/obj/machinery/optable name = "Operating Table" desc = "Used for advanced medical procedures." icon = 'icons/obj/surgery.dmi' icon_state = "table2-idle" density = TRUE anchored = TRUE unacidable = TRUE use_power = USE_POWER_IDLE idle_power_usage = 1 active_power_usage = 5 surgery_odds = 100 throwpass = 1 var/mob/living/carbon/human/victim = null var/strapped = 0.0 var/obj/machinery/computer/operating/computer = null /obj/machinery/optable/Initialize(mapload) . = ..() for(var/direction in list(NORTH,EAST,SOUTH,WEST)) computer = locate(/obj/machinery/computer/operating, get_step(src, direction)) if(computer) computer.table = src break // spawn(100) //Wont the MC just call this process() before and at the 10 second mark anyway? // process() /obj/machinery/optable/ex_act(severity) switch(severity) if(1.0) //SN src = null qdel(src) return if(2.0) if(prob(50)) //SN src = null qdel(src) return if(3.0) if(prob(25)) density = FALSE return /obj/machinery/optable/attack_hand(mob/user as mob) if(HULK in user.mutations) visible_message(span_danger("\The [user] destroys \the [src]!")) density = FALSE qdel(src) return /obj/machinery/optable/CanPass(atom/movable/mover, turf/target) if(istype(mover) && mover.checkpass(PASSTABLE)) return TRUE return FALSE /obj/machinery/optable/proc/check_victim() if(locate(/mob/living/carbon/human, src.loc)) var/mob/living/carbon/human/M = locate(/mob/living/carbon/human, src.loc) if(M.lying) victim = M if(M.pulse) if(M.stat) icon_state = "table2-sleep" else icon_state = "table2-active" else icon_state = "table2-dead" return 1 victim = null icon_state = "table2-idle" return 0 /obj/machinery/optable/process() check_victim() /obj/machinery/optable/proc/take_victim(mob/living/carbon/C, mob/living/carbon/user as mob) if(C == user) user.visible_message("[user] climbs on \the [src].","You climb on \the [src].") else visible_message(span_notice("\The [C] has been laid on \the [src] by [user].")) if(C.client) C.client.perspective = EYE_PERSPECTIVE C.client.eye = src if(C.pulledby) C.pulledby.stop_pulling() C.resting = 1 C.loc = src.loc for(var/obj/O in src) O.loc = src.loc add_fingerprint(user) if(ishuman(C)) var/mob/living/carbon/human/H = C victim = H icon_state = H.pulse ? "table2-active" : "table2-idle" else icon_state = "table2-idle" /obj/machinery/optable/MouseDrop_T(mob/living/carbon/target, mob/living/user) if(!istype(target) || !istype(user)) return ..() if(!Adjacent(target) || !Adjacent(user)) return ..() if(user.incapacitated() || !check_table(target, user)) return ..() take_victim(target, user) /obj/machinery/optable/verb/climb_onto() set name = "Climb On Table" set category = "Object" set src in oview(1) var/mob/living/user = usr if(!istype(user) || user.incapacitated() || !check_table(user, user)) return take_victim(user, user) /obj/machinery/optable/attackby(obj/item/W, mob/living/carbon/user) if(istype(W, /obj/item/grab)) var/obj/item/grab/G = W if(iscarbon(G.affecting) && check_table(G.affecting, user)) take_victim(G.affecting, user) qdel(W) return /obj/machinery/optable/proc/check_table(mob/living/carbon/patient, mob/living/user) check_victim() if(victim && get_turf(victim) == get_turf(src) && victim.lying) to_chat(user, span_warning("\The [src] is already occupied!")) return 0 if(patient.buckled) to_chat(user, span_notice("Unbuckle \the [patient] first!")) return 0 return 1