casing/a45/emp /obj/item/ammo_magazine/m45uzi name = "stick magazine (.45)" icon_state = "uzi45" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 matter = list(DEFAULT_WALL_MATERIAL = 1200) caliber = ".45" max_ammo = 16 multiple_sprites = 1 /obj/item/ammo_magazine/m45uzi/empty initial_ammo = 0 /obj/item/ammo_magazine/m45tommy name = "Tommy Gun magazine (.45)" icon_state = "tommy-mag" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 matter = list(DEFAULT_WALL_MATERIAL = 1500) caliber = ".45" max_ammo = 20 /obj/item/ammo_magazine/m45tommy/ap name = "Tommy Gun magazine (.45 AP)" ammo_type = /obj/item/ammo_casing/a45/ap /obj/item/ammo_magazine/m45tommy/empty initial_ammo = 0 /obj/item/ammo_magazine/m45tommydrum name = "Tommy Gun drum magazine (.45)" icon_state = "tommy-drum" w_class = ITEMSIZE_NORMAL // Bulky ammo doesn't fit in your pockets! mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a45 matter = list(DEFAULT_WALL_MATERIAL = 3750) caliber = ".45" max_ammo = 50 /obj/item/ammo_magazine/m45tommydrum/ap name = "Tommy Gun drum magazine (.45 AP)" ammo_type = /obj/item/ammo_casing/a45/ap /obj/item/ammo_magazine/m45tommydrum/empty initial_ammo = 0 /obj/item/ammo_magazine/clip/c45 name = "ammo clip (.45)" icon_state = "clip_pistol" desc = "A stripper clip for reloading .45 rounds into magazines." caliber = ".45" ammo_type = /obj/item/ammo_casing/a45 matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs very roughly based around one .45 casing = 75 metal max_ammo = 9 multiple_sprites = 1 /obj/item/ammo_magazine/clip/c45/rubber name = "ammo clip (.45 rubber)" ammo_type = /obj/item/ammo_casing/a45/rubber /obj/item/ammo_magazine/clip/c45/practice name = "ammo clip (.45 practice)" ammo_type = /obj/item/ammo_casing/a45/practice /obj/item/ammo_magazine/clip/c45/flash name = "ammo clip (.45 flash)" ammo_type = /obj/item/ammo_casing/a45/flash /obj/item/ammo_magazine/s45 name = "speedloader (.45)" icon_state = "45s" ammo_type = /obj/item/ammo_casing/a45 matter = list(DEFAULT_WALL_MATERIAL = 525) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".45" max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/s45/empty initial_ammo = 0 /obj/item/ammo_magazine/s45/rubber name = "speedloader (.45 rubber)" ammo_type = /obj/item/ammo_casing/a45/rubber /obj/item/ammo_magazine/s45/practice name = "speedloader (.45 practice)" ammo_type = /obj/item/ammo_casing/a45/practice /obj/item/ammo_magazine/s45/flash name = "speedloader (.45 flash)" ammo_type = /obj/item/ammo_casing/a45/flash /obj/item/ammo_magazine/s45/ap name = "speedloader (.45 AP)" ammo_type = /obj/item/ammo_casing/a45/ap ///////// 9mm ///////// /obj/item/ammo_magazine/m9mm name = "magazine (9mm)" icon_state = "9x19p_fullsize" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE matter = list(DEFAULT_WALL_MATERIAL = 600) caliber = "9mm" ammo_type = /obj/item/ammo_casing/a9mm max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/m9mm/large desc = "\"FOR LAW ENFORCEMENT/MILITARY USE ONLY\" is clearly etched on the magazine. This is probably illegal for you to have." // Remember, Security is not Law Enforcement, so it's illegal for Security to use as well. icon_state = "9x19p_highcap" max_ammo = 17 origin_tech = list(TECH_COMBAT = 2, TECH_ILLEGAL = 1) /obj/item/ammo_magazine/m9mm/large/preban // Sold by traders. desc = "A large capacity magazine that was built before the SolGov Assault Weapons Ban, so it's legal to own." /obj/item/ammo_magazine/m9mm/empty initial_ammo = 0 /obj/item/ammo_magazine/m9mm/flash name = "magazine (9mm flash)" ammo_type = /obj/item/ammo_casing/a9mm/flash /obj/item/ammo_magazine/m9mm/rubber name = "magazine (9mm rubber)" ammo_type = /obj/item/ammo_casing/a9mm/rubber /obj/item/ammo_magazine/m9mm/practice name = "magazine (9mm practice)" ammo_type = /obj/item/ammo_casing/a9mm/practice // Compact /obj/item/ammo_magazine/m9mm/compact name = "compact magazine (9mm)" icon_state = "9x19p" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE matter = list(DEFAULT_WALL_MATERIAL = 480) caliber = "9mm" ammo_type = /obj/item/ammo_casing/a9mm max_ammo = 8 multiple_sprites = 1 /obj/item/ammo_magazine/m9mm/compact/empty initial_ammo = 0 /obj/item/ammo_magazine/m9mm/compact/flash name = "compact magazine (9mm flash)" ammo_type = /obj/item/ammo_casing/a9mm/flash /obj/item/ammo_magazine/m9mm/compact/rubber name = "compact magazine (9mm rubber)" ammo_type = /obj/item/ammo_casing/a9mm/rubber /obj/item/ammo_magazine/m9mm/compact/practice name = "compact magazine (9mm practice)" ammo_type = /obj/item/ammo_casing/a9mm/practice // SMG /obj/item/ammo_magazine/m9mmt name = "top mounted magazine (9mm)" icon_state = "9mmt" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a9mm matter = list(DEFAULT_WALL_MATERIAL = 1200) caliber = "9mm" max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/m9mmt/empty initial_ammo = 0 /obj/item/ammo_magazine/m9mmt/rubber name = "top mounted magazine (9mm rubber)" ammo_type = /obj/item/ammo_casing/a9mm/rubber /obj/item/ammo_magazine/m9mmt/flash name = "top mounted magazine (9mm flash)" ammo_type = /obj/item/ammo_casing/a9mm/flash /obj/item/ammo_magazine/m9mmt/practice name = "top mounted magazine (9mm practice)" ammo_type = /obj/item/ammo_casing/a9mm/practice /obj/item/ammo_magazine/m9mmp90 name = "large capacity top mounted magazine (9mm armor-piercing)" icon_state = "p90" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a9mm/ap matter = list(DEFAULT_WALL_MATERIAL = 3000) caliber = "9mm" max_ammo = 50 multiple_sprites = 1 /obj/item/ammo_magazine/m9mmp90/empty initial_ammo = 0 /obj/item/ammo_magazine/clip/c9mm name = "ammo clip (9mm)" icon_state = "clip_pistol" desc = "A stripper clip for reloading 9mm rounds into magazines." caliber = "9mm" ammo_type = /obj/item/ammo_casing/a9mm matter = list(DEFAULT_WALL_MATERIAL = 540) // metal costs are very roughly based around one 9mm casing = 60 metal max_ammo = 9 multiple_sprites = 1 /obj/item/ammo_magazine/clip/c9mm/rubber name = "ammo clip (.45 rubber)" ammo_type = /obj/item/ammo_casing/a9mm/rubber /obj/item/ammo_magazine/clip/c9mm/practice name = "ammo clip (.45 practice)" ammo_type = /obj/item/ammo_casing/a9mm/practice /obj/item/ammo_magazine/clip/c9mm/flash name = "ammo clip (.45 flash)" ammo_type = /obj/item/ammo_casing/a9mm/flash /obj/item/ammo_magazine/box/c9mm // Made by RnD for Prototype SMG and should probably be removed because why does it require DIAMONDS to make bullets? name = "ammunition Box (9mm)" icon_state = "9mm" origin_tech = list(TECH_COMBAT = 2) matter = list(DEFAULT_WALL_MATERIAL = 1800) caliber = "9mm" ammo_type = /obj/item/ammo_casing/a9mm max_ammo = 30 /obj/item/ammo_magazine/box/c9mm/empty initial_ammo = 0 /obj/item/ammo_magazine/m9mmR/saber desc = "A very high capacity double stack magazine made specially for the SABER SMG. Filled with 22 9mm bullets." icon_state = "S9mm" mag_type = MAGAZINE ammo_type = /obj/item/ammo_casing/a9mm matter = list(DEFAULT_WALL_MATERIAL = 1200) caliber = "9mm" max_ammo = 22 origin_tech = list(TECH_COMBAT = 2, TECH_ILLEGAL = 1) multiple_sprites = 1 /obj/item/ammo_magazine/m9mmR/saber/ap desc = "A high capacity double stack magazine made specially for the SABER SMG. Filled with 22 9mm armor piercing bullets." icon_state = "S9mm" ammo_type = /obj/item/ammo_casing/a9mm/ap matter = list(DEFAULT_WALL_MATERIAL = 2000) /obj/item/ammo_magazine/m9mmR/saber/empty initial_ammo = 0 ///////// 10mm ///////// /obj/item/ammo_magazine/m10mm name = "magazine (10mm)" icon_state = "10mm" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "10mm" matter = list(DEFAULT_WALL_MATERIAL = 1500) ammo_type = /obj/item/ammo_casing/a10mm max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/m10mm/empty initial_ammo = 0 /obj/item/ammo_magazine/clip/c10mm name = "ammo clip (10mm)" icon_state = "clip_pistol" desc = "A stripper clip for reloading 5mm rounds into magazines." caliber = "10mm" ammo_type = /obj/item/ammo_casing/a10mm matter = list(DEFAULT_WALL_MATERIAL = 675) // metal costs are very roughly based around one 10mm casing = 75 metal max_ammo = 9 multiple_sprites = 1 /obj/item/ammo_magazine/box/emp/b10 name = "ammunition box (10mm haywire)" ammo_type = /obj/item/ammo_casing/a10mm/emp ///////// 5.45mm ///////// /obj/item/ammo_magazine/m545 name = "magazine (5.45mm)" icon_state = "m545" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "5.45mm" matter = list(DEFAULT_WALL_MATERIAL = 1800) ammo_type = /obj/item/ammo_casing/a545 max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/m545/ext name = "extended magazine (5.45mm)" matter = list(DEFAULT_WALL_MATERIAL = 2700) max_ammo = 30 /obj/item/ammo_magazine/m545/empty initial_ammo = 0 /obj/item/ammo_magazine/m545/ext/empty initial_ammo = 0 /obj/item/ammo_magazine/m545/practice name = "magazine (5.45mm practice)" ammo_type = /obj/item/ammo_casing/a545/practice /obj/item/ammo_magazine/m545/practice/ext name = "extended magazine (5.45mm practice)" max_ammo = 30 /obj/item/ammo_magazine/m545/ap name = "magazine (5.45mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a545/ap /obj/item/ammo_magazine/m545/ap/ext name = "extended magazine (5.45mm armor-piercing)" max_ammo = 30 /obj/item/ammo_magazine/m545/hunter name = "magazine (5.45mm hunting)" ammo_type = /obj/item/ammo_casing/a545/hunter /obj/item/ammo_magazine/m545/hunter/ext name = "extended magazine (5.45mm hunting)" max_ammo = 30 /obj/item/ammo_magazine/m545/small name = "reduced magazine (5.45mm)" icon_state = "m545-small" matter = list(DEFAULT_WALL_MATERIAL = 900) max_ammo = 10 /obj/item/ammo_magazine/m545/small/empty initial_ammo = 0 /obj/item/ammo_magazine/m545/small/practice name = "magazine (5.45mm practice)" ammo_type = /obj/item/ammo_casing/a545/practice /obj/item/ammo_magazine/m545/small/ap name = "magazine (5.45mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a545/ap /obj/item/ammo_magazine/m545/small/hunter name = "magazine (5.45mm hunting)" ammo_type = /obj/item/ammo_casing/a545/hunter /obj/item/ammo_magazine/clip/c545 name = "ammo clip (5.45mm)" icon_state = "clip_rifle" caliber = "5.45mm" ammo_type = /obj/item/ammo_casing/a545 matter = list(DEFAULT_WALL_MATERIAL = 450) // metal costs are very roughly based around one 10mm casing = 180 metal max_ammo = 5 multiple_sprites = 1 /obj/item/ammo_magazine/clip/c545/ap name = "rifle clip (5.45mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a545/ap /obj/item/ammo_magazine/clip/c545/hunter name = "rifle clip (5.45mm hunting)" ammo_type = /obj/item/ammo_casing/a545/hunter /obj/item/ammo_magazine/clip/c545/practice name = "rifle clip (5.45mm practice)" ammo_type = /obj/item/ammo_casing/a545 /obj/item/ammo_magazine/m545saw name = "magazine box (5.45mm)" icon_state = "a545" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = "5.45mm" matter = list(DEFAULT_WALL_MATERIAL = 10000) ammo_type = /obj/item/ammo_casing/a545 w_class = ITEMSIZE_NORMAL // This should NOT fit in your pocket!! max_ammo = 50 multiple_sprites = 1 /obj/item/ammo_magazine/m545saw/ap name = "magazine box (5.45mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a545/ap /obj/item/ammo_magazine/m545saw/hunter name = "magazine box (5.45mm hunting)" ammo_type = /obj/item/ammo_casing/a545/hunter /obj/item/ammo_magazine/m545saw/empty initial_ammo = 0 ///////// .44 Magnum ///////// /obj/item/ammo_magazine/m44 name = "magazine (.44)" icon_state = "m44" origin_tech = list(TECH_COMBAT = 2) mag_type = MAGAZINE caliber = ".44" matter = list(DEFAULT_WALL_MATERIAL = 1260) ammo_type = /obj/item/ammo_casing/a44 max_ammo = 7 multiple_sprites = 1 /obj/item/ammo_magazine/m44/empty initial_ammo = 0 /obj/item/ammo_magazine/clip/c44 name = "ammo clip (.44)" icon_state = "clip_pistol" desc = "A stripper clip for reloading .44 rounds into magazines." caliber = ".44" ammo_type = /obj/item/ammo_casing/a44 matter = list(DEFAULT_WALL_MATERIAL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal max_ammo = 9 multiple_sprites = 1 /obj/item/ammo_magazine/s44 name = "speedloader (.44)" icon_state = "44" ammo_type = /obj/item/ammo_casing/a44 matter = list(DEFAULT_WALL_MATERIAL = 1260) //metal costs are very roughly based around 1 .45 casing = 75 metal caliber = ".44" max_ammo = 6 multiple_sprites = 1 /obj/item/ammo_magazine/s44/empty initial_ammo = 0 /obj/item/ammo_magazine/s44/rubber name = "speedloader (.44 rubber)" icon_state = "R44" ammo_type = /obj/item/ammo_casing/a44/rubber ///////// 7.62mm ///////// /obj/item/ammo_magazine/m762 name = "magazine (7.62mm)" icon_state = "m762-small" mag_type = MAGAZINE caliber = "7.62mm" matter = list(DEFAULT_WALL_MATERIAL = 2000) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/m762/ap name = "magazine (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap /obj/item/ammo_magazine/m762/empty initial_ammo = 0 /obj/item/ammo_magazine/m762m // Intentionally not a subtype of m762 because it's supposed to be incompatible with the Z8 Bulldog rifle. name = "magazine (7.62mm)" icon_state = "m762" mag_type = MAGAZINE caliber = "7.62mm" matter = list(DEFAULT_WALL_MATERIAL = 4000) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 20 multiple_sprites = 1 /obj/item/ammo_magazine/m762m/ap name = "magazine (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap /obj/item/ammo_magazine/m762m/empty initial_ammo = 0 /obj/item/ammo_magazine/m762garand name = "garand clip (7.62mm)" // The clip goes into the magazine, hence the name. I'm very sure this is correct. icon_state = "gclip" mag_type = MAGAZINE caliber = "7.62mm" matter = list(DEFAULT_WALL_MATERIAL = 1600) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 8 multiple_sprites = 1 /obj/item/ammo_magazine/m762garand/ap name = "garand clip (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap /obj/item/ammo_magazine/m762/empty initial_ammo = 0 /obj/item/ammo_magazine/clip/c762 name = "ammo clip (7.62mm)" icon_state = "clip_rifle" caliber = "7.62mm" ammo_type = /obj/item/ammo_casing/a762 matter = list(DEFAULT_WALL_MATERIAL = 1000) // metal costs are very roughly based around one 7.62 casing = 200 metal max_ammo = 5 multiple_sprites = 1 /obj/item/ammo_magazine/clip/c762/ap name = "rifle clip (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap /obj/item/ammo_magazine/clip/c762/practice name = "rifle clip (7.62mm practice)" ammo_type = /obj/item/ammo_casing/a762/practice /obj/item/ammo_magazine/clip/c762/hunter name = "rifle clip (7.62mm hunting)" ammo_type = /obj/item/ammo_casing/a762/hunter /obj/item/ammo_magazine/m762svd name = "\improper SVD magazine (7.62mm)" icon_state = "SVD" mag_type = MAGAZINE caliber = "7.62mm" matter = list(DEFAULT_WALL_MATERIAL = 2000) ammo_type = /obj/item/ammo_casing/a762 max_ammo = 10 multiple_sprites = 1 /obj/item/ammo_magazine/m762svd/ap name = "\improper SVD magazine (7.62mm armor-piercing)" ammo_type = /obj/item/ammo_casing/a762/ap /obj/item/ammo_magazine/m762svd/empty initial_ammo = 0 ///////// 12g ///////// /obj/item/ammo_magazine/m12gdrum name = "magazine (12 gauge)" icon_state = "12g" mag_type = MAGAZINE caliber = "12g" matter = list(DEFAULT_WALL_MATERIAL = 13000) //did the math. now fixed the exploityness of this thing. Have fun! ammo_type = /obj/item/ammo_casing/a12g max_ammo = 24 multiple_sprites = 1 /obj/item/ammo_magazine/m12gdrum/beanbag name = "magazine (12 gauge beanbag)" ammo_type = /obj/item/ammo_casing/a12g/beanbag /obj/item/ammo_magazine/m12gdrum/pellet name = "magazine (12 gauge pellet)" ammo_type = /obj/item/ammo_casing/a12g/pellet /obj/item/ammo_magazine/m12gdrum/flash name = "magazine (12 gauge flash)" ammo_type = /obj/item/ammo_casing/a12g/flash /obj/item/ammo_magazine/m12gdrum/empty initial_ammo = 0 /obj/item/ammo_magazine/clip/c12g name = "ammo clip (12g slug)" icon_state = "12gclipslug" // Still a placeholder sprite. Feel free to make a better one. desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with slugs." caliber = "12g" ammo_type = /obj/item/ammo_casing/a12g matter = list(DEFAULT_WALL_MATERIAL = 1070) // slugs shells x2 + 350 metal for the clip itself. max_ammo = 2 multiple_sprites = 1 /obj/item/ammo_magazine/clip/c12g/pellet name = "ammo clip (12g buckshot)" icon_state = "12gclipshell" desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with buckshot." ammo_type = /obj/item/ammo_casing/a12g/pellet matter = list(DEFAULT_WALL_MATERIAL = 1070) // buckshot and slugs cost the same /obj/item/ammo_magazine/clip/c12g/beanbag name = "ammo clip (12g beanbag)" icon_state = "12gclipbean" desc = "A color-coded metal clip for holding and quickly loading shotgun shells. This one is loaded with beanbags." ammo_type = /obj/item/ammo_casing/a12g/beanbag matter = list(DEFAULT_WALL_MATERIAL = 710) //beanbags x2 + 350 metal ///////// .75 Gyrojet ///////// /obj/item/ammo_magazine/m75 name = "magazine (.75 Gyrojet)" icon_state = "75" mag_type = MAGAZINE caliber = ".75" ammo_type = /obj/item/ammo_casing/a75 multiple_sprites = 1 max_ammo = 4 /obj/item/ammo_magazine/m75/empty initial_ammo = 0 ///////// Misc. ///////// /obj/item/ammo_magazine/caps name = "speedloader (caps)" icon_state = "T38" caliber = "caps" color = "#FF0000" ammo_type = /obj/item/ammo_casing/cap matter = list(DEFAULT_WALL_MATERIAL = 600) max_ammo = 7 multiple_sprites = 1